Language…
22 users online: Alfombra de madera,  Anorakun, AppleBoy54321, art61, Bonobi, DanMario24YT, Darknubs, DasFueller, Elie Barnes, Fullcannon, HammerBrother, Heitor Porfirio,  idol, jirok1, lean4, LightAligns, mentallyinept, mmmdoggy, Mr. MS, random_box, slakkmichael, TheKazooBloccGosh - Guests: 129 - Bots: 190
Users: 57,930 (2,489 active)
Latest user: spygames36

Dicey Dungeons - Forum Fangame Edition (One Slot Open)

🎶 Battle Music: Swing Me Another 6🎵

Dryad

HP: 60/143

Dice: 3

Innate: Dryad resists poison

Condition:
Vs. Robot Vs. Illusonist Vs. Knight Vs. Trainer Vs. Cawtomancer
1 Shield? 2 Shield? 2 Shield? 1 Shield?, 1 Poison? 2 Shield?



(gotta do another fast update 'cause im doing pathfinder 2e in an hour)
Knight does 1 damage then puts everything in Iron Bow for 5 damage.
Dragon does 3 damage, illuminates Robot and reduces Toxic Ink CD to 3. Takes 2 Poison damage (dragon resists poison).
Cawtomancer does 9 damage and recovers 2 HP.
Robot does 4 damage, 1 burn and 1 dodge.
Illusionist does 11 damage, 1 blind, gets 1 reduce and recovers 1 HP.


The Dryad rolls [2], [4] and [4].
VS. Robot: 2 is burning. Nudges [4] to [3] for +1 Shield, uses [4] and [3] in Ancient Slingshot to inflict 4 Poison.
VS. Illusionist: Acorn Shield is blinded [CD 4]. Uses [4] in Acorn Shield to return a [3] and get +1 Shield, then uses [4] and [3] in Ancient Slingshot to inflict nothing (reduce is good), then [2] for another +1 Shield.
VS. Knight: Uses [4] in Acorn Shield to return a [3] and get +1 Shield, then uses [4] and [3] in Ancient Slingshot to inflict 4 Poison, then [2] for another +1 Shield.
VS. Trainer: takes 1 more damage from psy wave lol. Acorn Shield is Poisoned (CD 1). Uses [2] to remove poison, then [4] in Acorn Shield to get [3] and +1 Shield, then [4] and [3] in Ancient Slingshot to inflict 4 Poison.
VS. Cawtomancer: Uses [4] in Acorn Shield to return a [3] and get +1 Shield, then uses [4] and [3] in Ancient Slingshot to inflict 4 Poison, then [2] for another +1 Shield.
Also recovers 10 hp from Shield?

Robot's Colour Charge is poisoned? (R-CD 4)
Knight's Bumpblade is poisoned? [CD 4]
Dragon's Antitoxins are poisoned? [CD 7]
Cawtomancer's Peck is poisoned? [CD 4]
The next 2 dice rolled by cawtomancer will be windy.
Robot gets a (BT) from illuminate.


Party Condition:
Robot Illusionist Knight Trainer (Fox) Cawtomancer

| CPU 5 |
| (RH) (YH) (BH)|
| (RT) (YT) |
Flip a coin to get coins from CPU
Bonus Coin: (BT)
[4] [2] [6] [2] [1] [3] [6] [5] [4], [W]
4 Poison? 4 Poison? 7 Poison? Layton's Hat, 3 Windy, 4 Poison?


Cartomancy








The Robot uses CPU to flip coins during a turn. If he goes over his CPU with the value of rolled dice, all equipment is poofed away until the end of the turn - but hitting CPU exactly causes a Jackpot! Then he can use one random ability.

Robot HP 18/28 Limit 9/9 CPU 5



The Illusionist is a powerful spellcaster who can call fourth all kinds of illusions in combat, using Mana and the emotions of the Brawler to manifest them.

