Yeah, I'll just go ahead and Default too.
Want to see some of my cool swords? Well, too bad, right now you only get to see one of them, and it's my avatar. Might set up some kind of gallery/portfolio at some point, though.
Keira defaults! Naoi defaults! Bernie defaults! The Warrior defaults! The Green Mage braves twice and casts Sleep! Naoi falls asleep! Keira falls asleep! Bernie falls asleep! The DQ11 Box uses Examine! The Green Mage's stats will be posted to the sheet.
| ||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||
![]() | ||||||||||||||||||||||||||||||||||||||||
![]() |
Nothing out of the ordinary. |
Unable to act. Will wake up when hurt. |
Unable to act. Will wake up when hurt. |
Unable to act. Will wake up when hurt. |
|||||||||
Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority. Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn. Use one item from the party's shared item bag. Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks. Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment. Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles. Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet. |
Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority. Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn. Use one item from the party's shared item bag. Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks. Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment. Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles. Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet. |
Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority. Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn. Use one item from the party's shared item bag. Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks. Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment. Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles. Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet. |
Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority. Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn. Use one item from the party's shared item bag. Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks. Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment. Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles. Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet. |
|||||||||
|
The Warrior braves once and uses Cross Cut! The Dragon Quest box takes 88 damage total from four hits! The Green Mage is unable to act due to a lack of BP. The Green Mage gains 1 BP. The DQ11 Box braves twice and attacks! Bernie takes 1 damage and wakes up! Naoi takes 1 damage and wakes up! Keira takes 6 damage and wakes up! Keira braves twice and attacks! The Green Mage takes 68 + 68 + 68 damage! Naoi braves thrice and attacks! The Green Mage takes 54 + 54 + 54 + 54 damage! Bernie braves thrice and attacks! The Green Mage takes 42 + 42 + 42 + 42 damage!
| ||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||
![]() | ||||||||||||||||||||||||||||||||||||||||
![]() |
Nothing out of the ordinary. |
Nothing out of the ordinary. |
Nothing out of the ordinary. |
Nothing out of the ordinary. |
|||||||||
Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority. Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn. Use one item from the party's shared item bag. Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks. Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment. Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles. Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet. |
Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority. Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn. Use one item from the party's shared item bag. Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks. Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment. Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles. Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet. |
Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority. Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn. Use one item from the party's shared item bag. Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks. Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment. Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles. Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet. |
Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority. Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn. Use one item from the party's shared item bag. Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks. Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment. Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles. Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet. |
|||||||||
|
The Warrior defaults! Keira is unable to act due to a lack of BP. Keira gains 1 BP. Naoi is unable to act due to a lack of BP. Naoi gains 1 BP. Bernie braves thrice and attacks! The Green Mage takes 42 + 42 + 42 + 42 damage! The Green Mage is unable to act due to a lack of BP. The Green Mage gains 1 BP. The DQ11 box is unable to act due to a lack of BP. The DQ11 box gains 1 BP.
| ||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||
![]() | ||||||||||||||||||||||||||||||||||||||||
![]() |
Nothing out of the ordinary. |
Nothing out of the ordinary. |
Nothing out of the ordinary. |
Nothing out of the ordinary. |
|||||||||
Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority. Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn. Use one item from the party's shared item bag. Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks. Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment. Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles. Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet. |
Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority. Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn. Use one item from the party's shared item bag. Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks. Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment. Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles. Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet. |
Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority. Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn. Use one item from the party's shared item bag. Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks. Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment. Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles. Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet. |
Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority. Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn. Use one item from the party's shared item bag. Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks. Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment. Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles. Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet. |
|||||||||
|
Keira defaults! Naoi defaults! The Warrior braves once and uses Cross Cut! The Dragon Quest 11 box takes 22+22+22+22 damage! Bernie is unable to act due to a lack of BP. Bernie gains 1 BP. The Green Mage braves thrice and casts Poison and Leap! The DQ11 box, Naoi, and Keira are poisoned! The Warrior jumps into the sky! The DQ11 box is unable to act due to a lack of BP. The DQ11 box gains 1 BP. The DQ11 box is now able to act! The box takes 41 poison damage! Naoi takes 36 poison damage! Keira takes 33 poison damage!
| ||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||
![]() | ||||||||||||||||||||||||||||||||||||||||
![]() |
Poisoned. Will take 5% of their max HP in damage at the end of the turn. Ticks down at the end of the turn. |
Nothing out of the ordinary. |
Poisoned. Will take 5% of their max HP in damage at the end of the turn. Ticks down at the end of the turn. |
Poisoned. Will take 5% of their max HP in damage at the end of the turn. Ticks down at the end of the turn. |
|||||||||
Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority. Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn. Use one item from the party's shared item bag. Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks. Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment. Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles. Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet. |
Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority. Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn. Use one item from the party's shared item bag. Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks. Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment. Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles. Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet. |
Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority. Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn. Use one item from the party's shared item bag. Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks. Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment. Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles. Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet. |
Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority. Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn. Use one item from the party's shared item bag. Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks. Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment. Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles. Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet. |
|||||||||
|
Fixing the Green Mage's BP... Retroactively fixing the Warrior's BP... The DQ11 box defaults! Keira braves once and attacks! The Green Mage takes 68+68 damage! Naoi braves once and attacks! The Green Mage takes 54+54 damage! The Warrior lands on the DQ 11 box! The box takes 94 damage! Bernie is unable to act due to a lack of BP. Bernie gains 1 BP. The Green Mage is unable to act due to a lack of BP. The Green Mage gains 1 BP. The box takes 41 poison damage! Naoi takes 36 poison damage! Keira takes 33 poison damage! Since the Warrior was unable to choose an action on this turn, he gains 1 BP.
| ||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||
![]() | ||||||||||||||||||||||||||||||||||||||||
![]() |
Poisoned. Will take 5% of their max HP in damage at the end of the turn. Ticks down at the end of the turn. |
Nothing out of the ordinary. |
Poisoned. Will take 5% of their max HP in damage at the end of the turn. Ticks down at the end of the turn. |
Poisoned. Will take 5% of their max HP in damage at the end of the turn. Ticks down at the end of the turn. |
|||||||||
Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority. Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn. Use one item from the party's shared item bag. Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks. Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment. Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles. Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet. |
Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority. Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn. Use one item from the party's shared item bag. Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks. Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment. Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles. Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet. |
Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority. Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn. Use one item from the party's shared item bag. Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks. Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment. Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles. Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet. |
Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority. Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn. Use one item from the party's shared item bag. Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks. Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment. Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles. Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet. |
|||||||||
|