Banner
Views: 1,004,352,772
Time:
9 users online:  Alex, ASMagician Maks, autisticsceptile1993, Hayashi Neru, MrFinnister, Romano338, smoulder, Souldbminer, VinylHeart - Guests: 79 - Bots: 141 Users: 54,877 (2,024 active)
Latest: Felsmann
Tip: Use palettes that aren't difficult to look at. Clashing, overly-bright, or overly-dim colours may make your level difficult to play.
Not logged in.
vertical eerie by EternityLarva
Forum Index - Valley of Bowser - Moderation Questions - Sprites - vertical eerie by EternityLarva
Pages: « 1 » Link
File Name: vertical eerie
Submitted: by EternityLarva
Authors: EternityLarva
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: this sprite is eerie that is vertical movement.
You can set the size, speed and amplitude.

request from skyekun.
Screenshots:
Tested With:
- Lunar Magic 3.21;
- ZMZ 1.08;
- SA-1 1.32;
- PIXI 1.32.


While the sprite does work well for the most part... there is a glitch regarding the player <-> sprite interaction that prevents the acceptance of this sprite. Mainly when the player gets a star... you see, when the player interacts with the sprite while being invincible... after it is killed, it behaves somewhat similarly to the vanilla Torpedo Ted, i.e., the player can still bop the sprite afterwards. A small glitch, but it should be fixed so this can be accepted.
Pages: « 1 » Link
Forum Index - Valley of Bowser - Moderation Questions - Sprites - vertical eerie by EternityLarva

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2022 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks