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Latest: AmnesiaSilence
Tip: By pressing Shift while placing event tiles, they will be made "silent" and will not appear until a map transition happens. Always use silent event tiles to draw paths in other maps (i.e. a Vanilla Dome event while the player is on the main map), or glitchy tiles may appear.
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$02B92D, $02B937, $02B93F, $02B943 by System
Forum Index - Valley of Bowser - Moderation Questions - ROM Map - $02B92D, $02B937, $02B93F, $02B943 by System
Pages: « 1 » Link
Address Length Type Description Submitter
$02B92D 1 byte Sprite tilemap related Tilemap: Torpedo Ted's face System
Address Length Type Description Submitter
$02B937 1 byte Sprite tilemap related Tilemap: Torpedo Ted's Propeller Frame 1 System
Address Length Type Description Submitter
$02B93F 1 byte Sprite tilemap related Tilemap: Torpedo Ted's Propeller Frame 2 System
Address Length Type Description Submitter
$02B943 1 byte Sprite tilemap related Tilemap: Torpedo Ted's Propeller Frame 3 System
An update has been submitted with more information.
Pages: « 1 » Link
Forum Index - Valley of Bowser - Moderation Questions - ROM Map - $02B92D, $02B937, $02B93F, $02B943 by System

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