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Dicey Dungeons - Forum Fangame Edition (One Slot Open)

🎶 Battle Music: Chipzel - Fighting Chance 🎵


Vs Thief Jr Vs. Dragon Vs. Mage Vs. Brawler Vs. Cleric Vs. Robot
No Status No Status No Status No Status No Status No Status



The Cleric bumps 4 and puts [5] in Judge, inflicting 1 Curse. (I'm letting this happen first for the extra damage). The Cleric then puts both [2]s in Warhammer, dealing 4 damage and inflicting 1 Shock, and saves the [3] until next turn.
The Mage uses [3] with Evil Laugh for 6 damage.
Thief Jr. goes full combo for 9 damage and 1 burn, taking 1 damage.
The Robot rolls and puts [5] in the Plasma Blaster for 5 damage, rolls and puts [1] into the Pea Shooter for 2 damage, and rolls and puts [3] into Small Shield for +3 Shield. The last roll of [6] goes over CPU and causes an error.
The Dragon puts [5] in Gust for 5 damage, and [2] and [W] into Double Team, gaining 1 Evade.
The Brawler uses [3] with Inner Aurora for +1 Mana, activates Master Punch for +3 Mana and 7 damage, then uses [6] with Kapow Punch for 13 damage, clearing all Mana. A nearby underground dungeon swamp tree has a branch knocked off by the impact of this attack combo. The Dryad is NOT happy.

The Dryad rolls [5], [3] and [4]
Vs Thief Jr: [5] is burning. The Dryad uses [5] with Venus Fly Trap for 5 damage and [3] and [4] with Poison Slingshot, inflicting 4 Poison. The Dryad takes 2 fire damage from the burning dice.
Vs The Dragon: The Dryad uses [5] with Venus Fly Trap, but the Dragon dodges it. She then uses and [3] and [4] with Poison Slingshot, which the Dragon dodges once more.
Vs The Mage: The Dryad uses [5] with Venus Fly Trap for 5 damage and [3] and [4] with Poison Slingshot, inflicting 4 Poison.
Vs The Brawler: The Dryad uses [5] with Venus Fly Trap for 5 damage and [3] and [4] with Poison Slingshot, inflicting 4 Poison.
Vs The Cleric: Poison Slingshot is Shocked! The Dryad uses [5] with Venus Fly Trap, but Curse triggers, causing the equipment to have no effect. The Dryad unshocks Poison Slingshot with [3], then uses [4] with it (CD=4)
Vs The Robot: The Dryad uses [5] with Venus Fly Trap for 5 damage (-3 Shield, -2 HP) and [3] and [4] with Poison Slingshot, inflicting 4 Poison.

Thief Jr Dragon Mage Brawler Cleric Robot
[6], [5], [5], [1B] [3], [2], [5] [6], [5], [6] [6], [1], [1] [1], [2], [3], [4], +[3] CPU 11
1 Burn, 4 Poison No Status 4 Poison 4 Poison No Status 4 Poison


Thief Jr.'s Equipment




Dragon's Equipment




Mage's Equipment




Brawler's Equipment



Cleric's Equipment





Robot's Equipment

Use 5 for Gust and 3 for Tackle.
Bump my 4 again, put the 5 in Judge, both 3s in Warhammer, and foresight the 2.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
Put 5 on Ember, which should return a 2. Put the 2 and 1 on Dagger. Finally use my Limit Break for once, putting a 6 into Venus Flytrap.

Originally a less than ideal roll that turned out to be much more interesting.
I play forum games and draw furries. I'm mostly active on Discord and Twitter.

Roll -> Get 3 (CPU: 3) -> Roll -> Get 1 (CPU: 4) -> Roll -> Get 5 (CPU: 9) -> Put 5 into Plasma Blaster -> Put 3 into Small Shield -> Put 1 into Pea Shooter (CD: 4) -> Roll -> Get 3 (Error!) -> End of my turn

Not sure what's up with me getting so many 5s, It's really good though. #smrpg{y}
Limit break, then put my 6 in the thing I got.
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.
🎶 Battle Music: Chipzel - Fighting Chance 🎵




Everyone who was poisoned takes 4 poison damage at the start of their turn. Thief Jr. takes an extra 1 fire damage, and Thief Jr and Mage use their limit breaks. Brawler could have, due to the poison damage, but actually didn't need to in the end.
As we discussed damage on discord, we all know the Dryad is defeated.

The party gains 2 XP and 6 Coins.

🎶 Battle Music: Chipzel - The Dark Forest 🎵


Party Level: 2 / Party XP: 2 (Next Level at 4 XP) / Party Coins: 18

Lots of places to go to this time.


Thief Jr.'s Equipment




Dragon's Equipment




Mage's Equipment




Brawler's Equipment



Cleric's Equipment





Robot's Equipment

As discussed in the channel, let's go to the apple space by the caravan to heal.

After that, check out the caravan itself.
Vote to go for the apples.
I play forum games and draw furries. I'm mostly active on Discord and Twitter.

It's a good play to go for the apples, to get everyone healed up.
As they said, apple then caravan.
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.
🎶 Floor Music: Chipzel - The Dark Forest 🎵

You go to the apple, pick it up, and recover 6 HP each.


Party Level: 2 / Party XP: 2 (Next Level at 4 XP) / Party Gold: 18

Might as well go to the shop as well. It's not going anywhere, even if you don't buy anything.

