Banner
Views: 1,003,120,417
Time:
13 users online: 1UPdudes, 7 up, Dispace, eltiolavara9, formulachicken, k0nk4r4, katun24, margot, Rudi_Schrausch, Saela, Schlafkopf, Stivi, TheCrazyBuzzyBeetle - Guests: 70 - Bots: 122 Users: 54,832 (2,030 active)
Tip: Check the Documents section. Tutorials and other useful information can be found there.
Not logged in.
$7E187B by System
Forum Index - Valley of Bowser - Moderation Questions - RAM Map - $7E187B by System
Pages: « 1 » Link
Address Length Type Description Submitter
$7E187B 12 bytes Sprites Miscellaneous sprite table. Has the following purposes:

Sprite stomp immunity flag table - enables stomp immunity for sprites if the flag is set.
Additionally, the changing item sprite uses it to determine which sprite it is (#$00 = mushroom, #$40 = fire flower, #$80 = feather, #$C0 = star), the goal tape determines by this address whether it activates the normal or secret exit, the radius of rotating chain sprites is held by this address, certain Yoshi abilities are handled, etc. More information can be found here.

$7E:1884 is also used to determine what background should be used during the Morton/Roy/Ludwig battle scene. #$00 = Ludwig; #$01 = Morton/Roy.
There is also a bug with the background flames during the Ludwig battle, as they seem to change color upon this address not being #$01. This is responsible for a palette glitch in the original SMW, where the fire turns a greyish blue very briefly. Change $02:8380 to #$80 to fix the bug.
System
Address updated with additional information.
Pages: « 1 » Link
Forum Index - Valley of Bowser - Moderation Questions - RAM Map - $7E187B by System

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2022 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks