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Brave Fantasy G v2 - because v1 on Discord wasn't working out well enough
Forum Index - Donut Plains - General Discussion - Forum Games - Brave Fantasy G v2 - because v1 on Discord wasn't working out well enough
Pages: « 1 28 9 10 11 » Link
Guess I'll Brave Thrice and attack the Warrior 4 times.
Come help save Super Mario World Central Production 2 here!
Brave once against the Warrior and attack twice for the nth time.
A change of scenery is always nice.

I play forum games and draw furries. I'm mostly active on Discord and Twitter.
Code
Fixing the Warrior's health... (accidentally took damage from Keira and Bernie as though he was the Green mage.)

Keira braves once and attacks! The Warrior takes 52+52 damage!
Naoi is dead.
Bernie braves thrice and attacks! The Warrior takes 26+26+26+26 damage!

The Warrior is unable to act due to a lack of BP. The Warrior gains 1 BP.
The Green Mage casts Leap! The Warrior leaps into the sky!

The DQ11 box braves thrice and attacks! The Green Mage takes 26+26 damage! The Green Mage is dead!
The rest of the box's actions are retargeted randomly. The Warrior takes 10+10 damage!

You hear a magic spell being cast...
>echo warrior.txt

Originally posted by warrior.txt
"Looks like you've done my employer in, huh? You must be after these crystals. They are how we were tracking you, after all."

The Warrior catches the Dragon Quest 11 box's... punches? Bernie throwing the box at him? Attacks, with his bare hands.

"...Since she's not available to pay me, I don't have a reason to stand here and lock swords with you all. So, here."

The Warrior just hands his Job Crystal, as well as the Green Mage crystal, over to the box.

"I don't need it, and if I keep it as payment, I'll probably just get tracked down like you four were. Of course, none of you have any obligation to pay me, either - I'll extract my dues from my employer's boss, and we'll probably never see each other again. Or, at least, you should hope that happens. If we do meet again under similar circumstances, you won't be so lucky."

He walks off with a wave over his shoulder, and disappears around a corner. Keira, whose batlike ears could hear what was happening, noticed the telltale chime of a Teleport Crystal being consumed. Who knows where he went?

Code
>Battle over! The party gains 1500 GP, 1000 EXP, and 60 JP each!
>The party levels up twice!
>The party collectively reaches Job Level 2 in Freelancer! The party gains Treat!
>The party gains the Warrior job!
>The party gains the Green Mage job!

>echo jobchange.txt

Originally posted by jobchange.txt
Now that you have more than one job, you may change your jobs at any time outside of battle. You have two job slots - your main job, and your subjob. Currently, both slots are filled with the Freelancer job. You may use all the active skills of either of your two equipped jobs, but only your main job will grow from gaining job points. Every player has access to every job at the same time - there's no need to fight over who gets to be which job.

I would recommend keeping Freelancer as one of your equipped jobs for the time being. Not only is Treat overpowered in its own right, it's a good idea to have as many options available to you as possible.

Code
>run dsel.exe

>Dungeons will be available at the bottom of the post.

Boss Battle
FrontBack




Nothing out of the ordinary.

Nothing out of the ordinary.

Nothing out of the ordinary.

Nothing out of the ordinary.


Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.


Heals the target for 250 HP.

If the target is Dead, remove Dead status and heal 300 HP. Otherwise, do nothing.

Removes Poison, Sap and Toxic statuses from the target.
Removes Sleep status from the target.
Fully heals the entire party's HP and MP, and removes all negative status effects. Can only be used when not in battle.
Removes Paralysis status from the target.
Removes Pig status from the target.
Removes Toad status from the target.
Removes Blind status from the target.




There's new shit in the shop, too, in case you're interested in spending all that cash.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
I recommend we go rest at the Inn first to heal us all up.

Main Job: Green Mage.

Subjob: Freelancer.
Come help save Super Mario World Central Production 2 here!
Main Job = Green Mage
Subjob = Freelancer

Let's heal at the Inn yeah.

I'll buy two tents, one teleport crystal and eight more potions why not.

I'm happy with my current loadout in any case.

I guess we can grind in the sewers.
Set main job to Warrior, and subjob to Freelancer.

Second the Inn trip, I'll pay for the charge. Also, queue back up for Town Sewers.
A change of scenery is always nice.