Illusionist HP 20/28 Limit 0/9 Dice 3



The Knight's Equipment breaks from use, meaning the act of using it can be a tough decision. But that doesn't need to be a setback. All equipment can be reused until it breaks - no use limits! And she's followed by a supply convoy that will give her a free piece of equipment each battle, as well as reforge two pieces of broken equipment material into new equipment.
Knight HP 19/28 Limit 0/9 Dice 3



The Trainer is a dice who commands two powerful Dice Monsters (copyright NOT infringed). Each can only know four moves, but they can be swapped between during a turn and they share Dice and Limit with each other. If one's HP hits zero, the other is automatically switched in and the Fainted one can't use moves! On the bright side, if only one is Fainted at the end of the battle, they'll come back with 1 HP. Outside of battle, the Lead Dice Monster can be swapped (that's which one is sent into battle first).

Trainer Limit 2/9 Dice 3
Dragon HP: 7/9
Tyrant HP: 2/10
Fox HP: 6/9




The Cawtomancer is a feathery dice who has mastered the art of cartomancy, fighting with a deck of cards. While the Cawtomancer can only ever have one dice, every time it's used, it's rolled again. However, the number of cards drawn each turn are limited, so they and the deck must be managed carefully.

Cawtomancer HP 20/29 Limit 7/9 Draw 3






Summons



Convoy Bag
[1] -> Poleaxe (sorry, I goofed)
[2] + [3] -> Bumpblade -> 2 damage, get [3] + [4]
[3] + [4] -> Iron Bow (5 damage)
Feeling aimless, going under therapy to recover from trauma.
Put [W] into unPoison?ing Peck
Put [W] into Spinning Top
Put [W] into Caw -> [3]
Put [3] into Quoth -> [4]
Put [4] into Peck -> [4]
I play forum games and draw furries. I'm mostly active on Discord and Twitter.

Well, that's an inconvenient set of dice.

Put [2] in Whimsey, then Laby Shoot, put [5] in Poke It? and [3] in Go Away!, which will basically just heal me and do nothing else assuming I understand how it works correctly.
Want to see some of my cool swords? Well, too bad, right now you only get to see one of them, and it's my avatar. Might set up some kind of gallery/portfolio at some point, though.

Bonus Coin: (BT)

Coinflip (RH) | (RH), (RT), (YH), (YT), (BH) |

Structured Test with (RH), 1 damage (color changed to YELLOW).

Coinflip (YH) | (RH), (RT), (YH), (YT), (BH) |

Guesswork with (YH), the outcome is TAILS, + 5 Shield.

Coinflip (RT) | (RH), (RT), (YH), (YT), (BH) |

Use the Limit Break for + 2 Re-Equip? then Independent Variable with (BT) and get it back, 3 damage + 1 Freeze?.

Coinflip (YT) | (RH), (RT), (YH), (YT), (BH) |

Color Charge with (YT) and get it back, + 1 Dodge? then Structured Test with (YT), 1 damage (color changed to BLUE).
Structured Test with (BT), 1 damage (color changed to BLUE).
Structured Test with (RT), 1 damage (color changed to YELLOW).

Coinflip (T) | Bust! |

Total:
7 damage, + 1 Freeze? , + 1 Dodge?, + 5 Shield.
Lots of love, S1Z2 <3

Massive thanks to Giga for making the layout!
🎶 Battle Music: Swing Me Another 6🎵

Dryad

HP: 38/143

Dice: 3

Innate: Dryad resists poison

Condition:
Vs. Robot Vs. Illusonist Vs. Knight Vs. Trainer Vs. Cawtomancer
1 Shield? 2 Shield? 2 Shield? 2 Shield?



(its rly late so another fast update. so many of these ;-; aaahhhh)
The Knight does 8 damage and removes Poison from Bumpblade.
The Cawtomancer does 6 damage and removes poison.
The Brawler blinds, reduces, does 9 damage and 1 heal.
The Robot does 7 damage, + 1 Freeze?, + 5 Shield. Takes 2 damage from Poison.
The Trainer unpoisons antitoxins then uses it to cure Poison? then swaps Fox in.


The Dryad rolls [3], [4] and [5].
VS. Robot: Dice are Frozen to [2], [3], [4]. Uses [3] and [2] in Ancient Slingshot for 4 Poison?, then [2] in Acorn Shield for +1 Shield.
VS. Illusionist: Ancient Slingshot is Blinded? [3-4]+[4], Uses [3] and [4] in it for no poison, then gets +2 Shield?
VS. Knight: Uses [3] and [2] in Ancient Slingshot for 4 Poison?, then [5] in Acorn Shield twice for +2 Shield.
VS. Trainer: Ancient Slingshot is Posioned? Uses [5] to remove it, then [3] and [4] in it for 5 Poison?
VS. Cawtomancer: Uses [3] and [2] in Ancient Slingshot for 4 Poison?, then [5] in Acorn Shield twice for +2 Shield.
Also recovers 8 HP from Shield?

Robot's Independant Variable is poisoned? (R-CD 7)
Robot recovers 5 HP from Shield?
Knight's Disturbance is poisoned? [CD 7]
Fox's Psywave is poisoned? [CD 4]
Cawtomancer's SQUARK CAW is poisoned? [Stockpile 6 & 1]


Party Condition:
Robot Illusionist Knight Trainer (Fox) Cawtomancer

| CPU 5 |
| (RH) (YH) (BH)|
| (RT) (YT) |
Flip a coin to get coins from CPU
[3] [5] [5] [6] [4] [3] [2] [1] [6], +[5] [W]
7 Poison? 7 Poison? 4 Poison? Layton's Hat, 3 Windy, 7 Poison?


Cartomancy








The Robot uses CPU to flip coins during a turn. If he goes over his CPU with the value of rolled dice, all equipment is poofed away until the end of the turn - but hitting CPU exactly causes a Jackpot! Then he can use one random ability.

Robot HP 21/28 Limit 2/9 CPU 5



The Illusionist is a powerful spellcaster who can call fourth all kinds of illusions in combat, using Mana and the emotions of the Brawler to manifest them.

Illusionist HP 21/28 Limit 0/9 Dice 3



The Knight's Equipment breaks from use, meaning the act of using it can be a tough decision. But that doesn't need to be a setback. All equipment can be reused until it breaks - no use limits! And she's followed by a supply convoy that will give her a free piece of equipment each battle, as well as reforge two pieces of broken equipment material into new equipment.
Knight HP 19/28 Limit 0/9 Dice 3



The Trainer is a dice who commands two powerful Dice Monsters (copyright NOT infringed). Each can only know four moves, but they can be swapped between during a turn and they share Dice and Limit with each other. If one's HP hits zero, the other is automatically switched in and the Fainted one can't use moves! On the bright side, if only one is Fainted at the end of the battle, they'll come back with 1 HP. Outside of battle, the Lead Dice Monster can be swapped (that's which one is sent into battle first).

Trainer Limit 2/9 Dice 3
Dragon HP: 7/9
Tyrant HP: 2/10
Fox HP: 6/9




The Cawtomancer is a feathery dice who has mastered the art of cartomancy, fighting with a deck of cards. While the Cawtomancer can only ever have one dice, every time it's used, it's rolled again. However, the number of cards drawn each turn are limited, so they and the deck must be managed carefully.

Cawtomancer HP 20/29 Limit 7/9 Draw 3






Summons



Convoy Bag
[3] -> Bumpblade, 1 damage, get [4]
[4] + [4] -> Disturbance (remove poison)
[6] -> Polaxe
Feeling aimless, going under therapy to recover from trauma.
Laby Shoot, then [4] in Poke It?, [2] in Whimsey, and [4] in Go Away!
Want to see some of my cool swords? Well, too bad, right now you only get to see one of them, and it's my avatar. Might set up some kind of gallery/portfolio at some point, though.
6 to remove poison from Psy Wave, 2 in Psy Wave, switch to Dragon, 1 in Antitoxins, 5 in Sharp Leaf
Stockpile [W] and [W] to unPoison? SQUAWK CAW
Stockpile [W] into Corvid Mirage -> [2]
Stockpile [2] into Corvid Mirage -> [4]
Put [4] into Pancake Flipper, turning it into a [3]
Put [3] into Peck -> [5]

I wish I could actually gain 2 remaining Limit so I could get more cards for a turn but I'm playing too good right now, so despite me getting 3 W's each turn, I still end up with an L
I play forum games and draw furries. I'm mostly active on Discord and Twitter.


Coinflip (RT) | (RH), (RT), (YH), (YT), (BH) |

Structured Test with (RT), 1 damage (color changed to YELLOW).

Coinflip (RH) | (RH), (RT), (YH), (YT), (BH) |

Guesswork with (RH), the outcome is TAILS, + 5 Shield.

Coinflip (YT) | (RH), (RT), (YH), (YT), (BH) |

Independent Variable with (YT), 3 damage + 1 Shock?. (I think it's Shock? anyway)

Coinflip (T) | Bust! |

Total:
4 damage, + 1 Shock?, + 5 Shield.
Lots of love, S1Z2 <3

Massive thanks to Giga for making the layout!
🎶 Battle Music: Swing Me Another 6🎵

Dryad

HP: 23/143

Dice: 3

Innate: Dryad resists poison

Condition:
Vs. Robot Vs. Illusonist Vs. Knight Vs. Trainer Vs. Cawtomancer
2 Shield? 2 Shield? 2 Shield? 2 Shield?, 6 Psywave (1T)



In the interest of getting past update block, I am doing another accelerated update.
Knight does 1 damage and stockpiles [6] in Poleaxe.
Illusionist does 9 damage, blinds and gets reduce and heals 1 HP.
Trainer uses Psywave, does 5 damage and cures Robot's poison.
Cawtomancer does 3 damage and Confuse?
The Robot does 4 damage, 1 Shock? and 5 Shield?


The Dryad rolls [2], [2] and [2].
VS. Robot: Ancient Slingshot is Shocked? The dryad is very sad, and scarcely sees the point in doing anything. But she puts [2] and [2] in Acorn Shield anyways for +2 Shield.
VS. Illusionist: Ancient Slingshot is Blidned? (Slots changed to [ ]+[Max 4], which would help her but you're poison immune anyways lol). The dryad is still very sad, and still scarcely sees the point in doing anything. But she puts [2] and [2] in Acorn Shield anyways for +2 Shield.
VS. Knight: +2 Shield
VS. Trainer: +2 Shield
VS. Cawtomancer: She's extremely sad, and, in fact, confused. The effort of gaining shield costs more to her than not doing so, so she does not do so.
She recovers 7 HP from her shield.

Robot recovers 5 HP from Shield?
Knight's Poleaxe is poisoned? [CD 6]
Dragon's Sharp Leaf is poisoned? [CD 4]
Cawtomancer's SQUARK CAW is poisoned? [6]


Party Condition:
Robot Illusionist Knight Trainer (Dragon) Cawtomancer

| CPU 5 |
| (RH) (YH) |
| (RT) (YT) (BT)|
Flip a coin to get coins from CPU
Bonus Coin: +(BH)
[1] [6] [1] [1] [2] [6] [3] [1] [5] [W]
6 Poison? 3 Poison? Layton's Hat, 3 Windy, 6 Poison?


Cartomancy








The Robot uses CPU to flip coins during a turn. If he goes over his CPU with the value of rolled dice, all equipment is poofed away until the end of the turn - but hitting CPU exactly causes a Jackpot! Then he can use one random ability.

Robot HP 26/28 Limit 2/9 CPU 5



The Illusionist is a powerful spellcaster who can call fourth all kinds of illusions in combat, using Mana and the emotions of the Brawler to manifest them.

Illusionist HP 21/28 Limit 0/9 Dice 3



The Knight's Equipment breaks from use, meaning the act of using it can be a tough decision. But that doesn't need to be a setback. All equipment can be reused until it breaks - no use limits! And she's followed by a supply convoy that will give her a free piece of equipment each battle, as well as reforge two pieces of broken equipment material into new equipment.
Knight HP 19/28 Limit 0/9 Dice 3



The Trainer is a dice who commands two powerful Dice Monsters (copyright NOT infringed). Each can only know four moves, but they can be swapped between during a turn and they share Dice and Limit with each other. If one's HP hits zero, the other is automatically switched in and the Fainted one can't use moves! On the bright side, if only one is Fainted at the end of the battle, they'll come back with 1 HP. Outside of battle, the Lead Dice Monster can be swapped (that's which one is sent into battle first).

Trainer Limit 2/9 Dice 3
Dragon HP: 7/9
Tyrant HP: 2/10
Fox HP: 6/9




The Cawtomancer is a feathery dice who has mastered the art of cartomancy, fighting with a deck of cards. While the Cawtomancer can only ever have one dice, every time it's used, it's rolled again. However, the number of cards drawn each turn are limited, so they and the deck must be managed carefully.

