Dicey Dungeons - Forum Fangame Edition (One Slot Open)

Unfortunately, I'm not very active on the site anymore like I was before; I'm mainly on Discord now. Thanks for understanding.

Vs Thief Jr | Vs. Dragon | Vs. Mage | Vs. Brawler | Vs. Cleric | Vs. Robot |
No Status | No Status | No Status | No Status | No Status | No Status |
Gonna fast update again so I can get back to the thing I'm working on.
Cleric heals everyone by 2 and deals 8 damage and 1 shock.
Robot gains 3 shield, deals 11 damage.
Brawler gains 1 mana, deals 2 damage, gains 3 more mana and deals 5 damage, then deals 9 damage and loses all mana. Limit break is also consumed. (16 damage total)
Thief Jr. passes up the chance to deal 16 damage and deals 8 damage and 1 burn, but keeps limit break I guess, which turns out to be the best play since Sneezy is def down for the count this turn.
Mage deals 12 damage.
Dragon deals 9 damage.
Sneezy is defeated! The party gains 2 XP and 6 Gold.
🎶 Floor Music: Chipzel - The Volcano Stage 🎵
Party Level: 3 / Party XP: 4 (Next Level at 7 XP) / Party Gold: 6
Thief Jr. is strong to fire but vulnerable to weaken, and gets an extra burning 1 at the start of each turn.
Thief Jr.'s Equipment
Dragon is weak to ice, but all 6s rolled become Whirlwind dice, meaning they automatically conform to any slot you want!
Dragon's Equipment
The Mage gets extra equipment from chests and stuff. Equipment can break if durability reaches 0 but can be used any number of times in a turn.
Mage's Equipment
The Brawler has no innate abilities.
Brawler's Equipment
The Cleric cheats out dice instead of rolling and can save one dice between turns using Foresight.
Cleric's Equipment
The Robot can roll any number of dice, but equipment is disabled if he goes over his CPU. If he hits his CPU exactly, he gets to use a Jackpot ability.
Robot's Equipment



This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.

(in character order)
(6 Uses) |
Pure Water (3 Uses) - [5] : Gain +7 Shield. |
You get a bump, you get a bump, everybody gets a bump!
Fortunately you don't have to pay bump insurance or anything.
🎶 Floor Music: Chipzel - The Volcano Stage 🎵
Party Level: 3 / Party XP: 4 (Next Level at 7 XP) / Party Gold: 6
Thief Jr. is strong to fire but vulnerable to weaken, and gets an extra burning 1 at the start of each turn.
Thief Jr.'s Equipment
Dragon is weak to ice, but all 6s rolled become Whirlwind dice, meaning they automatically conform to any slot you want!
Dragon's Equipment
The Mage gets extra equipment from chests and stuff. Equipment can break if durability reaches 0 but can be used any number of times in a turn.
Mage's Equipment
The Brawler has no innate abilities.
Brawler's Equipment
The Cleric cheats out dice instead of rolling and can save one dice between turns using Foresight.
Cleric's Equipment
The Robot can roll any number of dice, but equipment is disabled if he goes over his CPU. If he hits his CPU exactly, he gets to use a Jackpot ability.
Robot's Equipment
Unfortunately, I'm not very active on the site anymore like I was before; I'm mainly on Discord now. Thanks for understanding.



This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.

Innate: Sorceress changes equipment each turn.
Mysterious Influence: Sorceress uses a limit break after losing 50% of HP. Extra rewards after the battle.
Vs Thief Jr | Vs. Dragon | Vs. Mage | Vs. Brawler | Vs. Cleric | Vs. Robot |
No Status | No Status | No Status | No Status | No Status | No Status |
Sorceress:
"witch? ugh, seriously
the witch is so annoying and she keeps milking the dungeon for stream content ever since she won
she's only staying popular because we're all still stuck here in this dump
#callout #notassociated #drama #witchsucks"
Thief Jr | Dragon | Mage | Brawler | Cleric | Robot |
[4], [5], [6], [1B] | [5], [3], [5] | [5], [3], [4] | [5], [3], [3] | [1], [2], [3], [4] | CPU 11 |
1 Burn | No Stautus | No Stautus | 1 Mana | No Stautus | No Stautus |
Thief Jr. is strong to fire but vulnerable to weaken, and gets an extra burning 1 at the start of each turn.
Thief Jr.'s Equipment
Dragon is weak to ice, but all 6s rolled become Whirlwind dice, meaning they automatically conform to any slot you want!
Dragon's Equipment
The Mage gets extra equipment from chests and stuff. Equipment can break if durability reaches 0 but can be used any number of times in a turn.
Mage's Equipment
The Brawler has no innate abilities.
Brawler's Equipment
The Cleric cheats out dice instead of rolling and can save one dice between turns using Foresight.
Cleric's Equipment
The Robot can roll any number of dice, but equipment is disabled if he goes over his CPU. If he hits his CPU exactly, he gets to use a Jackpot ability.
Robot's Equipment
Unfortunately, I'm not very active on the site anymore like I was before; I'm mainly on Discord now. Thanks for understanding.
Nudge a 5 down to 4. Put 3 and 4 in Whirlwind and the remaining 5 in Gust.
