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Dicey Dungeons - Forum Fangame Edition (One Slot Open)

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Let's pay the Sneezy the Porcupine a visit.
I play forum games and draw furries. I'm mostly active on Discord and Twitter.

Try and see if I have any masks as we head upward, just to be safe.
Want to see some of my cool swords? Well, too bad, right now you only get to see one of them, and it's my avatar. Might set up some kind of gallery/portfolio at some point, though.
That porcupine could use some help with its cold... Don't worry, I'LL BE GENTLE!
Unfortunately, I'm not very active on the site anymore like I was before; I'm mainly on Discord now. Thanks for understanding.
🎶 Battle Music: Chipzel - Beginner's Luck 🎵


Vs Thief Jr Vs. Dragon Vs. Mage Vs. Brawler Vs. Cleric Vs. Robot
No Status No Status No Status No Status No Status No Status



Sneezy:
"I found some antihistamines I wasn't also allergic to for my dungeon allergy... But the stress of battling makes me need to.... ACHOO!
Maybe we can make this a quick one?"
Thief Jr Dragon Mage Brawler Cleric Robot
[2], [6], [1], [1B] [1], [2], [2] [5], [3], [5] [2], [4], [6] [1], [2], [3], [4] CPU 11
1 Burn No Stautus No Stautus 1 Mana No Stautus No Stautus



Thief Jr. is strong to fire but vulnerable to weaken, and gets an extra burning 1 at the start of each turn.
Thief Jr.'s Equipment




Dragon is weak to ice, but all 6s rolled become Whirlwind dice, meaning they automatically conform to any slot you want!
Dragon's Equipment




The Mage gets extra equipment from chests and stuff. Equipment can break if durability reaches 0 but can be used any number of times in a turn.
Mage's Equipment




The Brawler has no innate abilities.
Brawler's Equipment




The Cleric cheats out dice instead of rolling and can save one dice between turns using Foresight.
Cleric's Equipment





The Robot can roll any number of dice, but equipment is disabled if he goes over his CPU. If he hits his CPU exactly, he gets to use a Jackpot ability.
Robot's Equipment

Nudge a 2 down to 1. Put 1 and 1 in Double Team and 2 in Whirlwind.
Put my 5s into Tactical Bolt, and my 3 into my Wind Tome.
Unfortunately, I'm not very active on the site anymore like I was before; I'm mainly on Discord now. Thanks for understanding.
Glare at my purely-even rolls, then Kick with the 2 and Kapow Punch with 6.
Want to see some of my cool swords? Well, too bad, right now you only get to see one of them, and it's my avatar. Might set up some kind of gallery/portfolio at some point, though.
Roll twice -> Get 6 and 4 (CPU: 10) -> Put 4 in Plasma Blaster -> Roll -> Get 5 (Error!) -> Put 6 in Buster Sword -> End of my turn.

Look amazed at how the Cleric has 1, 2, 3 and 4 in an order.
Hm. That could be threatening.

Bump my 2 and 4. Put two 3s into Warhammer, my 5 into Healing Word, and my 1 into Judge. Also, limit break a 6 and Foresight it.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
Oh hey, my name became canon. Neat. Anyway, put the 2 on Ember, then put the 1 Burning on Pyro Ball. Put the remaining 1's (which includes the returned one from Ember) on Rabbit's Foot, then put two of the returned 1's into Double Kick and the remaining 1's in Dagger.

Shame I can't use the 6 but what can you do.
I play forum games and draw furries. I'm mostly active on Discord and Twitter.

🎶 Battle Music: Chipzel - Beginner's Luck 🎵


Vs Thief Jr Vs. Dragon Vs. Mage Vs. Brawler Vs. Cleric Vs. Robot
No Status No Status No Status No Status No Status No Status



I'm gonna skip typing out the full list of actions so I can update a bit faster this time.

The Dragon deals 2 damage and gains +1 Dodge.
The Mage deals 8 damage and 6!(critical) damage.
The Brawler does 2 damage and 7 damage, losing 1 mana.
The Robot does 4 damage and 6 damage.
The Cleric does 6 damage, 1 shock, and 2 healing across the board. Limit break is spent, [6] is saved til next turn.
Thief Jr. does 1 damage/burn, 1 damage/burn, 4 damage and 2 damage. He loses 1 HP.

Sneezy rolles [3], [2] and [5].
Sneezy finishes the countdown for two Spikes against everyone, dealing 6 damage total, except against the dragon, who dodges one and takes 3 damage.


