Banner
The Overworld Design Contest ends in
1 MONTH, 4 DAYS, 12 HOURS, 5 MINUTES AND 32 SECONDS
Views: 897,866,258
Time:
17 users online: AmperSam,  Anorakun, BootaNoBijuu, Darkbloom, Green Jerry, GrenudoGames, HammerBrother, Israelcv12cv, Kignak, Koopster, Matt, Minish Yoshi, Nao, pat94plus, qantuum, SimFan96,  xHF01x - Guests: 88 - Bots: 106 Users: 50,377 (2,291 active)
Latest: hightower7
Tip: Press F2 on the level editor to see subscreen boundaries. This will help you avoid glitching dragon coins by putting them on the subscreen boundaries.
Not logged in.
Mario's Vanilla Voyage (aka Unnamed Vanilla-ish Hack)
Forum Index - SMW Hacking - Works in Progress - Mario's Vanilla Voyage (aka Unnamed Vanilla-ish Hack)
Pages: « 1 » Link
Hello guys! This is a hack I made in my free time for the past few months.
Here's the preview of my first level:



And here's the second level:



And the third level:



Here's the fourth:



And the fifth:



The castle of the first world:



I am open for suggestions and criticism. If you don't have an SMWCentral account and still want to give criticism, please type it in the YouTube comment section.
These are your first levels? Not bad! Your terrain/ground is pretty nicely varied all throughout the levels, a lot of fun-looking action is required by the player, and you've got a good concentration of enemies to the point where a player will be neither bored nor overwhelmed.

I don't really have anything to complain about, though if I were to nitpick anyway, I kind of get the impression that level 3 appears to have a bigger difficulty jump than I would have expected, comparing it side-by-side with the first two levels. It's not really a major issue though.


Are you planning to not use Yoshi coins or anything like that? There are a few points in these videos where it looks like you were planning to add some sort of secret (i.e. the 0:35 mark in level 2), but you don't actually seem to have anything substantial hidden other than some coins.

--------------------
Currently porting: Sparkster - Steel Works (Note: I've got an exam this week, so my porting progress won't be as speedy as it used to be.)
OLDC Judging: In progress
Twitter
Regarding your thoughts on the third level, yes, I feel like it is a big difficulty jump, but was not really sure so I asked for feedback.
I will put another level in place of it, but will move this level to a later part in the hack.

I am not going to use Yoshi coins and stuff, but expect hidden coins, 1-UPs and 3-UPs in the later levels.


Cool looking layout I guess.
thatĀ“s actually a really solid level design, could turn out a fun vanilla hack, keep it up!

--------------------
C3 stuff: http://www.smwcentral.net/?p=viewthread&t=67626 HDMA-Codes and Custom Music included!

1 Island Of Vanilla Feeling: http://www.smwcentral.net/?p=section&a=details&id=5988

MaSeHiHa World 1: http://www.smwcentral.net/?p=section&a=details&id=6055

DINGS Demo: https://www.smwcentral.net/?p=section&a=details&id=12147

Thanks Neidave! I really hope to keep this hack lit!

Extra Notes:
  • The Munchers hurt Yoshi because of this custom block by  Koopster that I installed.
  • Bsnes (the emulator that I use) does not have a built in recording function, so I had to use Xbox Game Bar, which caused the top bar to show up in the video. (It didn't show the bottom bar though for some reason)


I will post the recording of the next levels soon.


Cool looking layout I guess.
I have posted 1-4, 1-5 and 1-Castle. Please take a look!
There is a secret exit in 1-5 as well!


Cool looking layout I guess.
I have a name idea for the Vanilla-ish Hack!
In fact, I have a few!
Mario's Vanilla Voyage
Mario's Vanilla Venture
Mario and the Vanilla Valley
Originally posted by AppleBoy54321
I have a name idea for the Vanilla-ish Hack!
In fact, I have a few!
Mario's Vanilla Voyage
Mario's Vanilla Venture
Mario and the Vanilla Valley

Thanks, I will definitely take these into consideration.


Cool looking layout I guess.
We finally have an update!

2-Ghost House:

2-1:
In the first video, I would suggest moving that door closer to the ground. I do like the idea of having to use the boo blocks to enter a door, but as you show in your video, this can become somewhat tedious if the door is too high off of the ground.

Otherwise, these videos look quite nice. I like all the paths in the ghost level, and the lakitu/spiny level looks just like the sort of thing you would find in a classic Nintendo game.

--------------------
Currently porting: Sparkster - Steel Works (Note: I've got an exam this week, so my porting progress won't be as speedy as it used to be.)
OLDC Judging: In progress
Twitter
You took one of the name suggestions aaaah I'm so Happy!!
Originally posted by K.T.B.
In the first video, I would suggest moving that door closer to the ground. I do like the idea of having to use the boo blocks to enter a door, but as you show in your video, this can become somewhat tedious if the door is too high off of the ground.

Sure, but instead of moving the door down, I will move the ground up so that the door is still a bit hidden.

And by the way, the Lakitu level actually has two secret exits! I will demonstrate them soon.

Also sorry for the awful sound quality in the ghost house.

Overworld reveal! + plus a few other levels and things I wanted to point out.
Also progress will be slowed down for now because I want to put my focus on OLDC. Once it is over I will work on this hack again.
Progress!!

I just felt like making a level so I made a short one where you have to collect all the coloured coins within a low time limit. It's rather difficult, so it's not going to be in the second world, but later on in the game.



I haven't got around to coding the ASM yet though.

What do you think? Is it too short, and is the time limit fine?
For now, these hack levels are awesome, I consider that you take some advice from the others

The last hack video is more challenging but I hope that the last level, when you collect all coins, teleport or gives the direction of goal level.

Good luck for the hack
Originally posted by DaHitmenGuy
For now, these hack levels are awesome, I consider that you take some advice from the others

The last hack video is more challenging but I hope that the last level, when you collect all coins, teleport or gives the direction of goal level.

Good luck for the hack


Thanks for the kind words, DaHitmenGuy! I will definitely take advice which comes my way.

And yes, the coins will end the level once all of them are collected.
Pages: « 1 » Link
Forum Index - SMW Hacking - Works in Progress - Mario's Vanilla Voyage (aka Unnamed Vanilla-ish Hack)

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks