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Tips Overhaul!
Forum Index - Important - Announcements - Tips Overhaul!
Pages: « 1 2 » Link
Tips of the Day Overhaul!

But are they really a "tip of the day", it's more like "tip every time you visit a page" but the first one sounds better so let's stick with that.

It's no secret that the current tips on the site are, to put it politely: old and outdated. It's been something we have wanted to overhaul for a good while now, but there are a lot of tips, and it wasn't a quick or easy task.

Good news is, we have done just that! All the previous tips have either been improved on, or where they're simply not irrelevant any more they've been removed. You'll see we have also made them much prettier with little icons, indicating what the tip is relevant to. Amazing that the April Fool tips had icons too, it's like... Foreshadowing!

indicates a tip about Lunar Magic usage
indicates a tip about traditional level design ideals
indicates a tip about hack overworlds
indicates a tip about Kaizo hacking
indicates a tip about music
indicates a tip related to SMW Central itself
indicates a tip related to Pit hacks
indicates a technical tip, on how to "do something"

To make it easier for you when you're reading the tips on your general day-to-day browsing, you can hover over the icons and it explains what they mean too.

If you want to see all the tips in their shiny, new form... Here they are:



If you ever notice an error with any of the tips, feel free to report it here, PM me or another forum moderator, etc. Quite a few of us have scrutinised this new list, but there's always room for error of course!




Want something in the tips? Write us a new tip!

If you want to see something in the tips, we're always open for your suggestions!

All you need to do is write up a new tip for us, decide what category(s) it should apply to, and then post it in this thread or send it to a forum moderator. Make sure the tip doesn't already exist, and that it's not overly-specific. What we don't want is a bunch of tips such as:

"If you need to move the propeller of Mr Mario's propeller Mario suit on the 28th of November, you must edit code.asm and move your mouse three pixels left and sing the Nintendo song with a screwdriver on your head."

I'm sure you understand what we mean! There's no guarantee your tip will be added, but all suggestions will be discussed and we'll let you know if we add it!




Looking forward to your tip suggestions! And big thank you to all staff involved in pushing the tip overhaul project forward!
Yoshiatom's Post
My only real complaint is that I feel like it might not be obvious for new users that the muncher/skull icon tips are for kaizo/pit hacks (not everyone's going to notice the tooltip), and it could lead to people making traditional hacks getting the wrong idea.

e.g. Someone seeing the "Glitch abuse is encouraged." and putting overly obtuse glitches in an ootherwise normal hack, or someone reading the "Be conservative with item usage." tip and making overly bare levels or levels without enough things to help the player survive. Maybe I'm just worrying too much and overthinking it? IDK.

The new tips seem good though and the icons are a nice addition; I'm glad they weren't just for April Fools.

Layout by Koopster!

<DeputyBS> I knew it
<DeputyBS> alcarobot is taking over the world through his truck dealership franchise
After quickly discussing with some people, I had to agree that some of these tips have a rather restrictive tone.

Quote
Tip: Don't put a coin over a question block unless you apply this hex edit. It will create an invisible solid block above the ? Block if the block is hit first.

Quote
Tip: Don't make Mario die after cutting the goal tape.

Quote
Tip: Never put Sprite 9B (Amazing Flying Hammer Brother) above lava. After being killed, it will still throw hammers until it sinks or goes off-screen.

