I was think of add a rule for sprite and uberasm tool section about that potential bugs can happen, unless if done deliberately (such as displaying a gradient even during freezing):
Make sure you check RAM $9D and $13D4 (lock and pause flag) to ensure that stuff should freeze with everything else, unless done deliberately.
Things like timers, and stuff can act weird (or exploited). An example, which is now fixed, is the cape spin cooldown
Give thanks to RPG hacker for working on Asar.