Language…
14 users online: bucketofwetsocks, ElectricMario,  Fernap, George, Golden Yoshi, GrenCarret, HammerBrother, Klug, mmmdoggy, MrJ'lien, OEO6, spooonsss, TheKazooBloccGosh, Zavok - Guests: 73 - Bots: 113
Users: 57,930 (2,489 active)
Latest user: spygames36

Dicey Dungeons - Forum Fangame Edition (One Slot Open)


$AE $A9 $B5 $A9 $B3
$A9 $B1 $A9 $B0 $A9
$B1 $A9 $B0 $A9 $AE
$A9 $B0 $A9 $B1 $A9
$B3 $A9 $B1 $A9 $B0
$A9 $AC $A9 $B0 $A9 $AE

(Shoutouts to the people that know)

Alright let's defeat this vampire guy.
Lots of love, S1Z2 <3

Massive thanks to Giga for making the layout!
Switch to Dragon.
Choose the Sigma Infusion and apply it to slot 3.
I play forum games and draw furries. I'm mostly active on Discord and Twitter.

Prepare to commit murder.
Want to see some of my cool swords? Well, too bad, right now you only get to see one of them, and it's my avatar. Might set up some kind of gallery/portfolio at some point, though.
🎶 Boss Music: Chipzel - Lifeline 🎵
- At the end of each battle, scrap 1 of 3 equipment and get a gadget with four uses.

Drake:

HP: 310/310
Dice: 4

Condition:
Vs. Robot Vs. Brawler Vs. Sage Vs. Trainer Vs. Bunjurer




Drake:
"Ugh, seriously? She's still doing the walking dice thing? I thought the new producer might introduce some more worthy foes. At least that vampire hunter is a traditionalist when it comes to these sorts of engagements."

Party Condition:
Robot Brawler Sage Trainer (Dragon) Bunjurer
CPU 13 [6], [2], [5], [6] [6], [2], [1], [2], [3] [2], [5], [1], [3] [6], [3], [4], [2]









The Robot uses CPU to roll dice during a turn. If he goes over his CPU with the value of rolled dice, all equipment is poofed away until the end of the turn - but hitting CPU exactly causes a Jackpot! Then he can use one random ability.
Robot HP 40/40 Limit 10/12 CPU 13



The Brawler is a punchy fighter who has mastered channeling both magic and emotions into strikes. This dice is assisted by another dice within a mirror, but using it is unpleasant to her - carrying a price in HP. Management of six resources: HP, Mana, Dice, Equipment, Limit and even Coins, is key.
Brawler HP 40/40 Limit 7/12 Dice 4



The Mage's Equipment breaks from use, meaning the act of using it can be a tough decision. But that doesn't need to be a setback. All equipment can be reused until it breaks - no use limits! And she's followed by a supply convoy that will give her a free piece of equipment each battle, as well as reforge two pieces of broken equipment material into new equipment.
Sage HP 44/44 Limit 11/13 Dice 5



The Trainer is a dice who commands two powerful Dice Monsters (copyright NOT infringed), a Dragon and a Tyrant. Each can only know four moves, but they can be swapped between during a turn and they share Dice and Limit with each other. If one's HP hits zero, the other is automatically switched in and the Fainted one can't use moves! On the bright side, if only one is Fainted at the end of the battle, they'll come back with 1 HP. Outside of battle, the Lead Dice Monster can be swapped (that's which one is sent into battle first).
Trainer Limit 12/12 Dice 4
Dragon (Lead) HP: 20/20
Tyrant HP: 20/20

Dragon Innate: The Dragon is Weak to Ice. Rolled 1s and 6s become Ws. Recover 1 HP at the end of each turn.
Tyrant Innate: The Tyrant is Weak to Weaken. Weakened enemies take additional damage per weaken effect.


The Bunjurer doesn't have equipment. Instead, he can learn up to 6 spells, and prepare them in Combat by using a dice that matches the known spell. If unable to do anything else, he can just Throw Dice instead for 1 damage. Out of combat, known spells can be assigned to a prepared spell slot to be prepared at the start of battles (starting with only one pre-prepared slot).
Bunjurer HP 28/40 Limit 12/12 Dice 4

Innate: The Bunjurer is strong against fire but weak to weaken.