Cawtomancer HP 20/29 Limit 7/9 Draw 3






Summons



Convoy Bag
Stare blankly at my dice for a moment, before just going Laby Shoot and then chucking the resulting [5] in Poke It?

Would've loved to see a set like that last game, but ah well.
Want to see some of my cool swords? Well, too bad, right now you only get to see one of them, and it's my avatar. Might set up some kind of gallery/portfolio at some point, though.
Stockpile a [W] into unPoison?ing Nisha's Thorn
Put [W] into Nisha's Thorn
Put [W] into Caw -> [4]
Put [4] into Peck -> [6]
I play forum games and draw furries. I'm mostly active on Discord and Twitter.

Well shit.

[6] + [1] -> Iron Bow
[2] -> Bronze Armor (CD:5)
Feeling aimless, going under therapy to recover from trauma.
Move before Falconpunch.

5 to remove poison from Sharp Leaf, 3 in Antitoxins (cures Falconpunch), switch to Fox, 1 in Psy Wave
🎶 Battle Music: Swing Me Another 6🎵

Dryad

HP: 0/143

Dice: 3

Innate: Dryad resists poison

Condition:
Vs. Robot Vs. Illusonist Vs. Knight Vs. Trainer Vs. Cawtomancer
2 Shield? 2 Shield? 2 Shield? 2 Shield?



Ok, real update this time =D

The Illusionist uses Laby Shoot for 3 damage, vanishing the [1]s and reducing [6] to [5], which goes in Poke It? for 5 damage.
The Cawtomancer reduces poison with [W], uses [W] in Nisha's Thorn to gain +1 Thorn?, [W] in Caw for 1 damage and Weaken?, healing 1 HP, then [4] in Peck for 4 damage and a 1 HP heal.
The Dragon uses [5] to reduce Sharp Leaf's poison to 0, then [3] in Antitoxins to cure the Knight's poison, then the Fox tags in and uses [1] in Psy Wave.
The Knight uses [6] and [1] to Count Down Iron Bow to 0, doing 5 damage, then [2] in Bronze Armour to count down to 5.
The Robot flips six coins and busts! The horrible turn I did on discord is now canon!


The Dryad rolls don't matter.
VS. Trainer: The Dryad takes 6 damage from Psy Wave, then 5 damage from Psy Wave. The Dryad is defeated.


You win! The party gets 2 XP and 5 Gold.

Level Up! Everyone gets +4 HP, +1 Limit, and fully heals. (The Trainer's Dice Monsters get +1 HP, and can distribute 1 bonus hitpoint as desired)

Additionally, you may choose your level-up rewards!

🎶 Music: Chipzel - What's in the Box? 🎵



Each of you can only choose ONE reward. So choose wisely =D
Dry Run - ( ) : Get 1 Survive?, until the end of the battle, get 1 Survive? whenever you Jackpot (once per battle) Smoke Test - (Red) : Inflict 1 Burn? for each Red coin, including this one
Illusia - Passive : Lose 1 HP at the start of each turn. If Limit is full, gain 2 Mana instead Unlimited Powah - [Stockpile 1 2 3 4 5 6] : For the rest of the game: Pay Mana costs with HP, gain Mana to HP, Laby Shoot becomes Troublemaker Duo and Limit Break becomes Great Villain Appearance. Destroy this
Ocean Seal - [6] : Promote to Pirate, convert all equipment to use Coins Knight Crest - [Stockpile 5 Evens] : Promote to Paladin Orion's Bolt - [CD 30] : Promote to Sniper Master Seal - [ ]=[ ]=[ ]=[ ] : Promote to Great Knight
Upgrade a Move Upgrade Switch Dice Monster to reroll all dice on switch {Focused Move} (Dragon) Toxic Fang - [Max 3] : Do 1 damage, inflict [ ] Poison? | (Tyrant) Embers - [Min 4] : Do [ ] damage, inflict 1 Burn? | (Fox) Stare - [Stockpile 3 Odds] : Inflict a Jinx that applies 1 Weaken? every turn
Upgrade a Card Delete a Card


Trainer also gets "Luma Weapon - [Stockpile 2 Matching Parity] : Randomly inflict 2 of Burn, Poison or a Jinx for 4 damage in 3 turns. (Upgrades on level-up, Can be upgraded any number of times)" as a reward for puzzling. You gotta pick a Temtem to give it to tho.




