Put the 5 in Thunder Tome, and don't use the 2.Unfortunately, I'm not very active on the site anymore like I was before; I'm mainly on Discord now. Thanks for understanding.
Use 6 for Gust.
Put a 3 in Foresight, 2 in Judge, and 1 in Warhammer.
Roll -> Get 2 (CPU: 2) -> Roll -> Get 5 (CPU: 7) -> Put 5 in Plasma Blaster -> Put 2 in Pea Shooter (CD: 3) -> Roll -> Get 4 (Error!) -> End of my turn
Somehow while rolling I ended up with a 0, which was pretty funny, but it doesn't add to anything so I didn't bother to type it in.
Vs Thief Jr
Vs. Dragon
Vs. Mage
Vs. Brawler
Vs. Cleric
Vs. Robot
No Status
No Status
No Status
No Status
No Status
No Status
The Brawler puts [3] in Inner Aurora for +1 Mana. Fury activates, triggering Inner Aurora again for +1 more mana and 1 Fury. The Brawler then puts [2] in Kapow Punch, dealing 5 damage. Fury activates, triggering Kapow Punch again for 2 damage.
Thief Jr. uses [5] with Ember for 1 damage, inflicting 1 burn and returning a [2]. Thief Jr. then uses the [2] with Dagger for 2 damage.
The Mage puts [5] into the Thunder Tome, dealing 5 damage.
The Dragon uses [W(6)] on Gust for 9 damage.
The Cleric sets aside [3] with Forsight, and Judges with [2], inflicting 1 Burn. Warhammer requires 2 dice, so the [1] is discarded.
The Robot rolls [2], then [5] (CPU=7). The Robot uses 5 in the Plasma Blaster for 5 damage, then uses the [2] in the Pea Shooter (CD=3). The Robot rolls [4] and busts.
The Space Marine rolls [5], [5] and [1].
The Space Marine has enough dice to fire the Plasma Blaster at everyone, but takes 4 total damage from burning [5]s against The Cleric and Thief Jr.
Everyone takes 10 damage!
Baby Squid:
Ok, I'm supposed to say... "Oh no, you all took a lot of damage. But you won't go down without a fight! When you take enough damage, you can use your Limit Break."
Some of the other dice people liked to save theirs for the perfect moment, so you don't have to use it right away. But if your limit is ready, taking damage won't give you any extra limit points, I think. Um, it looks like you're close to beating the space marine though, so maybe you should save it for the next fight if you can win before he fires again!
Thief Jr
Dragon
Mage
Brawler
Cleric
Robot
[2], [3], [1B]
[2], [W]
[3], [4]
[5], [3]
[1], [2], [3], [3]
CPU 9
1 Burn
No Status
No Status
No Status
No Status
No Status
Thief Jr.'s Equipment
Dragon's Equipment
Mage's Equipment
Brawler's Equipment
Cleric's Equipment
Robot's Equipment
Pop both threes into Warhammer, and the one into Judge, just to be safe.
Use both my dice and thunder this guy twice. So close to finishing him, so I just gotta go for it with 1 more use.Unfortunately, I'm not very active on the site anymore like I was before; I'm mainly on Discord now. Thanks for understanding.
Roll -> Get 3 (CPU: 3) -> Roll -> Get 3 (CPU :6) -> Put one 3 in Plasma Blaster and Put the other 3 in Pea Shooter -> Roll -> Get 4 (Error!) -> End of my turn
We can do it bros.
Use 2 on Ember, then use both 3, the returned dice, and the 1 Burning on Dagger. This is perfect.
I play forum games and draw furries. I'm mostly active on Discord and Twitter.
2 into Tackle, 6 into Gust
Vs Thief Jr
Vs. Dragon
Vs. Mage
Vs. Brawler
Vs. Cleric
Vs. Robot
No Status
No Status
No Status
No Status
No Status
No Status
The Cleric puts [3] and [3] into the Warhammer, dealing 6 damage and inflicting 1 Shock.
The Mage puts [3] and then [4] into the Thunder Tome, dealing 3 and 4 damage and inflicting 1 Shock.
The Robot rolls [3] and [3], putting one three into Plasma Blaster for 3 damage, and another 3 in Pea Shooter, reducing the count to 0 and dealing 2 damage. The Space Marine is defeated!
You gain 6 coins and 1 EXP.
Baby Squid:
You did it! Beating one of us in the dungeon means you get a coin for each dice person and experience equal to your opponent's level. ... I don't really know what any of that experience stuff means, but apparently you all share coins and experience or something?
Party Level: 1 / Party XP: 1 (Next Level at 2 XP) / Party Coins: 6
Where to next?
Thief Jr.'s Equipment
Dragon's Equipment
Mage's Equipment
Brawler's Equipment
Cleric's Equipment
Robot's Equipment
Grab that chest. That was the entire reason we came this way.
Thief Jr. | Rabbit's Foot - [ ]=[ ] : Roll four 1s.
Dragon | Double Team - [ ]=[ ] : Gain 1 Evade.