Summons


Convoy Bag
Code
Elstone - [2-5]+[2-5] : Do [ ] Weaken damage. On Break: Double Damage. 
Reflect - [ ] : Give every party member Guard [ ]. 
Mirror Stance - [Even] : Gain +1 Dice this fight, random equipment loses 1 durability four times.


Take Reflect.

6 -> Duplicate
All of my dice -> Tome of Storms (CD 20 -> 0, 20 Damage, 4 Shock)
Reroll -> 6, 5, 5, 2
6 + 5 + 2 -> Meteor (CD 20 -> CD 7)
5 -> Reflect

Tome of Storms opplznerf
Feeling aimless, going under therapy to recover from trauma.
Oh boy, here we go.

Code
Starting Dice: [6][2][5][6]
[5] > Splinter+ (3 times) > [2][1][1][1]
Nisha Boost > -2 HP, +1 Mana, [6][2][2][1][1][1][6] becomes [6][3][3][2][2][2][6][1][1] (38 HP)
[1] > Distortion > [6]
Dice: [6][6][6][3][3][2][2][2][1]
[2][2][2][6][6][6] > Flexible Mind > -24 CD, +6 Mana (1 CD, 7 Mana)
[1] > I`m Helping!+ > [6][1], [1] becomes [5]
Dice: [6][5][3][3][1]
[6] > Flexible Mind+ > +1 Mana, -6 CD, Full Limit, +Cosmic Power (8 Mana)
[3][3] > Nisha Is Pocket+ > -2 HP, +2 Mana, 10 Damage (36 HP, 10 Mana)
Limit Break > +3 Mana, 26 Damage, -13 Mana


This is quite possibly the dumbest opening turn I've had yet. For fuck's sake, I clarified the dice lineup two additional times after the first.

This can only get sillier.
Want to see some of my cool swords? Well, too bad, right now you only get to see one of them, and it's my avatar. Might set up some kind of gallery/portfolio at some point, though.
Use [6] to prepare Absolute Zero+ into slot 2
Use [3] to prepare Nasty Words into slot 3
Put [2] into Create Bonfire -> [1]
Use [1] to prepare Create Bonfire into slot 4
Put [4] into Create Bonfire -> [1]
Put [1] into Absolute Zero+
I play forum games and draw furries. I'm mostly active on Discord and Twitter.

(1 is W because I swapped to Dragon before the battle)

Reroll 2 with Combat Twirl -> 5, Reroll 3 -> 1 (becomes W)

W in Wing Attack (returns W), Swap to Tyrant, 5 in Leer, W W in Earthquake, 5 in Stealth Rock (return 5), 5 in Rock Throw.

Roll [3] (CPU: 3) -> NaN Error with [3], get a [3] and [0] back.
Roll [6] (CPU: 9) -> PC LOAD LETTER+ with [6] and [3], get the [3] back, 6 damage, +1 Confuse.
Abnormal End with [3], +1 Curse.
Roll [3] (CPU: 12) -> Cartridge Tilt+ with [3], get a [3] back (Tails (2) - not consumed), 1 damage.
Cartridge Tilt+ with [3] again, get a [2] back. (Heads (1) - consumed), 1 damage.
Roll [5] (Bust!)

Total:
8 damage, +1 Confuse, +1 Curse. (This turn is bad...)
Lots of love, S1Z2 <3

Massive thanks to Giga for making the layout!
🎶 Boss Music: Chipzel - Lifeline 🎵
- At the end of each battle, scrap 1 of 3 equipment and get a gadget with four uses.

Drake:

HP: 205/310
Dice: 4

Innate: Vampire - Can only be killed by Wooden Stake, which I wished away so prepare to lose I guess.

Condition:
Vs. Robot Vs. Brawler Vs. Sage Vs. Trainer Vs. Bunjurer




Drake:
"Oh, yeah, if it's not obvious (because that producer keeps forgetting to insert the live voiceovers), I'm a vampire. That means I can't die or lose fights or anything since, I'm undead. So you have no way of beating me. Not without a Wooden Stake, which you're not getting."


