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Dicey Dungeons - Forum Fangame Edition (One Slot Open)

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Roll twice -> Get 3 and 4 (CPU: 7) -> Put 3 in Small Shield and 4 in Plasma Blaster -> Roll twice -> Get 1 and 1 (CPU: 9) -> Combine the 1s with Spanner to get 2 -> Put 2 in Mechanical Arm -> Roll -> Get 3 (Error!) -> Put 3 in Buster Sword -> End of my turn.
Finally, a more usable set of dice. Inner Aurora with 1, Kick with 2, Master Punch, then Kapow Punch with 4.
Want to see some of my cool swords? Well, too bad, right now you only get to see one of them, and it's my avatar. Might set up some kind of gallery/portfolio at some point, though.
Lucky devil, aren't I? Three 6's in a single turn. Put 6 on Ember, then put the returned 3 on Dagger. Put the remaining 6's on Rabbit's Foot, then use all remaining 1's with Dagger as well.
I play forum games and draw furries. I'm mostly active on Discord and Twitter.

Put my 5 and 3 in Tactical Bolt and my 4 in my Fire tome.
Unfortunately, I'm not very active on the site anymore like I was before; I'm mainly on Discord now. Thanks for understanding.
Put 3 and 5 in Whirlwind to get a W. Put W in Gust for 9 damage.
🎶 Battle Music: Chipzel - Beginner's Luck 🎵


Vs Thief Jr Vs. Dragon Vs. Mage Vs. Brawler Vs. Cleric Vs. Robot
No Status No Status No Status No Status No Status No Status



Gonna fast update again so I can get back to the thing I'm working on.

Cleric heals everyone by 2 and deals 8 damage and 1 shock.
Robot gains 3 shield, deals 11 damage.
Brawler gains 1 mana, deals 2 damage, gains 3 more mana and deals 5 damage, then deals 9 damage and loses all mana. Limit break is also consumed. (16 damage total)
Thief Jr. passes up the chance to deal 16 damage and deals 8 damage and 1 burn, but keeps limit break I guess, which turns out to be the best play since Sneezy is def down for the count this turn.
Mage deals 12 damage.
Dragon deals 9 damage.

Sneezy is defeated! The party gains 2 XP and 6 Gold.

🎶 Floor Music: Chipzel - The Volcano Stage 🎵

Party Level: 3 / Party XP: 4 (Next Level at 7 XP) / Party Gold: 6


Thief Jr. is strong to fire but vulnerable to weaken, and gets an extra burning 1 at the start of each turn.
Thief Jr.'s Equipment




Dragon is weak to ice, but all 6s rolled become Whirlwind dice, meaning they automatically conform to any slot you want!
Dragon's Equipment




The Mage gets extra equipment from chests and stuff. Equipment can break if durability reaches 0 but can be used any number of times in a turn.
Mage's Equipment




The Brawler has no innate abilities.
Brawler's Equipment




The Cleric cheats out dice instead of rolling and can save one dice between turns using Foresight.
Cleric's Equipment





The Robot can roll any number of dice, but equipment is disabled if he goes over his CPU. If he hits his CPU exactly, he gets to use a Jackpot ability.
Robot's Equipment

Let's see what's in that chest.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
I bet we're gonna get something good in that chest. Let's open it.
Chesto. Open the chest.
Want to see some of my cool swords? Well, too bad, right now you only get to see one of them, and it's my avatar. Might set up some kind of gallery/portfolio at some point, though.
Ze chest.
I play forum games and draw furries. I'm mostly active on Discord and Twitter.

🎶 Music: Chipzel - What's in the Box? 🎵

(in character order)



(6 Uses)
Pure Water (3 Uses) - [5] : Gain +7 Shield.


You get a bump, you get a bump, everybody gets a bump!
Fortunately you don't have to pay bump insurance or anything.