All of these can and have been used in favor of level design. It is good to make hackers aware of those quirks, but not in a manner that sells them exclusively as bad things in my opinion.
Originally posted by Tahixham
Tip: Avoid "item babysitting". Do not force the player to drag P-Switches or springboards all around the level. This is not fun, nor does it make for interesting "puzzles".

this one could probably use a rewrite to be a bit less aggressive

Originally posted by Tahixham
Tip: $5.27
Tip:

same

Originally posted by Tahixham
Tip: After editing your overworld, make sure to use an EMPTY save file, as save files with progress may load Mario's position based on previous versions of the overworld.

could probably use a mention of how initial level setting flags are only set on the creation of a new file as well

Originally posted by Tahixham
Tip: Unlike for traditional hacks and Kaizo: Light hacks, usage of tools such as savestates and rewinds is encouraged, if not necessary.

i think this could use a bit of additional specificity - just append ", in Kaizo:Hard and Pit hacks"
My suggestion (couldn't find anything about this in the list):
Tip: Use ledge tiles (Act as: 100) before and after slopes. Using solid tiles (Act as 130) makes Mario lose speed while running on the slope.
We'll review your tip and return to you as soon as possible, MORC. Meanwhile, I'll respond to the other critiques.

Originally posted by yoshiatom
My only real complaint is that I feel like it might not be obvious for new users that the muncher/skull icon tips are for kaizo/pit hacks (not everyone's going to notice the tooltip), and it could lead to people making traditional hacks getting the wrong idea.

e.g. Someone seeing the "Glitch abuse is encouraged." and putting overly obtuse glitches in an ootherwise normal hack, or someone reading the "Be conservative with item usage." tip and making overly bare levels or levels without enough things to help the player survive. Maybe I'm just worrying too much and overthinking it? IDK.

I get you actually. The glitch abuse tip is supposed to represent kaizo and pit hacks hence the icons, but I can see why that (and other tips) would leave room for misinterpretation, if not for the icons. Is some specificity aside from the mouseover text good?

Originally posted by Koopster
After quickly discussing with some people, I had to agree that some of these tips have a rather restrictive tone.

All of these can and have been used in favor of level design. It is good to make hackers aware of those quirks, but not in a manner that sells them exclusively as bad things in my opinion.

Good catch. If I understood you correctly, those tips would be rewritten as such:

Quote
Tip: Putting a coin above a question block will create an invisible solid block above it if the question block is hit first. Don't do it unless you apply this hex edit or it's used in favor of a level design quirk.

Quote
Tip: Don't make Mario die after cutting the goal tape. Kaizo/pit hacks are exempt of this.

Quote
Tip: Putting Sprite 9B (Amazing Flying Hammer Brother) above lava and killing it will make it still throw hammers until it sinks or goes off-screen. Don't do it unless it's used in favor of a level design quirk.


Originally posted by MercuryPenny
Originally posted by Tahixham
Tip: Avoid "item babysitting". Do not force the player to drag P-Switches or springboards all around the level. This is not fun, nor does it make for interesting "puzzles".

this one could probably use a rewrite to be a bit less aggressive

Quote
Originally posted by Tahixham
Tip: Unlike for traditional hacks and Kaizo: Light hacks, usage of tools such as savestates and rewinds is encouraged, if not necessary.

i think this could use a bit of additional specificity - just append ", in Kaizo:Hard and Pit hacks"

You're right. We'll promptly revise these two.

Quote
Originally posted by Tahixham
Tip: After editing your overworld, make sure to use an EMPTY save file, as save files with progress may load Mario's position based on previous versions of the overworld.

could probably use a mention of how initial level setting flags are only set on the creation of a new file as well

Good point. So, something like this:

Quote
Tip: After editing your overworld, make sure to use an EMPTY save file, as save files with progress may load Mario's position based on previous versions of the overworld. Initial level setting flags are only set on the creation of a new file.

Thanks for all the feedback so far! Keep the critiques coming.
Originally posted by Katerpie
If I understood you correctly, those tips would be rewritten as such:

#smrpg{:O} No, you're still being restrictive except you added an "unless [arbitrary conditional]" after. Literally just tell people about them (and in case of glitches, how to fix them if they want).
Ah, right :P

Quote
Tip: Putting a coin above a question block will create an invisible solid block above it if the question block is hit first. You can either apply this hex edit to fix it or use it in favor of a level design quirk.

Quote
Tip: Making Mario die after cutting the goal tape is encouraged, but not necessary, in Kaizo/Pit hacks.