The Sage duplicates a [6] to get another [6], dumps [6][6][2][1][2][3] in Tome of Storms to reduce the CD to 0, doing 20 damage, inflicting 4 shock and rolling [6], [5], [5] and [2], then putting [6], [5] and [2] in Meteor to reduce it's CD to 7 and [5] in Reflect to give everyone Parry 5.
The Brawler does "[5] > Splinter+ (3 times) > [2][1][1][1] > Nisha Boost > -2 HP, +1 Mana, [6][2][2][1][1][1][6] becomes [6][3][3][2][2][2][6][1][1] (38 HP) > [1] > Distortion > [6] > [2][2][2][6][6][6] > Flexible Mind > -24 CD, +6 Mana (1 CD, 7 Mana) > [1] > I`m Helping!+ > [6][1], [1] becomes [5] > [6] > Flexible Mind+ > +1 Mana, -6 CD, Full Limit, +Cosmic Power (8 Mana) > [3][3] > Nisha Is Pocket+ > -2 HP, +2 Mana, 10 Damage (36 HP, 10 Mana) > Limit Break > +3 Mana, 26 Damage, -13 Mana" for 36 damage total and -4 HP.
The Bun does "Use [6] to prepare Absolute Zero+ into slot 2 > Use [3] to prepare Nasty Words into slot 3 > Put [2] into Create Bonfire -> [1] > Use [1] to prepare Create Bonfire into slot 4 > Put [4] into Create Bonfire -> [1] > Put [1] into Absolute Zero+" 2 Burn, Vanish.
The Trainer gets his Dice Monsters to pull together for the big battle and the Dragon rerolls [2] to [5] and [3] to [W], then uses [W] in Wing Attack for 6 damage and returns the dice, swaps to Tyrant, uses [5] in Leer+ for +2 Weaken, [W] and [W] in Earthquake+ for 12 damage and 2 weaken, [5] in Stealth Rock for 5+5 damage and then [5] in Rock Throw for 9 damage and 1 weaken. (Total of 37 damage, which is somehow higher than the Brawler's damage by 1!)
The Robot does "Roll [3] (CPU: 3) -> NaN Error with [3], get a [3] and [0] back. -> Roll [6] (CPU: 9) -> PC LOAD LETTER+ with [6] and [3], get the [3] back, 6 damage, +1 Confuse.
Abnormal End with [3], +1 Curse. -> Roll [3] (CPU: 12) -> Cartridge Tilt+ with [3], get a [3] back (Tails (2) - not consumed), 1 damage. -> Cartridge Tilt+ with [3] again, get a [2] back. (Heads (1) - consumed), 1 damage. -> Roll [5] (Bust!)" 8 damage, +1 Confuse, +1 Curse. Yeah, not the best turn. Except you forgot ONE THING. You didn't bust, you hit jackpot because you used NaN error which put your CPU from 3 to 4, so when you rolled [6] it was on 10 and when you rolled [3] it was on 13. Which is jackpot. RIP in math I guess =c


Drake sizes up the battle and rolls [5], [5], [1] and [5].
VS. Robot: Drake is Cursed and Confused. Uses [1] in Blood Suck, triggering Curse, then all [5]s in Smog Cloud to inflict 3 Poison and 3 Blind, taking 2 confusion damage.
VS. Brawler: Uses [1] in Blood Suck, draining 1 HP, then all [5]s in Smog Cloud to inflict 3 Poison and 3 Blind.
VS. Sage: All equipment is shocked! Uses [1] to unshock Smog Cloud, then all [5]s in Smog Cloud to inflict 3 Poison and 3 Blind.
VS. Trainer: All equipment is weakened, and Drake is cursed! Uses [1] in Blood Suck-, triggering Curse, then all [5]s in Smog Cloud- to inflict 3 Poison.
VS. Bunjurer: [5] and [5] vanish! [5] and [1] are burning. Uses [1] in Blood Suck, draining 1 HP, then [5] in Smog Cloud to reduce it's CD to 10, taking 2 burn damage.

The Robot, Brawler, Sage and Tyrant receive 3 damage from poison, and their poison reduces by 1. The first three dice the Robot rolls will be Blinded.