Oh, and if you don't have enough choices already, then maybe you'd also like to check out the shop, yeah?

🎶 Shop Music: Chipzel - Prize Money 🎵

Yolanda
"Hey again! See you have the new contestant with you! So, about them. I'm stocking extra services just to help them, but it seems they're not allowed to buy the equipment you usually all share either. Sorry, those are the rules now I guess!"

Shared Options (Cawtomancer Exempt) - 2 Gold Each
Bump - [ ] : Dice Value +1 Nudge - [ ] : Dice Value -1 Spatula - [ ] : Flip Dice Upside Down
Individual Options - 2 Gold Each
Robot Redshift - (Y/B) : Cycle a coin towards Red, 50% chance to get 1 Shield (3 uses this turn) Blueshift - (R/Y) : Cycle a coin towards Blue, 50% chance to do 1 damage (3 uses this turn)
Illusionist This Will Sting - [5] : Get 1 Thorn?, do 1 damage 3 times Broom Broom - [Stockpile 1 2 3] : Do 3 damage for the next 3 turns (this is a Jinx effect)
Knight Lance Aspect + Tactics Aspect Bow Aspect + Shield Aspect
Trainer Upgrade a Move (Dice Monster Upgrade) Pillow : At the end of the turn, recover 1 HP for each unused dice
Cawtomancer's Options
*Bird Noises* - [Evem] : Gain Parry? [ ] and Parry? equal to enemy Weaken? Dream Eater - [Odd] : Drain 1 HP, do 1 damage per Thorn Duplicate a Card - 3 Gold
Remove a Card - 1 Gold Remove a Card - 2 Gold Remove a Card - 3 Gold




🎶 Floor Music: Chipzel - The Grotto 🎵

Party Level: 3 / Party XP: 0 (Next Level at 7 XP) / Party Gold: 15







The Robot uses CPU to flip coins during a turn. If he goes over his CPU with the value of rolled dice, all equipment is poofed away until the end of the turn - but hitting CPU exactly causes a Jackpot! Then he can use one random ability.

Robot HP 32/32 Limit 2/10 CPU 5



The Illusionist is a powerful spellcaster who can call fourth all kinds of illusions in combat, using Mana and the emotions of the Brawler to manifest them.

Illusionist HP 32/32 Limit 0/10 Dice 3



The Knight's Equipment breaks from use, meaning the act of using it can be a tough decision. But that doesn't need to be a setback. All equipment can be reused until it breaks - no use limits! And she's followed by a supply convoy that will give her a free piece of equipment each battle, as well as reforge two pieces of broken equipment material into new equipment.
Knight HP 32/32 Limit 0/10 Dice 3



The Trainer is a dice who commands two powerful Dice Monsters (copyright NOT infringed). Each can only know four moves, but they can be swapped between during a turn and they share Dice and Limit with each other. If one's HP hits zero, the other is automatically switched in and the Fainted one can't use moves! On the bright side, if only one is Fainted at the end of the battle, they'll come back with 1 HP. Outside of battle, the Lead Dice Monster can be swapped (that's which one is sent into battle first).

Trainer Limit 2/10 Dice 3
Dragon HP: 10/10
Tyrant HP: 11/11
Fox HP: 10/10




The Cawtomancer is a feathery dice who has mastered the art of cartomancy, fighting with a deck of cards. While the Cawtomancer can only ever have one dice, every time it's used, it's rolled again. However, the number of cards drawn each turn are limited, so they and the deck must be managed carefully.

Cawtomancer HP 32/32 Limit 7/10 Draw 3






Summons



Convoy Bag
Upgrade Layton's Hat, duplicate SQUAWK CAW.
I play forum games and draw furries. I'm mostly active on Discord and Twitter.

I'll take the Knight Crest and equip it over Disturbance. Then buy the Lance + Tactics Aspects.
Feeling aimless, going under therapy to recover from trauma.
Pick Stare to give to Fox, also give Luma Weapon to Fox, ALSO buy Spatula for Fox and buy an upgrade for Stare.

Give HP to Fox Dragon.