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Brave Fantasy G v2 - because v1 on Discord wasn't working out well enough
Forum Index - Donut Plains - General Discussion - Forum Games - Brave Fantasy G v2 - because v1 on Discord wasn't working out well enough
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Default again.
This may come back to bite me in the ass, but brave and attack Iron Scorpion 2 twice.
I play forum games and draw furries. I'm mostly active on Discord and Twitter.

Code
Bernie defaults!
The Box defaults!

Keira brave once, and attacks Iron Scorpion 2! It takes 48 damage twice, for 96 total damage!
Naoi is unable to do anything, due to a lack of BP. Naoi gains one BP.

Iron Scorpion 2 attacks! Naoi takes 52 damage!
Pink Slug 2 spits Poison Fluid at the box! The box is poisoned!

The Box takes 24 poison damage!
Naoi takes 19 poison damage!
Keira takes 17 poison damage!

Battle 3
FrontBack
Pink Slug 1


Iron Scorpion 1


Pink Slug 2


Iron Scorpion 2



Poisoned. Takes 5% of the afflicted's max HP in damage during the Regen phase.

Nothing out of the ordinary.

Poisoned. Takes 5% of the afflicted's max HP in damage during the Regen phase.

Poisoned. Takes 5% of the afflicted's max HP in damage during the Regen phase.


Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.


Heals the target for 250 HP.

If the target is Dead, remove Dead status and heal 300 HP. Otherwise, do nothing.

Removes Poison, Sap and Toxic statuses from the target.
Removes Sleep status from the target.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
Alright Impetus, let's finish off that Scorpion.

Brave once, attack the Scorpion twice.
I have nothing else to say now. Huh...
Sure, brave twice and swing wildly at the Scorpion for probably 3 damage.
Code
Keira is unable to do anything, due to a lack of BP. Keira gains one BP.
Naoi is unable to do anything, due to a lack of BP. Naoi gains one BP.
Bernie braves once and attacks! Iron Scorpion 2 takes 44 damage twice, for 88 total damage!
The Box braves twice and attacks! Iron Scorpion 2 takes *66* + 28 + 28 damage, totaling 122 damage! The Iron Scorpion is defeated!

Pink Slug 2 attacks! Bernie takes 1 damage, hitting the minimum damage cap!

The Box takes 24 poison damage!
Naoi takes 19 poison damage! Naoi's poison wears off!
Keira takes 17 poison damage!

Battle 3
FrontBack
Pink Slug 1


Iron Scorpion 1


Pink Slug 2


Iron Scorpion 2



Poisoned. Takes 5% of the afflicted's max HP in damage during the Regen phase.

Nothing out of the ordinary.

Nothing out of the ordinary.

Poisoned. Takes 5% of the afflicted's max HP in damage during the Regen phase.


Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.


Heals the target for 250 HP.

If the target is Dead, remove Dead status and heal 300 HP. Otherwise, do nothing.

Removes Poison, Sap and Toxic statuses from the target.
Removes Sleep status from the target.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
Might as well brave Thrice and go all out to finish this slug off. We're gonna break the chain after this anyway.
I have nothing else to say now. Huh...
Originally posted by Falconpunch
Might as well brave Thrice and go all out to finish this slug off. We're gonna break the chain after this anyway.


Same.
Code
Keira is unable to do anything, due to a lack of BP. Keira gains one BP.
Naoi is unable to do anything, due to a lack of BP. Naoi gains one BP.
Bernie braves thrice and attacks! She crits once, dealing 29 + *83* + 29 + 29 damage to Pink Slug 2, for 170 total damage!
The Box braves thrice and attacks! It hits Pink Slug 2 on the first attack, dealing 13 damage and defeating it!

Battle over! All players may now vote to continue the chain of battles, or break it. When breaking the chain, status effects 
that would wear off when the battle ends (or cured by Basuna) are removed, and all players - even dead ones - receive the spoils 
of battle, increased exponentially by the amount of battles that have been chained. Also, players' BP totals are reset to zero.

Current chain count - 3
Current reward multiplier - 1.25x

Battle 3
FrontBack
Pink Slug 1


Iron Scorpion 1


Pink Slug 2


Iron Scorpion 2



Poisoned. Takes 5% of the afflicted's max HP in damage during the Regen phase.

Nothing out of the ordinary.

Nothing out of the ordinary.

Poisoned. Takes 5% of the afflicted's max HP in damage during the Regen phase.


Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.


Heals the target for 250 HP.

If the target is Dead, remove Dead status and heal 300 HP. Otherwise, do nothing.

Removes Poison, Sap and Toxic statuses from the target.
Removes Sleep status from the target.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
Definitely in our best interests to stop the chain for now and resupply.
Want to see some of my cool swords? Well, too bad, right now you only get to see one of them, and it's my avatar. Might set up some kind of gallery/portfolio at some point, though.
Yeah, we should stop the chain and gain our Experience. We could also go back and restock.
I have nothing else to say now. Huh...
I also think we should break the chain and go back to the town to resupply.
Let's stop this chain, please.
I play forum games and draw furries. I'm mostly active on Discord and Twitter.

Code
Current chain count - 3
Current reward multiplier - 1.25x

Waiting...

Votes received. Terminating battle program...

>Battles over! The party gains the spoils from two Iron Scorpions, two Pink Slugs, one Troll, one Slime, and seven Brownies!
>This comes out to 210*1.25 = 263 GP, 22*1.25 = 28 JP, and 1368*1.25 = 1710 EXP each! The party is now Level 5!
>
>To start a new battle chain, press 1. To proceed to the boss, press 2. To leave the dungeon, press 3.
>Leaving the dungeon will also allow you to access the Inn, wherein you can buy a room for a night to fully restore the party's HP and MP.
>_

Battle 0
FrontBack




Nothing out of the ordinary.

Nothing out of the ordinary.

Nothing out of the ordinary.

Nothing out of the ordinary.


Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.


Heals the target for 250 HP.

If the target is Dead, remove Dead status and heal 300 HP. Otherwise, do nothing.

Removes Poison, Sap and Toxic statuses from the target.
Removes Sleep status from the target.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
I still think we should go back and stock up on items with our gp, but it's a lot less gp than I expected, so if you just wanna try doing more battles or go to the boss I'm fine with that.
3 for me though.
That'll be a 3 for me, chief.
I play forum games and draw furries. I'm mostly active on Discord and Twitter.

Brave three times and repeatedly smack the 3 button.
Want to see some of my cool swords? Well, too bad, right now you only get to see one of them, and it's my avatar. Might set up some kind of gallery/portfolio at some point, though.
presses the 3 button
I have nothing else to say now. Huh...
Code
>Waiting...

Votes received. Executing dsel.exe.

>You may now buy a room at the Inn, or anything listed as in the shops on the Equipment and Items tabs on the spreadsheet. A link to the sheet is in the discord server.
>Of note, you'll see Law Cards in the Items tab. Those are not for sale - they can be gained through the Judgemaster's Write Up command, which you will gain somewhat soon.
>Please post your purchases, moneylending, dungeon selection, and other thoughts now.

>_

Battle 0
FrontBack




Nothing out of the ordinary.

Nothing out of the ordinary.

Nothing out of the ordinary.

Nothing out of the ordinary.


Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.


Heals the target for 250 HP.

If the target is Dead, remove Dead status and heal 300 HP. Otherwise, do nothing.

Removes Poison, Sap and Toxic statuses from the target.
Removes Sleep status from the target.



This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
I'll buy a Tent since I got the money. Just so we won't have to backtrack next time. I'll save the rest of my money for later.
I have nothing else to say now. Huh...
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