Tip: Entering a door or pipe, activating a P-Switch or grabbing a star, completing the level, hitting a message block, and dying will cause issues on the title screen, such as causing musical glitches, or trapping the player in an endlessly-looping level.
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The Baserom Level Design Contest 2 Feedback Extravaganza Thread
I'd like to make some suggestions for the next BLDC, if I may please.
-SMB3 Goomba Family (for once, this sprite would be nice to see in a BLDC base rom; if the custom powerups were gonna be used again though, I'd highly recommend against using both of them together for the time being, since if it weren't for me getting help from Abdu to make the SMB3 Goomba Family sprite no longer need the custom default interaction patch, it would have been a bad idea to use them both together in the same rom. For that reason, I'm also on board with the custom powerups not being used here this time around).
-horizontal & vertical scroll disabling/enabling blocks (some interesting setups can be made with these; for example, if you have Mario start a regular horizontal level near the highest part of such a level, and have a vertical scroll disabling block placed in the spot where the level starts, you can make a level with sprites that can go in and out of a bottomless pit (like a line guided platform or the better creating/eating block snake))
-all of the SMB3 Bros. sprites (I noticed the first BLDC only had the Hammer Bros. and Boomerang Bros.; I'm presuming the Sledge Bros. and Fire Bros. were overlooked?), and better yet, with the sounds they make when they attack with their respective projectiles. Heck, adding in the Ice Bros. would be nice too.
-various kinds of Piranha Plants and Venus Firetraps (Atari2.0, I think your edit of imamelia's Piranha Plant/Venus Firetrap sprite would be a worthy addition, as would other kinds of Venus Firetraps imamelia made (like the shower variety and the spread shot variety) and even the Venus Flyin' Trap.
-YI Flatbed Ferries with the inertia factor (these would be another awesome addition IMO)
While I'm thinking about it, it would also be nice to see some more dynamic sprites (it was nice to see the Chomp Rock in the first BLDC, and it would be even nicer to see it and other dynamic sprites, like Poochy (dtothefourth made a Poochy sprite), Blow Hards, Wild Piranha/Ptooie Plants, etc).