🎶 Floor Music: Chipzel - The Volcano Stage 🎵

Party Level: 3 / Party XP: 4 (Next Level at 7 XP) / Party Gold: 6


Thief Jr. is strong to fire but vulnerable to weaken, and gets an extra burning 1 at the start of each turn.
Thief Jr.'s Equipment




Dragon is weak to ice, but all 6s rolled become Whirlwind dice, meaning they automatically conform to any slot you want!
Dragon's Equipment




The Mage gets extra equipment from chests and stuff. Equipment can break if durability reaches 0 but can be used any number of times in a turn.
Mage's Equipment




The Brawler has no innate abilities.
Brawler's Equipment




The Cleric cheats out dice instead of rolling and can save one dice between turns using Foresight.
Cleric's Equipment





The Robot can roll any number of dice, but equipment is disabled if he goes over his CPU. If he hits his CPU exactly, he gets to use a Jackpot ability.
Robot's Equipment

Let's grab that apple and then fight the witch.
Unfortunately, I'm not very active on the site anymore like I was before; I'm mainly on Discord now. Thanks for understanding.
I think the apple can wait - it would make more sense to eat it when everyone can fully benefit from it. I'm game for fighting the witch, though.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
The apples can wait, I think. Let's go disturb that witch seemingly holding a phone for no good reason.
I play forum games and draw furries. I'm mostly active on Discord and Twitter.

Witch time! I bet she's checking twitter.
🎶 Battle Music: Chipzel - Step Right Up 🎵


Innate: Sorceress changes equipment each turn.
Mysterious Influence: Sorceress uses a limit break after losing 50% of HP. Extra rewards after the battle.
Vs Thief Jr Vs. Dragon Vs. Mage Vs. Brawler Vs. Cleric Vs. Robot
No Status No Status No Status No Status No Status No Status



Sorceress:
"witch? ugh, seriously
the witch is so annoying and she keeps milking the dungeon for stream content ever since she won
she's only staying popular because we're all still stuck here in this dump
#callout #notassociated #drama #witchsucks"

Thief Jr Dragon Mage Brawler Cleric Robot
[4], [5], [6], [1B] [5], [3], [5] [5], [3], [4] [5], [3], [3] [1], [2], [3], [4] CPU 11
1 Burn No Stautus No Stautus 1 Mana No Stautus No Stautus



Thief Jr. is strong to fire but vulnerable to weaken, and gets an extra burning 1 at the start of each turn.
Thief Jr.'s Equipment




Dragon is weak to ice, but all 6s rolled become Whirlwind dice, meaning they automatically conform to any slot you want!
Dragon's Equipment




The Mage gets extra equipment from chests and stuff. Equipment can break if durability reaches 0 but can be used any number of times in a turn.
Mage's Equipment




The Brawler has no innate abilities.
Brawler's Equipment




The Cleric cheats out dice instead of rolling and can save one dice between turns using Foresight.
Cleric's Equipment





The Robot can roll any number of dice, but equipment is disabled if he goes over his CPU. If he hits his CPU exactly, he gets to use a Jackpot ability.
Robot's Equipment

5 + 3 in Tactical Bolt, 4 in Fire, then activate Limit Break.
Unfortunately, I'm not very active on the site anymore like I was before; I'm mainly on Discord now. Thanks for understanding.
Roll twice -> Get 4 and 5 (CPU: 9) -> Put 5 in Plasma Blaster and 4 in Mechanical Arm -> Roll -> Get 6 (Error!) -> Put 6 in Buster Sword -> End of my turn.
(Swapped out Air Slash for Bump through Discord since Impetus updated early while I was asking about equipment. Swapping out Air Slash was a Bad Decision but I'm going to stick with it.)

Nudge a 5 down to 4. Put 3 and 4 in Whirlwind and the remaining 5 in Gust.
Put 3 in Mana Potion, and 5 in Inner Aurora. Can't do much with the other 3 without Bump equipped- might want to swap that in at some point.
Want to see some of my cool swords? Well, too bad, right now you only get to see one of them, and it's my avatar. Might set up some kind of gallery/portfolio at some point, though.
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