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Wario in Japan

So, hey there, this is my first time making kaizo stuff, so yeah, this level may end in the easier side, since I didn't use any complicated tricks or crazy ASM stuff. But anyway, I actually lied, this is my second time making this experience of creating a kaizo level.

One thing you may notice is that I polished the presentation of my level in the slightest details. I even created a lore. Here you'll learn how to create a story involving Wario.

The lore is as follows: Wario was reading the newspaper, when he saw the headlines "RARE TREASURE FOUND IN AN OLD FEUDAL CASTLE OF KYOTO, JAPAN." Wario, being Wario, takes a trip to Japan and reaches a gorgeous feudal castle. And so, he learns to walljump like a ninja. C

So what is the main idea? Walljump. With the exception of the boss, everything in the level, requires walljump in a way or another.



Here is the first floor. Cursed kitsune masks are throwing fire in anyone who dares to enter the castle, so Wario must be ready to use his walljump skills to avoid the fires. It's the easiest floor. In the end of floor 1, the player learns about a new "mechanic". There's more room for error there, as well. In this floor, we also have the first appearance of shogun dry bones and explosive flames.



Reaching the second floor, we have a nasty surprise. Skull blocks are positioned in strategic positions and the enemy troops are ready to touch them to kill Wario. It's a more fast-paced section with a lot of "youkais" and monsters getting in the way of our favorite greedy plumber. The inspiration of this room came from hearing Gen's Castle Battle, from Romancing SaGa 3. I wanted to make it feel like you're fighting monsters, in a vibe like a JPRG. This room has an intermediate difficulty.



On the third floor, things change a bit. This time, Wario must deal with ghost lanterns, hostile gooses that flies toward him and dragons. Initially. The first part is more platform focused, while the second half is more fast paced and tense. The skull blocks make a comeback with even more nasty setups. Watch out or you may get blown out by the deadly bob-ombs. This floor has no specific inspiration, it is a combination of elements of both floor 1 and 2, sans the kitsune masks.

Upon beating it, Wario reaches a pre-boss room, with a warning from Konami Executives. Wario is in their way, and they're annoyed because they want to sell the feudal castle. So they send their most pure evil creations to confront our garlic loving friend: pachinko machines! So yeah, that's the reason that I chose Beat of the Evil, from Romancing SaGa, as a music for this room.



And there we have the deadly pachinko machines. Since I made this boss more like a joke, I choose the Boss Theme from Spanky's Quest to fit perfectly with it.

After a hard battle, Wario emerges victorious, saves the feudal castle and gets the treasure, which is a rare golden maneki neko with mystical powers. Yeah, that's how you make Wario lore, people.

And thank for coming to my TED talk. I hope that people can enjoy this level as much I had fun making it. I don't plan to win anything in this contest, I just wanted to challenge myself and be creative. So yeah, have fun!

You can play it here!


The level look like really fun to play.
It's a shame that my traditional skills can't afford a shelljump or two, maybe i'll take a try later.

I see that you even make a sort of "one level lore", that's amazing. The aesthetics suits very well, Parodious have a great art direction.

Well, good luck with the contest itself.
I hope that you had fun with it.
Check my purple website!
So, I decided to put the credits of my entry here, since I was lazy to put them in the rom.

CREDITS

- GRAPHICS -

Seifuku Densetsy Pretty Fighters - Kyoto Background by Ayami / Shiny
Overworld Wario by TheMorganah
Wario player sprite by SuperLuigiBros.
JUMP 1/2's Mario and Sprite Solid Blocks by Koopster and Aquas (Isocitration)
All of the sprites replacement by No Body The Dragon (NBTD)
Death Block by le4che
Explode Bob-Ombs Block by Nowieso

Everything else was ripped and repurposed for this entry by yours truly.

- Music -

Konami Logo by Daizo Dee Von
WarioWare: D.I.Y. - D.I.Y. Shop by Lazy
Ganbare Goemon 2 - Hokkaido by Dominator
Mamorukun Curse! - Fine Day by tcdw
The Legend of the Mystical Ninja - Otafuku HeadQuarters by Dominator
Romancing SaGa 3 - Gen's Castle Battle by Wagokoro
The Legend of the Mystical Ninja - King Ryukyu's Secret by DanTheVP
Spanky's Quest - Boss by Nicoke42
The Legend of the Mystical Ninja - Yamato Town by Infinity
Desert Strike - Bus Ride to Freedom by KiloMinimo

- ASM -

Explode Bob-Ombs Block by Nowieso

"Skull" block (the one that kills Mario if a sprite touches it) by Darkbloom

Mario Solid and Sprite Solid Blocks by ASMagician Maks

Para-Dry Bones by Erik

Explosive Spiny and Hot Lipped Blarrg by Darolac

Hopping Flame disassembly by Ersanio

Mega Mole disassembly by imamelia

Super Mario Maker's Bob-Omb by westslasher2

Sprite Killer block by Insanit

Customizable Reznor by KevinM

Tracking Flame by Koopster

Reznor Fireball Flag by Sonikku

One File, One Player by Noobish Noobsicle

Disable Status Bar by Lui

Wall Jump and Stick by Russianman

Special thanks for Romhack Races for providing a baserom with tons of quality of life patches.

- TOOLS -

Lunar Magic
AddmusicKFF
Gopher Stew Popcorn
Pixi
Uberasm Tool
Effect Tool
ASAR

- PLAYTESTING -

Evil_Abed

- SHOUT-OUTS -

Mario Hacks Community
PunishmenTeam
Team Aureus


I plan to release some sprites graphics once the KLDC 2021 ends. The main reason is that I don't want to spoil the judges.

@TheMorganah Thanks for the feedback! #smrpg{:3}