Mage | Wind Tome (6 Uses) - [3-4] Deal [ ] Wind damage. 25% chance to deal double damage. | Torch (3 Uses) - [ ] : Remove blind and confusion from party members. Remove enemy evade.
Brawler | Mana Potion - [3] : Gain 3 Mana, once per battle.
Cleric | Bump - [ ] : Increase die value by +1.
Robot | Small Shield - [Max 3] : Gain [ ] Shield.
Equipment has been automatically put into your main inventory.
Baby Squid:
Okay! You got the equipment! Was there anything good in there?
Um, since there's only one direction left to go, let's go there... Unless you want to hang out with me more? ... Lady Luck is telling me we can't do that while the cameras are rolling.
Vs Thief Jr
Vs. Dragon
Vs. Mage
Vs. Brawler
Vs. Cleric
Vs. Robot
No Status
No Status
No Status
No Status
No Status
No Status
Battle Time.
Thief Jr
Dragon
Mage
Brawler
Cleric
Robot
[2], [5], [1B]
[3], [5]
[5], [6]
[2], [3]
[1], [2], [3]
CPU 9
1 Burn
No Status
No Status
No Status
No Status
No Status
Thief Jr.'s Equipment
Dragon's Equipment
Mage's Equipment
Brawler's Equipment
Cleric's Equipment
Robot's Equipment
Put the 6 on my Thunder tome, resulting in it breaking, and the 5 on my Wind Tome.Unfortunately, I'm not very active on the site anymore like I was before; I'm mainly on Discord now. Thanks for understanding.
Use 5 on Ember, then use the returned dice on Rabbit's Foot, use the four 1's from Rabbit's Foot on Dagger, and cap it off with using the 1 Burning on the Dagger.
I play forum games and draw furries. I'm mostly active on Discord and Twitter.
Roll -> Get 2 (CPU: 2) -> Roll -> Get 5 (CPU :7) -> Put 5 in Plasma Blaster -> Put 2 in Small Shield -> Roll -> Get 2 (CPU: 9, Jackpot!)
From the following options: One More Roll (Roll one more dice), Jackhammer (Shock 3 equipment) and Refrigerator (Freeze 1 dice), I picked Jackhammer -> Put 2 in Pea Shooter -> End of my turn
First Jackpot boys! Let's go!
Use 3 for Tackle and 5 for Gust.
Bump my 2, put both 3s into Warhammer, and 1 into Foresight.
Use my 3 to use the Mana Potion, then Master Punch, and then use the 2 for Kapow Punch. Might need some Flex Tape for this.
Want to see some of my cool swords? Well, too bad, right now you only get to see one of them, and it's my avatar. Might set up some kind of gallery/portfolio at some point, though.
Vs Thief Jr
Vs. Dragon
Vs. Mage
Vs. Brawler
Vs. Cleric
Vs. Robot
2 Shield
2 Shield
No Status
2 Shield
No Status
No Status
The Mage uses [6] with the Thunder Tome, dealing 6 damage and inflicting 1 shock. The Thunder Tome breaks! The mage can't fit the 5 into the Wind Tome.
Thief Jr uses [5] with Ember, dealing 1 damage and inflicting 1 Burn, and returning a [2]. Thief JR then puts both [2]s in Rabbit's Foot, gaining four [1]s. Finally, he unleashes a flurry of dagger attacks using five [1]s for 5 damage, losing 1 HP from the burning 1.
The Robot Rolls [2] and [5], putting [5] in the Plasma Blaster for 5 damage, and the [2] in Small Shield to get +2 Shield. The Robot rolls another 2, hitting the Jackpot! He uses the Jackahmmer jackpot ability to shock 3 equipment, then counts down Pea Shooter with the [2] (CD=3).
The Dragon uses [3] with Tackle for 4 damage, and [5] with Gust for 5 damage.
The Cleric bumps [2] into [3], then uses two [3]s with Warhammer for 6 damage, inflicting 1 shock, and puts [1] away until next turn with foresight.
The Brawler uses [3] with Mana Potion for +3 Mana, then uses Master Punch for +3 Mana, dealing 6 damage, then uses the [2] with Kapow Punch, dealing 8 damage and consuming all mana.
The Frog rolls [2] and [5].
The Frog fights The Mage! Small Shield is shocked. The Frog puts the [5] into the Broadsword for 6 damage, and ends his turn.
The Frog fights Thief Jr.! The frog's 2 is burning. The Frog puts the [5] into the Broadsword for 6 damage, then puts the [2] into the Small Shield, taking 2 damage and gaining 2 shield.
The Frog fights The Robot! The frog's equipment is shocked! The frog uses [2] to unshock the Broadsword, then uses the [5] with the Broadsword for 6 damage (reduced to 4 by Robot's shield).
The Frog fights The Dragon! The Frog puts the [5] into the Broadsword for 6 damage, then puts the [2] into the Small Shield, gaining 2 shield.
The Frog fights The Cleric! The Frog's Small Shield is shocked. The Frog puts the [5] into the Broadsword for 6 damage, and ends his turn.
The Frog fights The Brawler! The Frog puts the [5] into the Broadsword for 6 damage, then puts the [2] into the Small Shield, gaining 2 shield.