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Tip: Using Lunar Magic's "Change Properties in Sprite Header" dialogue, you can adjust the sprite slots in which sprites can spawn. For example, by using a sprite memory setting that doesn't use slot 07, you can easily prevent Reznor breaks in your hack.
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Floating Point Trail
Forum Index - Sunken Ghost Ship - Old Contests & Events - Kaizo Level Design Contest 2021 - Floating Point Trail
Pages: « 1 » Link
Hi, here's my submission for the contest. It's a bit different in that I decided to make Peach the playable character and have her use her floating abilities from SMB2. Most of the level revolves around this mechanic, while trying to stay undoubtedly kaizo.

I made all the custom graphics (except the credits font which is taken from SMRPG). It also has a lot of ASM customization, most of them taken from here as is, some heavily modified, but also some that I coded myself with my rudimentary ASM skills. I'm hoping this level is fun to play, and maybe make a full hack around the theme.

Special thanks to quietmason, MarcyAugust and CNaught for playtesting the level.

You can watch the full contents below, or play the level here.

Reworked my submission to version 1.1: nerfed some obstacles, repurposed the dragon coins, fixed the camera in the vertical sections, reworked some text. Link is above.
Pages: « 1 » Link
Forum Index - Sunken Ghost Ship - Old Contests & Events - Kaizo Level Design Contest 2021 - Floating Point Trail

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