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Brave Fantasy G v2 - because v1 on Discord wasn't working out well enough
Forum Index - Donut Plains - General Discussion - Forum Games - Brave Fantasy G v2 - because v1 on Discord wasn't working out well enough
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Yeah, I'll just go ahead and Default too.
Want to see some of my cool swords? Well, too bad, right now you only get to see one of them, and it's my avatar. Might set up some kind of gallery/portfolio at some point, though.
Code
Keira defaults!
Naoi defaults!
Bernie defaults!

The Warrior defaults!
The Green Mage braves twice and casts Sleep! Naoi falls asleep! Keira falls asleep! Bernie falls asleep!

The DQ11 Box uses Examine! The Green Mage's stats will be posted to the sheet.

Boss Battle
FrontBack







Nothing out of the ordinary.

Unable to act. Will wake up when hurt.

Unable to act. Will wake up when hurt.

Unable to act. Will wake up when hurt.


Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.


Heals the target for 250 HP.

If the target is Dead, remove Dead status and heal 300 HP. Otherwise, do nothing.

Removes Poison, Sap and Toxic statuses from the target.
Removes Sleep status from the target.
Fully heals the entire party's HP and MP, and removes all negative status effects. Can only be used when not in battle.
Removes Paralysis status from the target.
Removes Pig status from the target.
Removes Toad status from the target.
Removes Blind status from the target.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
Brave twice and lightly slap everyone else. (which i guess is a normal attack unless there's a handy wake up command...)

Even though the warrior deals a lot of damage, I think we should deal with the green mage first. Lower hp, easier to take out, will grind our resources down if we keep on getting hit by status effects.

Shame we don't have more potions, but I can take a few solid hits and have a high TGR rn.
Turn order dictates that I won't be awaken until everyone else has passed their turn, since the box acts last. I could probably get away without posting this turn, but I will just in case.

Queue up braving twice to attack the Green Mage for when I'm woken up.
A change of scenery is always nice.

I play forum games and draw furries. I'm mostly active on Discord and Twitter.
Queue braving thrice and attacking the Green Mage for all of my actions when I wake up as well.
Come help save Super Mario World Central Production 2 here!
Max Brave when I wake up and STAB THE ABSOLUTE SHIT OUT OF THE GREEN MAGE. Cease! Cease with your incessant status effects!
Want to see some of my cool swords? Well, too bad, right now you only get to see one of them, and it's my avatar. Might set up some kind of gallery/portfolio at some point, though.
Code
The Warrior braves once and uses Cross Cut! The Dragon Quest box takes 88 damage total from four hits!
The Green Mage is unable to act due to a lack of BP. The Green Mage gains 1 BP.

The DQ11 Box braves twice and attacks! Bernie takes 1 damage and wakes up! Naoi takes 1 damage and wakes up! Keira takes 6 damage and wakes up!
Keira braves twice and attacks! The Green Mage takes 68 + 68 + 68 damage!
Naoi braves thrice and attacks! The Green Mage takes 54 + 54 + 54 + 54 damage!
Bernie braves thrice and attacks! The Green Mage takes 42 + 42 + 42 + 42 damage!

Boss Battle
FrontBack







Nothing out of the ordinary.

Nothing out of the ordinary.

Nothing out of the ordinary.

Nothing out of the ordinary.


Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.


Heals the target for 250 HP.

If the target is Dead, remove Dead status and heal 300 HP. Otherwise, do nothing.

Removes Poison, Sap and Toxic statuses from the target.
Removes Sleep status from the target.
Fully heals the entire party's HP and MP, and removes all negative status effects. Can only be used when not in battle.
Removes Paralysis status from the target.
Removes Pig status from the target.
Removes Toad status from the target.
Removes Blind status from the target.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
Now this Green Mage is gonna get it.

Brave Thrice, attack the Green Mage four times.
Come help save Super Mario World Central Production 2 here!
Code
The Warrior defaults!

Keira is unable to act due to a lack of BP. Keira gains 1 BP.
Naoi is unable to act due to a lack of BP. Naoi gains 1 BP.
Bernie braves thrice and attacks! The Green Mage takes 42 + 42 + 42 + 42 damage!

The Green Mage is unable to act due to a lack of BP. The Green Mage gains 1 BP.

The DQ11 box is unable to act due to a lack of BP. The DQ11 box gains 1 BP.

Boss Battle
FrontBack







Nothing out of the ordinary.

Nothing out of the ordinary.

Nothing out of the ordinary.

Nothing out of the ordinary.


Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.


Heals the target for 250 HP.

If the target is Dead, remove Dead status and heal 300 HP. Otherwise, do nothing.

Removes Poison, Sap and Toxic statuses from the target.
Removes Sleep status from the target.
Fully heals the entire party's HP and MP, and removes all negative status effects. Can only be used when not in battle.
Removes Paralysis status from the target.
Removes Pig status from the target.
Removes Toad status from the target.
Removes Blind status from the target.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
Default.
A change of scenery is always nice.

I play forum games and draw furries. I'm mostly active on Discord and Twitter.
Default as well, both because it's the smart call in this situation and also because I have literally no information. (I'm kind of taking Giga's word that I actually have BP this turn, as I don't know if it's just me or what, but the images are completely broken.)
Want to see some of my cool swords? Well, too bad, right now you only get to see one of them, and it's my avatar. Might set up some kind of gallery/portfolio at some point, though.
Well I got some good damage in. Now to wait a few more turns before I can move again.
Come help save Super Mario World Central Production 2 here!
For future reference, if the images are ever broken like that, ping me on discord, and I'll do what I can about it.
Code
Keira defaults!
Naoi defaults!

The Warrior braves once and uses Cross Cut! The Dragon Quest 11 box takes 22+22+22+22 damage!

Bernie is unable to act due to a lack of BP. Bernie gains 1 BP.

The Green Mage braves thrice and casts Poison and Leap! The DQ11 box, Naoi, and Keira are poisoned! The Warrior jumps into the sky!

The DQ11 box is unable to act due to a lack of BP. The DQ11 box gains 1 BP. The DQ11 box is now able to act!

The box takes 41 poison damage!
Naoi takes 36 poison damage!
Keira takes 33 poison damage!

Boss Battle
FrontBack







Poisoned. Will take 5% of their max HP in damage at the end of the turn. Ticks down at the end of the turn.

Nothing out of the ordinary.

Poisoned. Will take 5% of their max HP in damage at the end of the turn. Ticks down at the end of the turn.

Poisoned. Will take 5% of their max HP in damage at the end of the turn. Ticks down at the end of the turn.


Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.


Heals the target for 250 HP.

If the target is Dead, remove Dead status and heal 300 HP. Otherwise, do nothing.

Removes Poison, Sap and Toxic statuses from the target.
Removes Sleep status from the target.
Fully heals the entire party's HP and MP, and removes all negative status effects. Can only be used when not in battle.
Removes Paralysis status from the target.
Removes Pig status from the target.
Removes Toad status from the target.
Removes Blind status from the target.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
By the power of defaulting.... The box will default.
Brave, attack the Green Mage twice again.
A change of scenery is always nice.

I play forum games and draw furries. I'm mostly active on Discord and Twitter.
Follow Lucas' lead- Brave once, stab the Green Mage twice.
Want to see some of my cool swords? Well, too bad, right now you only get to see one of them, and it's my avatar. Might set up some kind of gallery/portfolio at some point, though.
Code
Fixing the Green Mage's BP...
Retroactively fixing the Warrior's BP...

The DQ11 box defaults!

Keira braves once and attacks! The Green Mage takes 68+68 damage!
Naoi braves once and attacks! The Green Mage takes 54+54 damage!

The Warrior lands on the DQ 11 box! The box takes 94 damage!

Bernie is unable to act due to a lack of BP. Bernie gains 1 BP.

The Green Mage is unable to act due to a lack of BP. The Green Mage gains 1 BP.

The box takes 41 poison damage!
Naoi takes 36 poison damage!
Keira takes 33 poison damage!

Since the Warrior was unable to choose an action on this turn, he gains 1 BP.

Boss Battle
FrontBack







Poisoned. Will take 5% of their max HP in damage at the end of the turn. Ticks down at the end of the turn.

Nothing out of the ordinary.

Poisoned. Will take 5% of their max HP in damage at the end of the turn. Ticks down at the end of the turn.

Poisoned. Will take 5% of their max HP in damage at the end of the turn. Ticks down at the end of the turn.


Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.


Heals the target for 250 HP.

If the target is Dead, remove Dead status and heal 300 HP. Otherwise, do nothing.

Removes Poison, Sap and Toxic statuses from the target.
Removes Sleep status from the target.
Fully heals the entire party's HP and MP, and removes all negative status effects. Can only be used when not in battle.
Removes Paralysis status from the target.
Removes Pig status from the target.
Removes Toad status from the target.
Removes Blind status from the target.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
The box pours a potion over itself. That's how they're used, right?
Bonk the Green Mage.
A change of scenery is always nice.

I play forum games and draw furries. I'm mostly active on Discord and Twitter.
Commence more enstabulation of the Green Mage. Just one round of it this time.
Want to see some of my cool swords? Well, too bad, right now you only get to see one of them, and it's my avatar. Might set up some kind of gallery/portfolio at some point, though.
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Forum Index - Donut Plains - General Discussion - Forum Games - Brave Fantasy G v2 - because v1 on Discord wasn't working out well enough

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