I play forum games and draw furries. I'm mostly active on Discord and Twitter.
Follow Lucas' example, and go Warrior/Freelancer. And some rest is definitely inn store. Also, queue up for beating up shmucks in the sewers again.

This didn't take me way longer than it should've, shut up.
Want to see some of my cool swords? Well, too bad, right now you only get to see one of them, and it's my avatar. Might set up some kind of gallery/portfolio at some point, though.
Code
Fixing loot drops...

The party finds a Malboro Wand by the defeated Green Mage. They take it for themselves!

Bernie and the Box set Green Mage as their main job!
Keira and Naoi set Warrior as their main job!
Skill lists will be updated accordingly.

Naoi, Keira and the box decided to split the cost of a trip to the Inn on Discord. Each of them spends 30 GP.
The box buys two tents, one teleport crystal and eight potions. The total cost comes to 1040 GP. The box has 437 GP remaining.

As for what's available in the shops, everything you can see listed as "2nd Dng" in the location column on the Equipment tab of the spreadsheet is now available for purchase.

Three people have queued up for the sewers. Starting a battle chain there.

Battle 1
FrontBack



















Nothing out of the ordinary.

Nothing out of the ordinary.

Nothing out of the ordinary.

Nothing out of the ordinary.


Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.

Green Magic with negative, non-debuff effects has a (25+LUK-Resistance)% chance to work. Otherwise, it's a 100% chance.



Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.


Prevents status effects from being nullified, reflected or absorbed. Treats them as being resisted instead. Does not work on bosses.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.

Green Magic with negative, non-debuff effects has a (25+LUK-Resistance)% chance to work. Otherwise, it's a 100% chance.



Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.


Prevents status effects from being nullified, reflected or absorbed. Treats them as being resisted instead. Does not work on bosses.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Perform the Attack command twice, without the extra BP cost.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.


Equipping a shield does not negatively affect speed, aim or evasion.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Perform the Attack command twice, without the extra BP cost.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.


Equipping a shield does not negatively affect speed, aim or evasion.


Heals the target for 250 HP.

If the target is Dead, remove Dead status and heal 300 HP. Otherwise, do nothing.

Removes Poison, Sap and Toxic statuses from the target.
Removes Sleep status from the target.
Fully heals the entire party's HP and MP, and removes all negative status effects. Can only be used when not in battle.
Removes Paralysis status from the target.
Removes Pig status from the target.
Removes Toad status from the target.
Removes Blind status from the target.
+12 ATK, +12 MAT, +5 LUK when inflicting status effects.



This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
Immediately Cross Cut the first Brownie. I'll let someone else go for the Examine on a Gigantoad.
Want to see some of my cool swords? Well, too bad, right now you only get to see one of them, and it's my avatar. Might set up some kind of gallery/portfolio at some point, though.
Just... attack Gigantoad 2.
A change of scenery is always nice.

I play forum games and draw furries. I'm mostly active on Discord and Twitter.
I'll examine the Gigantoad.
Attack Gigantoad 2 as well.
Come help save Super Mario World Central Production 2 here!
Code
Bernie wins the SPD race, and attacks! Gigantoad 2 takes 42 damage!
Keira attacks! Gigantoad 2 takes 112 damage!

Gigantoad 1 uses Leg Break! Keira takes 1 damage and is Immobilized! While Immobilized, Keira is unable to use their legs! At the moment, this just means Keira cannot run away.
Gigantoad 2 uses Whip Tongue! The box takes 75 damage!

Naoi spends 18 MP to use Cross Cut! Brownie 1 takes 226 damage, and is dead! The second hit of Cross Cut was already factored in, so it doesn't get redirected. 
The box uses Examine! The Gigantoad's stats will be listed on the spreadsheet.

Brownie 2 kicks the box for 1 damage!
Slime 1 uses Hydro Acid! The box takes 1 damage!
Slime 2 uses Hydro Acid! Keira takes 1 damage!

Battle 1
FrontBack



















Nothing out of the ordinary.

Nothing out of the ordinary.

Nothing out of the ordinary.

The afflicted is unable to use skills that involve their legs.


Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.

Green Magic with negative, non-debuff effects has a (25+LUK-Resistance)% chance to work. Otherwise, it's a 100% chance.



Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.


Prevents status effects from being nullified, reflected or absorbed. Treats them as being resisted instead. Does not work on bosses.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.

