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More Objects Patch 4 + Potential Future Patches
Forum Index - Non-SMW Hacking - Super Mario 64 Hacking - ASM & Data Repository - More Objects Patch 4 + Potential Future Patches
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What's up? I decided to make a new MOP because there hasn't been a new one in years (And I haven't posted here in years).

Note that this only works for SM64 ROM Manager, and not SM64 Editor or Decomp. That said I may probably port this to Decomp and Bowser's Blueprints eventually.
It is also 90% backwards compatible with MOP 1-3 (ROM Manager Versions), minus Purple ! Box and Beta Shells

It includes 6 new objects for SM64:
Name - Is Global? - Model - Behavior
Boo Key - Non-Global - 0x55 - 0x13001744
Boo Door - Global - Works with any door model - 0x13000F14
Red Koopa - Non-Global - Refer to included docs or set to 0 - Koopa Behavior
Red Koopa Shell - Global - Refer to included docs or set to 0 - Koopa Shell Behavior
Purple ! Box - Not Global? - Refer to included docs or set to 0 - ! Box Behavior (Bparam 2 = 4)
Creeper (Aw Man) - Global - Refer to included docs or set to 0 - 0x130022D8

Release Trailer/Download:
The file was too big to upload to SMWCentral directly:


If anyone has any ideas for future patches I could make HMU with some ideas, such as a More Collisions Patch or a More Powerups/ ! Blocks patch

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I promise to never cancel my hacks
This might come a bit late, but you did a great job with this.

Originally posted by Blakeoramo
Note that this only works for SM64 ROM Manager, and not SM64 Editor or Decomp. That said I may probably port this to Decomp and Bowser's Blueprints eventually.

I highly recommend porting it. SM64 ROM Manager will soon be replaced by Bowser's Blueprints anyway, so it's about time that the transition phase gets rolling.
Originally posted by Guccifer
This might come a bit late, but you did a great job with this.
I highly recommend porting it. SM64 ROM Manager will soon be replaced by Bowser's Blueprints anyway, so it's about time that the transition phase gets rolling.


Thanks, and also me porting it to Bowser's Blueprints in particular depends on how RAM management works because the reason Editor could never work is poor segmentation of the mio0 banks in RAM unlike ROM Manager which will let you extend basically any bank in the game without any repercussions.
Since BBP is based on Editor (for now at least) it may be more difficult to port for anything other than Boo Key/Door.
Decomp will be ez pz to port however since all the binary limitations are irrelevant.
Rom Manager also has stuff like Global and Local object banks so even a SM64 noob can make custom objects, which I need to update MOP4 to work with in the near future if my binary version of another project I'm making falters.

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I promise to never cancel my hacks
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Forum Index - Non-SMW Hacking - Super Mario 64 Hacking - ASM & Data Repository - More Objects Patch 4 + Potential Future Patches

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