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Disable music change after entering a level

Hey,
I know this function exists for the timer in Lunar Magic but is there a way to force music of a level before entering a pipe to another level so that the music does not change in the entered level? This would work with setting up "No Music" in the entered level, however I want to have music in this level because of other reasons. So is that possible?

Regards

Originally posted by Gulaschko
Hey,
I know this function exists for the timer in Lunar Magic but is there a way to force music of a level before entering a pipe to another level so that the music does not change in the entered level? This would work with setting up "No Music" in the entered level, however I want to have music in this level because of other reasons. So is that possible?

Regards

Just set the same music in both levels. SMW will recognise that and not change the music.


YY-CHR > Photoshop.
This does not answer my question. Maybe I did not express myself good enough. I wanted to have different music in these two levels...



It's not very clear what the issue is then? If you set a different song in the sublevel, it will switch to that when you enter the sublevel.

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Yes thats what I want. But then, when I go back to the main level the song should NOT change again and should be the same as in the sublevel, so whenever you go back to the Mainlevel after entering the Sublevel the music should not change again to the Mainlevelmusic how it is in vanilla; it should stay at the Sublevelmusic eventhough I am in the mainlevel. Do you understand it now?

Originally posted by Gulaschko
Yes thats what I want. But then, when I go back to the main level the song should NOT change again and should be the same as in the sublevel, so whenever you go back to the Mainlevel after entering the Sublevel the music should not change again to the Mainlevelmusic how it is in vanilla; it should stay at the Sublevelmusic eventhough I am in the mainlevel. Do you understand it now?

So let's say you are using the "Here we go!" music in the main level and underground music in the sub-area.

Now what you want is that when you enter the main level from the overworld, "Here we go!" plays, but when you enter it from the sublevel, its underground music should continue playing?

If that is what you are asking, no, you cannot do that in Lunar Magic, however there is a workaround:

Duplicate your main level and set "Here we go" as the music in the original main level and set the underground music in the newly created copy. Now in the sublevel, make it so that the exit pipe/door goes to the copy instead.


YY-CHR > Photoshop.
Hmm okay I guess if there is no other way to do this I will do that. Thx for your help! #smw{:peace:}