Originally posted by Guccifer
This might come a bit late, but you did a great job with this.
I highly recommend porting it. SM64 ROM Manager will soon be replaced by Bowser's Blueprints anyway, so it's about time that the transition phase gets rolling.
Thanks, and also me porting it to Bowser's Blueprints in particular depends on how RAM management works because the reason Editor could never work is poor segmentation of the mio0 banks in RAM unlike ROM Manager which will let you extend basically any bank in the game without any repercussions.
Since BBP is based on Editor (for now at least) it may be more difficult to port for anything other than Boo Key/Door.
Decomp will be ez pz to port however since all the binary limitations are irrelevant.
Rom Manager also has stuff like Global and Local object banks so even a SM64 noob can make custom objects, which I need to update MOP4 to work with in the near future if my binary version of another project I'm making falters.
I promise to never cancel my hacks