Quote
Tip: Putting Sprite 9B (Amazing Flying Hammer Brother) above lava and killing it will make it still throw hammers until it sinks or goes off-screen. You can use it in favor of a level design quirk.
Thanks for catching these Koopster. While we overhauled a lot of the old and arbitrary tips, some of them slipped past the radar, so it's good to have a fresh set of eyes.

If I may suggest the following:
Quote

Quote
Tip: Putting a coin above a question block will create an invisible solid block above it if the question block is hit first. A hex edit exists to fix this.

Quote
Tip: If Sprite 9B (Amazing Flying Hammer Brother) falls into lava during its death motion, it will continue to throw hammers until it sinks or goes off-screen.


I don't think we need to mention that they can be used for level design quirks. I also think we could scrap the fake exit tip entirely.
Quote
Tip: Making Mario die after cutting the goal tape is encouraged, but not necessary, in Kaizo/Pit hacks.


This should have the Kaizo/Pit icon.

As for a few other tips, I've got a few suggestions for these tips:
Quote

Tip: The first column of the palettes list is the transparency. Don't edit it, as it won't do anything.


Changing transparency in LM is used fairly often for users to see transparency without it being pitch-black. Perhaps this will work better?

Quote
Tip: The first column of the palettes list is the transparency. Changing it will not have any effect in-game.


---

Quote
Tip: Don't use savestates when testing your own levels.


Maybe this could be changed to be less pushy. Savestates and Rewinds are useful for testing certain aspects, but should be discouraged when playing hacks as if it was a normal game.

Quote
Tip: While savestates and rewinds are useful for testing specific parts of your hack, refrain from using them all of the time. Try to beat your levels without them.


---

Quote
Tip: Add decorations to the overworld. Don't leave large empty grass or sea regions.
Tip: When making your overworld, mix the terrain up! Angled land and multiple colors looks much more interesting than square land and plain colors.


These two seem really redundant. Perhaps we could combine them into one tip like this?

Quote
Tip: A good overworld should have plenty of colors and decorations as well as a variety of landscapes to make it look more natural and alive. However, too much or not enough colors and decoration can both be equally bad.


---

Also, I've got a few new tip ideas of my own:

Quote
Tip: Certain sprites like Blarggs, Ball 'n Chains, Grinders etc. will look glitched if the player manages to defeat them (I.E. by sliding, with a star, etc.).


Quote
Tip: The "Edit Animation Settings" tab in Lunar Magic is very convenient if you want to disable certain animations in the game to make room for your own graphics or ExAnimations.


Quote
Tip: Try playing around with the Horizontal Level Settings in Lunar Magic. You can create some uniquely-designed levels unlike anything seen in the original Super Mario World.
Come help save Super Mario World Central Production 2 here!
Originally posted by bebn legg
I don't think we need to mention that they can be used for level design quirks. I also think we could scrap the fake exit tip entirely.

Much better! Agreed for getting rid of the goal one too.
New tips:
Tip: If you want to remove patches from your ROM, it is best to use the restore function, or port everything to a clean ROM.
Tip: Check which slots the ExGFX you are trying to insert goes to.
Tip: Check if there is any cutoff in your levels.
Tip: When inserting sampled music using AddmusicK, don't forget to insert the samples folder in the "samples" folder. Also, do not rename, delete, or move any of the files inside of them.
Tip: Check that the "sa-1" & "needs remoderation" tags are found on certain patches before proceeding to insert them.
Hangin' out in my non-school time
Originally posted by Tahixham
Tip: Don't make Mario die after cutting the goal tape.

