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spin jumping on the boo stream
Forum Index - SMW Hacking - SMW Hacking Help - spin jumping on the boo stream
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Hello all!

I noticed that sometimes the player will die when spin jumping on Boo Stream (sprite B0).
Is that due to frame rule? Or is is due to some jank specific to that sprite?
Is there a way to make it consistent?

Thank you!
Only the first boo on the line can be spinjumped on. The others only have a hurt hitbox because they aren't actually regular sprites, they're minor extended sprites that the first boo spawns.

"Fixing" it would require either recoding the stream entirely or buffing the interaction code for the minor extended sprite, and I don't think anyone has done either of those before.
thank you for the reply!

I feel like I die sometimes even when jumping on the first boo
I would like to be able to spin jump on the 1st boo and not die everytime. It seems to me that, whenever I do die like that, it's when the 2nd boo is spawning almost on top of the 1st boo, but I might be wrong.
I think Nintendo meant for the boo stream to not be spinjumped on (janky code), and the boos indeed spawn almost on top of each other, so it makes sense for you to die sometimes.

If someone "fixes" it, they may have to look up the positioning and interaction codes of the boos. Or just work around the inconsistency, I guess.
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Forum Index - SMW Hacking - SMW Hacking Help - spin jumping on the boo stream

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