Party Condition:
Robot Brawler Sage Trainer (Tyrant) Bunjurer
CPU 13 [3?], [2?], [2?], [6] [3?], [6?], [4?], [2], [6] [2], [5], [1], [3] [6], [3], [4], [2]
2 Poison, 3 Blind 2 Poison, 3 Blind 2 Poison, 3 Blind 2 Poison











The Robot uses CPU to roll dice during a turn. If he goes over his CPU with the value of rolled dice, all equipment is poofed away until the end of the turn - but hitting CPU exactly causes a Jackpot! Then he can use one random ability.
Robot HP 37/40 Limit 12/12 CPU 13



The Brawler is a punchy fighter who has mastered channeling both magic and emotions into strikes. This dice is assisted by another dice within a mirror, but using it is unpleasant to her - carrying a price in HP. Management of six resources: HP, Mana, Dice, Equipment, Limit and even Coins, is key.
Brawler HP 32/40 Limit 4/12 Dice 4



The Mage's Equipment breaks from use, meaning the act of using it can be a tough decision. But that doesn't need to be a setback. All equipment can be reused until it breaks - no use limits! And she's followed by a supply convoy that will give her a free piece of equipment each battle, as well as reforge two pieces of broken equipment material into new equipment.
Sage HP 41/44 Limit 14/13 Dice 5



The Trainer is a dice who commands two powerful Dice Monsters (copyright NOT infringed), a Dragon and a Tyrant. Each can only know four moves, but they can be swapped between during a turn and they share Dice and Limit with each other. If one's HP hits zero, the other is automatically switched in and the Fainted one can't use moves! On the bright side, if only one is Fainted at the end of the battle, they'll come back with 1 HP. Outside of battle, the Lead Dice Monster can be swapped (that's which one is sent into battle first).
Trainer Limit 12/12 Dice 4
Dragon (Lead) HP: 20/20
Tyrant HP: 17/20

Dragon Innate: The Dragon is Weak to Ice. Rolled 1s and 6s become Ws. Recover 1 HP at the end of each turn.
Tyrant Innate: The Tyrant is Weak to Weaken. Weakened enemies take additional damage per weaken effect.


The Bunjurer doesn't have equipment. Instead, he can learn up to 6 spells, and prepare them in Combat by using a dice that matches the known spell. If unable to do anything else, he can just Throw Dice instead for 1 damage. Out of combat, known spells can be assigned to a prepared spell slot to be prepared at the start of battles (starting with only one pre-prepared slot).
Bunjurer HP 27/40 Limit 12/12 Dice 4

Innate: The Bunjurer is strong against fire but weak to weaken.


Summons


Convoy Bag
3 in Leer, Swap to Dragon

Reroll 1 with Combat Twirl -> 6 (becomes W), Reroll 5 -> 4 -> 4

Summon Simon (rolls 6)

W in Wing Attack (returns W), 4 in Dual Wingbeat, 2 and then W in Holy Water, and Simon’s 6 in Whip.

We have a lot of 2s this turn, so now is a good turn to start stockpiling. (Note that Holy Water requires 20 matching dice, not 10; Impetus made a mistake with the equipment description.)
Well, this set of dice is uh. Bad.

I'm gonna opt to shove both [2?]'s in Holy Water, then Splinter the [3?] into another [2?] and a [1], the former of which I'll also put in Holy Water. The [1] and [6] can then go into Flexible Mind.

Not a great turn for me.
Want to see some of my cool swords? Well, too bad, right now you only get to see one of them, and it's my avatar. Might set up some kind of gallery/portfolio at some point, though.
Put [2] into Create Bonfire Μ Mu Infusion -> [6]
Put [3] into Create Bonfire -> [2]
Put [2], [6] and [6] into Absolute Zero+ (CD: 10)
Put [4] into Nasty Words Σ

If I get some good rolls, I can literally deal 30 damage next turn. This is gonna be good
I play forum games and draw furries. I'm mostly active on Discord and Twitter.

"I've seen much worse foes than you... Now, do you have any food I can eat?"