I might go ahead and update it with this:
Quote
Tip: Unless you use this patch (which makes Mario immune to death after you trigger the goal), don't make Mario die after cutting the goal tape (or getting the goal orb, if you plan to use it in a horizontal level).
Puyo Puyo Tetris 2 is available now on ALL PLATFORMS! JOIN THE HYPE TRAIN! And don't forget to discuss the latest happs in this thread and follow @PuyoOfficial on Twitter for updates!
And so the Courier who had cheated death in the cemetery outside Goodsprings cheated death once again, and the Mojave wasteland was forever changed.
“Even if you personally are so dissatisfied with life that you want the world to end, surely the cruel reality is that it will continue on, unchanging. All the better for someone perfectly content, like me.”
Aya Shameimaru, Touhou Suzunaan ~ Forbidden Scrollery
I would suggest removing an icon for Pit hacks. All tips that are marked as Pit hack tips are also marked as Kaizo hack tips, and the current advice is not very useful for pit hacks (I mean, sure, capes allow flying over levels, but in my opinion if you didn't know that already you shouldn't be making a Pit hack - in particular because there a lot of TAS-only techniques that can pretty much break levels which are also a concern).

--------------------
Legacy ports zip (now that those went down because Dropbox)
Originally posted by Raymondsze
New tips:
Tip: If you want to remove patches from your ROM, it is best to use the restore function, or port everything to a clean ROM.
Tip: Check which slots the ExGFX you are trying to insert goes to.
Tip: Check if there is any cutoff in your levels.
Tip: When inserting sampled music using AddmusicK, don't forget to insert the samples folder in the "samples" folder. Also, do not rename, delete, or move any of the files inside of them.
Tip: Check that the "sa-1" & "needs remoderation" tags are found on certain patches before proceeding to insert them.


These tips are... Well, I'm going to be blunt; It makes it sound like you think people are morons. These tips are 100% unnecessary and everyone picks up on them from experience with SMW hacking. Besides, the tips bar is supposed to give people advice on things they may not know about, or to encourage them to design levels/overworlds/etc. a certain way. reminds me of when you told me how to use asar in pm even when i already knew
Come help save Super Mario World Central Production 2 here!
Originally posted by Falconpunch
These tips are... Well, I'm going to be blunt; It makes it sound like you think people are morons. These tips are 100% unnecessary and everyone picks up on them from experience with SMW hacking.

What's wrong with having tips for starters? Also way to call newbies morons

Quote
or to encourage them to design levels/overworlds/etc. a certain way.

I don't think the tips should encourage a specific way of designing over another.
Tip: If you make a change to your ROM hack that you regret, just go to File > Restore > Restore ROM to previous state in the menu, from which you can select a restore point and revert your ROM to its previous state.
Tip: Some of Lunar Magic's tools (such as its internal emulator) require separately downloaded files to run. You can download these from the "Tools" section of this website.
Tip: If you're patching a BPS/IPS file to a ROM, make sure that your ROM is clean before you patch it. If it's not clean, use ROMclean to clean it.

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𝓣𝓱𝓪𝓷𝓴 𝔂𝓸𝓾 𝓼𝓸 𝓶𝓾𝓬𝓱 𝓯𝓸𝓻 𝓹𝓵𝓪𝔂𝓲𝓷𝓰 𝓶𝔂 𝓡𝓞𝓜 𝓱𝓪𝓬𝓴𝓼
Originally posted by Koopster
What's wrong with having tips for starters? Also way to call newbies morons


Isn't that what the FAQ and Tutorials are for?
Come help save Super Mario World Central Production 2 here!
Originally posted by Falconpunch

Isn't that what the FAQ and Tutorials are for?


I don't understand what's wrong with having tips for everyone, imo not all tips need to be obscure points that no one on the site knows.
Originally posted by Koopster

I don't think the tips should encourage a specific way of designing over another.


I half-agree with this because yeah, people have their own ideas of creativity that they want to realize and should be encouraged to make, but why I say half-agree is because there are some universally objective rules to level and game design that they may be to be aware of in order for the newcomer to design their levels and their smw hack responsibly (such as tips about artificial difficulty), and should be left worded that way.

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On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.




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