Green Magic with negative, non-debuff effects has a (25+LUK-Resistance)% chance to work. Otherwise, it's a 100% chance.



Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.


Prevents status effects from being nullified, reflected or absorbed. Treats them as being resisted instead. Does not work on bosses.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Perform the Attack command twice on one target, without the extra BP cost.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.


Equipping a shield does not negatively affect speed, aim or evasion.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Perform the Attack command twice on one target, without the extra BP cost.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.


Equipping a shield does not negatively affect speed, aim or evasion.


Heals the target for 250 HP.

If the target is Dead, remove Dead status and heal 300 HP. Otherwise, do nothing.

Removes Poison, Sap and Toxic statuses from the target.
Removes Sleep status from the target.
Fully heals the entire party's HP and MP, and removes all negative status effects. Can only be used when not in battle.
Removes Paralysis status from the target.
Removes Pig status from the target.
Removes Toad status from the target.
Removes Blind status from the target.
+12 ATK, +12 MAT, +5 LUK when inflicting status effects.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
High TGR and high defense is fun.

Speaking of which, default. Gonna take even less damage.
Darn. Attack Gigantoad 1 in retaliation to immobilizing me.
A change of scenery is always nice.

I play forum games and draw furries. I'm mostly active on Discord and Twitter.
Cross Cut Gigantoad 2, to hopefully either kill it or at least bring it damn close.
Want to see some of my cool swords? Well, too bad, right now you only get to see one of them, and it's my avatar. Might set up some kind of gallery/portfolio at some point, though.
Brave once and cast Memory Loss on Gigantoad 1 and attack Gigantoad 2 if it doesn't die, otherwise attack Gigantoad 1.
Come help save Super Mario World Central Production 2 here!
Code
The box defaults!

Bernie braves once and casts Memory Loss, then attacks! Gigantoad 1 is forgetful for five turns! Bernie misses the attack!
Keira attacks! Gigantoad 1 takes 112 damage!

Gigantoad 1 attacks! The box takes 1 damage!
Gigantoad 2 uses Leg Break! Bernie takes 1 damage and is immmobilized!

Naoi spends 18 MP to use Cross Cut! Gigantoad 2 takes 180 damage!

Brownie 2 punches Keira for 1 damage!
Slime 1 uses Stab! The box takes 1 damage!
Slime 2 uses Stab! Naoi takes 1 damage!

Battle 1
FrontBack

The afflicted is unable to use physical skills other than Attack.


















Nothing out of the ordinary.

The afflicted is unable to use skills that involve their legs.

Nothing out of the ordinary.

The afflicted is unable to use skills that involve their legs.


Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.

Green Magic with negative, non-debuff effects has a (25+LUK-Resistance)% chance to work. Otherwise, it's a 100% chance.



Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.


Prevents status effects from being nullified, reflected or absorbed. Treats them as being resisted instead. Does not work on bosses.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.

Green Magic with negative, non-debuff effects has a (25+LUK-Resistance)% chance to work. Otherwise, it's a 100% chance.



Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.


Prevents status effects from being nullified, reflected or absorbed. Treats them as being resisted instead. Does not work on bosses.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Perform the Attack command twice on one target, without the extra BP cost.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.


Equipping a shield does not negatively affect speed, aim or evasion.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Perform the Attack command twice on one target, without the extra BP cost.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.


Equipping a shield does not negatively affect speed, aim or evasion.


Heals the target for 250 HP.

If the target is Dead, remove Dead status and heal 300 HP. Otherwise, do nothing.

Removes Poison, Sap and Toxic statuses from the target.
Removes Sleep status from the target.
Fully heals the entire party's HP and MP, and removes all negative status effects. Can only be used when not in battle.
Removes Paralysis status from the target.
Removes Pig status from the target.
Removes Toad status from the target.
Removes Blind status from the target.
+12 ATK, +12 MAT, +5 LUK when inflicting status effects.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
Default.
Cross Cut Gigantoad 2 again. Die already, you overgrown frog.
Want to see some of my cool swords? Well, too bad, right now you only get to see one of them, and it's my avatar. Might set up some kind of gallery/portfolio at some point, though.
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Forum Index - Donut Plains - General Discussion - Forum Games - Brave Fantasy G v2 - because v1 on Discord wasn't working out well enough

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