Thief Jr Dragon Mage Brawler Cleric Robot
[4], [6], [2], [1B] [3], [4], [4] [2], [5], [3] [2], [4], [6] [1], [2], [3], [4], +[6] CPU 11
1 Burn No Stautus No Stautus 1 Mana No Stautus No Stautus



Thief Jr. is strong to fire but vulnerable to weaken, and gets an extra burning 1 at the start of each turn.
Thief Jr.'s Equipment




Dragon is weak to ice, but all 6s rolled become Whirlwind dice, meaning they automatically conform to any slot you want!
Dragon's Equipment




The Mage gets extra equipment from chests and stuff. Equipment can break if durability reaches 0 but can be used any number of times in a turn.
Mage's Equipment




The Brawler has no innate abilities.
Brawler's Equipment




The Cleric cheats out dice instead of rolling and can save one dice between turns using Foresight.
Cleric's Equipment





The Robot can roll any number of dice, but equipment is disabled if he goes over his CPU. If he hits his CPU exactly, he gets to use a Jackpot ability.
Robot's Equipment

Limit Break -> Get 5 and 6 ->

From the following Jackpots:

Barricade (Shield +3)
Jackhammer (Shock 3 equipment)
Lucky Shot (Do 5 damage)

I pick Jackhammer -> Put 5 in Plasma Blaster -> Put 6 in Buster Sword -> End of my turn.
5 + 3 in Tactical Bolt.

Also you forgot to keep track of the durability again.
Unfortunately, I'm not very active on the site anymore like I was before; I'm mainly on Discord now. Thanks for understanding.
Nudge a 4 down to 3. Put 3 and 3 in Double Team and 4 in Gust.
Use 4 with Ember, then put the two 2's into Double Kick. Put the 1 Burning in Dagger. This is like the third time a 6 ends up being left unused hhhhhhhhhhhhhhhhhhh.
I play forum games and draw furries. I'm mostly active on Discord and Twitter.

Repeat literally the exact same thing I did last turn because I literally cannot do anything else with the rolls I have. 'Cause screw me I guess.
Want to see some of my cool swords? Well, too bad, right now you only get to see one of them, and it's my avatar. Might set up some kind of gallery/portfolio at some point, though.
My 6 goes in Judge. Bump my 2 and 4, put two 3s in Warhammer, my 5 in Healing Word, and my remaining 1 in Magic Dagger.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
🎶 Battle Music: Chipzel - Beginner's Luck 🎵


Vs Thief Jr Vs. Dragon Vs. Mage Vs. Brawler Vs. Cleric Vs. Robot
No Status No Status No Status No Status No Status No Status



The Robot rolls [5] and [6], hitting the Jackpot. He uses Jackhammer, inflicting 3 Shock, then uses [5] with Plasma Blaster for 5 damage and [6] with Buster Sword for 6 damage.
The Mage uses [3] and [5] in Tactical Bolt for 8 damage.
The Dragon uses [4] with Nudge to set it to [3], uses [3] and [3] in Double Team for +1 Dodge and [4] in Gust for 4 damage.
Thief Jr. uses 4 with Ember for 1 damage/burn, returning a [2], uses that [2] and another [2] in double kick for 8 damage, then puts the burning [1] in Dagger, taking 1 damage.
The Brawler Kicks with [2] for 2 damage, returning the dice, then Kapow Punches with [6] for 7 damage, paying a Mana.
The Cleric Judges with [6], inflicting 1 Lock. He Bumps [2]>[3] and [4]>[5], then uses Warhammer with [3] and [3] for 6 damage and +1 Shock, [5] with Healing Word to restore 2 HP to everyone, and [1] in Magic Dagger for 2 damage.

Sneezy rolles [3], [5] and [1].
Vs Thief Jr: Decides not to use the burning 3, puts [5] and [1] in Spike for 3 damage.
Vs The Dragon: Puts [5] and [1] in Spike, which The Dragon evades. Puts [3] in another Spike (CD=3)
Vs The Mage: Puts [5] and [1] in Spike for 3 damage. Puts [3] in another Spike (CD=3)
Vs The Brawler: Puts [5] and [1] in Spike for 3 damage. Puts [3] in another Spike (CD=3)
Vs The Cleric: [3] is Locked. One Spike is shocked. Puts [5] and [1] in a different Spike for 3 damage.
Vs The Robot: Three Spikes are shocked! Puts [5] and [1] into the unshocked Spike for 3 damage, ends turn.

Thief Jr Dragon Mage Brawler Cleric Robot
[6], [6], [6], [1B] [4], [3], [5] [4], [5], [3] [2], [1], [4] [1], [2], [3], [4] CPU 11
1 Burn No Stautus No Stautus 1 Mana No Stautus No Stautus



Thief Jr. is strong to fire but vulnerable to weaken, and gets an extra burning 1 at the start of each turn.
Thief Jr.'s Equipment




Dragon is weak to ice, but all 6s rolled become Whirlwind dice, meaning they automatically conform to any slot you want!
Dragon's Equipment




The Mage gets extra equipment from chests and stuff. Equipment can break if durability reaches 0 but can be used any number of times in a turn.
Mage's Equipment




The Brawler has no innate abilities.
Brawler's Equipment




The Cleric cheats out dice instead of rolling and can save one dice between turns using Foresight.
Cleric's Equipment





The Robot can roll any number of dice, but equipment is disabled if he goes over his CPU. If he hits his CPU exactly, he gets to use a Jackpot ability.
Robot's Equipment

Bump my 4 and put the resulting 5 in Healing Word, bump my 2 and put two 3s in Warhammer, and put the 1 in Magic Dagger.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
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