🎶 Shop Music: Chipzel - Prize Money 🎵


Yolanda:
Oh, hi again Robot. Since you can go back to the surface and all, maybe you'd like to buy some dungeon souvenirs to take back? No?
Well don't worry, I've greatly expanded the stock of wares to accommodate six dice people determined to win the dicey dungeons. You'll find everything you could need right here.

General Store


1 Gold


2 Gold Smash Dice - [Min 4] : Halve dice value, then deal [ ] damage. Return the dice.

3 Gold

Upgrade 1 Equipment - 2 Gold Upgrade 1 Equipment - 3 Gold Upgrade 1 Equipment - 4 Gold
Character Equipment Store (In Character Order)

Double Kick - [Max 4]=[Max 4] : Deal [ ] damage twice. (Size 2)


2 Gold




1 Gold



Leech Life - [Max 2] : Drain [ ]+1 Life.


2 Gold



Whirlwind - [CD 8] : Return a windy dice.


2 Gold



Tactical Bolt - [CD 8] : Deal 4 damage. Doubled if the enemy has no ability. (6 Uses)


3 Gold



Knife - [ ] : Deal 2 damage. (6 uses)


1 Gold



Bullion - [6]+[6] : Gain 2 Gold. (3 uses)


1 Gold



Swirly Punch - [CD 12] : Deal 5 damage. Excess countdown reduction is converted into mana. (Size 2)


2 Gold



Kick - [2] : Deal 2 damage, return the dice.


2 Gold



Healing Word - [6] : Restore 2 health to all allies.


3 Gold



Throw Hammer - [ ] - Deal [ ]x2 damage. Disable this equipment next turn.


3 Gold




3 Gold




2 Gold





Thief Jr. is strong to fire but vulnerable to weaken, and gets an extra burning 1 at the start of each turn.
Thief Jr.'s Equipment




Dragon is weak to shock, but all 6s rolled become Whirlwind dice, meaning they automatically conform to any slot you want!
Dragon's Equipment




The Mage gets extra equipment from chests and stuff. Equipment can break if durability reaches 0.
Mage's Equipment




The Brawler has no innate abilities.
Brawler's Equipment



The Cleric cheats out dice instead of rolling and can save one dice between turns using Forsight.
Cleric's Equipment





The Robot can roll any number of dice, but equipment is disabled if he goes over his CPU. If he hits his CPU exactly, he gets to use a Jackpot ability.
Robot's Equipment

Buy Double Kick and Pickpocket. Gotta stay true to the Scorbunny + Thief fusion, after all.
I play forum games and draw furries. I'm mostly active on Discord and Twitter.

Buy and equip Healing Word. It may take some work to use, but that won't be the case after we level up again.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
Buy and equip the Spanner, that will surely help when I'm getting those garbage numbers.
Let's buy Whirlwind and Nudge, 3 gold total.
Buy up Swirly Punch and Kick for 4 gold total. More options!
Want to see some of my cool swords? Well, too bad, right now you only get to see one of them, and it's my avatar. Might set up some kind of gallery/portfolio at some point, though.
🎶 Shop Music: Chipzel - Prize Money 🎵

General Store

Sold Out!


2 Gold Smash Dice - [Min 4] : Halve dice value, then deal [ ] damage. Return the dice.

3 Gold

Upgrade 1 Equipment - 2 Gold Upgrade 1 Equipment - 3 Gold Upgrade 1 Equipment - 4 Gold
Character Equipment Store (In Character Order)

Sold Out!



Sold Out!



Leech Life - [Max 2] : Drain [ ]+1 Life.


2 Gold



Sold Out!



Tactical Bolt - [CD 8] : Deal 4 damage. Doubled if the enemy has no ability. (6 Uses)


3 Gold



Knife - [ ] : Deal 2 damage. (6 uses)


1 Gold



Bullion - [6]+[6] : Gain 2 Gold. (3 uses)


1 Gold



Sold out!



Sold Out!



Sold Out!



Throw Hammer - [ ] - Deal [ ]x2 damage. Disable this equipment next turn.


3 Gold




3 Gold



Sold Out!





Yolanda:
You know, I think I like these new rules. I'm making a lot more money.
Good luck out there in the dungeons! It'd be embarrassing to lose on your first episode.

🎶 Floor Music: Chipzel - The Dark Forest 🎵


Party Level: 2 / Party XP: 2 (Next Level at 4 XP) / Party Gold: 3

Now you have your choice of enemy to fight.


Thief Jr. is strong to fire but vulnerable to weaken, and gets an extra burning 1 at the start of each turn.
Thief Jr.'s Equipment




Dragon is weak to freeze, but all 6s rolled become Whirlwind dice, meaning they automatically conform to any slot you want!
Dragon's Equipment




The Mage gets extra equipment from chests and stuff. Equipment can break if durability reaches 0.
Mage's Equipment




The Brawler has no innate abilities.
Brawler's Equipment




The Cleric cheats out dice instead of rolling and can save one dice between turns using Forsight.
Cleric's Equipment





The Robot can roll any number of dice, but equipment is disabled if he goes over his CPU. If he hits his CPU exactly, he gets to use a Jackpot ability.
Robot's Equipment

As long as we defeat the fire demon eventually, I don't care which order we go in.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
I'd say that we go for the wizard, that way we can get the apple and heal up a bit before fighting the fire marshmallow.