[2] in Holy Water.
[6] in Duplicate.
[6] and [4?] in Meteor to reduce CD to 0 and deal 20 damage.
[3?] + [6] into Bolganone.
[4?] into Reflect.
Feeling aimless, going under therapy to recover from trauma.
🎶 Boss Music: Chipzel - Lifeline 🎵
- At the end of each battle, scrap 1 of 3 equipment and get a gadget with four uses.

Drake:

HP: 108/310
Dice: 4

Innate: Vampire - Can only be killed by Wooden Stake, which I wished away so prepare to lose I guess.

Condition:
Vs. Robot Vs. Brawler Vs. Sage Vs. Trainer Vs. Bunjurer




The Trainer and his Dice Monsters all work together in Synergy! The Tyrant uses [3] in Leer to inflict 2 Weaken, swaps to Dragon, recovering 2 HP, the Dragon then rerolls [1] to [W] with Combat Twirl and [5] to [4] to [4] again. The Trainer channels all of his energy to Limit Break, summoning Simon, who rolls a [6]. [W] is used in Wing Attack, doing 6 damage and returning the dice, [4] in Dual Wingbeat for 4 damage, [2] and [W] in Holy Water (2/20 [2]s stockpiled), then finally Simon uses his [6] in Whip for 6 damage and 1 burn. Finally, a second Wingbeat hits for 4 more damage. (Total 2 weaken, 1 burn, 24 damage)
The Brawler puts both of her [2?]s in Holy Water (4/20 [2]s stockpiled), Splinters [3?] to [2?] and [1], puts another [2?] in Holy Water (5/20 [2]s stockpiled), then [1] and [6] in Flexible Mind for +2 Mana and reducing the CD to 18.
The Bun uses [2] in Create Bonfire M to get a [6] and do 1 burn and 1 vanish, [3] in Create Bonfire for 1 more burn and getting a [2], [2], [6] and [6] in Absolute Zero to reduce it's CD to 10, then [4] in Nasty Words Σ for 4 damage and Curse. (total 2 burn, 1 vanish, 1 curse, 4 damage)
The Sage uses [2] in Holy Water (6/20 [2]s stockpiled). [6] in Duplicate to get [6] and [6], [6] and [4?] in Meteor, triggering it to do 20 damage and Burn All dice (4 Burn), [3?] and [6] in Boagnone, doing 7 and 10 damage, then [4?] in Reflect, giving everyone parry 1 and asks the Vampire a question.

Drake:
"Food you can eat? Vampires drink BLOOD, do you think I have a pantry of food YOU can eat? Do you think I eat garlic bread? With it's delicious toasty crust and fragrant buttery insides? No! I'd never do that! And if I did it wouldn't be fair for me to have to fight you right now actually so this battle wouldn't count."
The Robot rolls [4?], [3?] and [4?], uses them all in Glitch for 33 damage, then rolls [3] and busts.

Drake smirks with quiet rage and rolls [1], [6], [2] and [3].
VS. Robot: Uses [3] in Blood Suck, draining 3 HP, then [6] [1] [2] in Smog Cloud, reducing it's CD to 6.
VS. Brawler: Uses [3] in Blood Suck, draining 3 HP, then [6] [1] [2] in Smog Cloud, reducing it's CD to 6.
VS. Sage: All dice are burning! Uses [3] in Blood Suck, draining 3 HP, then [6] [1] [2] in Smog Cloud, reducing it's CD to 6. Takes 8 burn damage.
VS. Trainer: All equipment is weakened. [1] is Burning. Uses [3] in Blood Suck, draining 3 HP, then [6] [1] [2] in Smog Cloud, reducing it's CD to 6. Takes 2 burn damage.
VS. Bunjurer: Drake is cursed! [1] and [6] are Burning. Uses [3] in Blood Suck, draining 3 HP, then [6] [1] [2] in Smog Cloud, reducing it's CD to 1. Takes 4 burn damage.

Everyone who's Poisoned takes 2 Poison damage, and their poison reduces by 1.

Party Condition:
Robot Brawler Sage Trainer (Dragon) Bunjurer
CPU 13 [6], [3], [2], [3] [4], [5], [5], [1], [1] [6], [4], [4], [2] [6], [1], [3], [5]
1 Poison 1 Poison 1 Poison 1 Poison











The Robot uses CPU to roll dice during a turn. If he goes over his CPU with the value of rolled dice, all equipment is poofed away until the end of the turn - but hitting CPU exactly causes a Jackpot! Then he can use one random ability.
Robot HP 32/40 Limit 12/12 CPU 13



The Brawler is a punchy fighter who has mastered channeling both magic and emotions into strikes. This dice is assisted by another dice within a mirror, but using it is unpleasant to her - carrying a price in HP. Management of six resources: HP, Mana, Dice, Equipment, Limit and even Coins, is key.
Brawler HP 27/40 Limit 9/12 Dice 4



The Mage's Equipment breaks from use, meaning the act of using it can be a tough decision. But that doesn't need to be a setback. All equipment can be reused until it breaks - no use limits! And she's followed by a supply convoy that will give her a free piece of equipment each battle, as well as reforge two pieces of broken equipment material into new equipment.
Sage HP 36/44 Limit 13/13 Dice 5



The Trainer is a dice who commands two powerful Dice Monsters (copyright NOT infringed), a Dragon and a Tyrant. Each can only know four moves, but they can be swapped between during a turn and they share Dice and Limit with each other. If one's HP hits zero, the other is automatically switched in and the Fainted one can't use moves! On the bright side, if only one is Fainted at the end of the battle, they'll come back with 1 HP. Outside of battle, the Lead Dice Monster can be swapped (that's which one is sent into battle first).
Trainer Limit 5/12 Dice 4
Dragon (Lead) HP: 16/20
Tyrant HP: 19/20

Dragon Innate: The Dragon is Weak to Ice. Rolled 1s and 6s become Ws. Recover 1 HP at the end of each turn.
Tyrant Innate: The Tyrant is Weak to Weaken. Weakened enemies take additional damage per weaken effect.


The Bunjurer doesn't have equipment. Instead, he can learn up to 6 spells, and prepare them in Combat by using a dice that matches the known spell. If unable to do anything else, he can just Throw Dice instead for 1 damage. Out of combat, known spells can be assigned to a prepared spell slot to be prepared at the start of battles (starting with only one pre-prepared slot).
Bunjurer HP 24/40 Limit 12/12 Dice 4

Innate: The Bunjurer is strong against fire but weak to weaken.


Summons


Convoy Bag
Put [1], [3], and [6] into Absolute Zero+ (CD: 0), returning [6]
Put [5] into Nasty Words
Put [6] into Create Bonfire Μ Mu Infusion -> [2]
Use [2] to prepare Infliction on slot 4

35 damage in one turn, babyyyyyyyyyyyyyyyyyyyy
I play forum games and draw furries. I'm mostly active on Discord and Twitter.


Roll [5] (CPU: 5) -> Glitch+ with [5], 5 damage.
Roll [3] (CPU: 8) -> NaN Error with [3] (CPU: 9), get a [3] and [0] back -> Glitch+ with [3], 9 damage.
Cartridge Tilt+ with [0], get a [6] back. (Heads (1) - consumed), 1 damage.
Roll [4] (Jackpot!)

Jackpot Options:
Backdoor Attack - Do 1 damage for each status effect on enemy.
Snake Eyes - Roll 2 ones.
Lossy Compression - Enemy's first dice rolled is an illegal dice. (They roll a [0].)

Pick Snake Eyes and put both [1]s in Glitch+, 26 damage!
PC LOAD LETTER+ with [6] and [4], get a [4] back, 6 damage, +1 Confuse.

Total:
47 damage!, +1 Confuse.
Lots of love, S1Z2 <3

Massive thanks to Giga for making the layout!
Summon Simon via Limit Break.

Roll -> [2]

Duplicate -> [2] (BREAK! It should be at 1 Durability and not 2)
Put both [2]s in Holy Water (8/20)
[4] -> Reflect
[5], [5], [1], [1] -> Meteor (CD: 8)
Feeling aimless, going under therapy to recover from trauma.
Notes: Ended turn as Dragon: 6 is W, +1 HP from passive. Also last hit of Dual Wingbeat didn't proc.

Reroll 4 with Combat Twirl -> 5 -> 4 -> 1 (becomes W).

W in Wing Attack (return W), 4 in Dual Wingbeat, 2 W W in Holy Water (11/20).