Super Mario World A Super Mario Adventure 3 First Demo by Kaiden Thelens
Oh neat, the title screen is playable!
Though there are some issues with it, like Mario being clouds and this piranha plant being in the air.
I know that this is unfinished, but I just love how it's presented.
Let's begin our first level!
A Adventure Awaits!:
Should be An Adventure Awaits.
I love the first level, it looks amazing, the music is fitting and the atmosphere is stellar.
The subarea could use a bit of work, mostly with a bit more enemies.
Deforestation.:
Amazing second level, but the song is too gosh darn loud compered to the previous level.
I think that the level could use a bit of cut down trees, since there are saws and the level is called deforestation.
The subarea, like in the previous level, could use a bit more enemies.
Into the Depths.:
The above ground section, again, could use some more enemies and a bit of decor.
Oh hey! I recognize both this song and this tileset. The song is my old Sky High Zone port and the tileset is
Lush Mountain, which was ripped by ModernKiwi.
You can wedge yourself into this block and die.
These leaves are cool but sometimes you get glitched GFX like this.
The second part of the level could use some polishing, mainly with a bit more challenge and enemies, maybe a few coins.
Mountaineering.:
Another great level! I love the vertical aspect of the level, really well done.
The ending section could use more enemies, as it feels kinda empty now.
Also found this small cutoff in the ending section.
Yoki's Skys.:
Should be Yoki's Skies.
Oh,
brickblocks port of Giddy Sky, nice choice of music.
There should be an incentive to stay on the platforms, like coins or powerups.
Could also use more enemies, maybe even custom ones.
The second section feels kinda empty, you just jump on platforms and wait for the next one to show up.
Not boring per se but a bit dull.
The secret exit is a bit weird.
First off, it's all flat, with no enemies or coins.
Second off, when you touch the SMB3 Goal, the game freezes for a bit then the underwater theme plays, which shouldn't happen.
Yellow Switch!:
The Castle entrance appears for some reason.
This cement blocks has a blue outline.
The HDMA disappears when you hit the switch.
Level itself is kinda short, it has a fun challenge to overcome the thwomp, but that's about it.
It can use a bit of extending.
Wooden Castle.:
Woah, this is really interesting.
First off, it starts like a regular castle but then you enter a painting!
Really cool concept, though, the regular castle part is a bit empty near the end.
The wooden castle itself is not that interesting, it has barely any ground dwelling enemies, and most are stationary (bowser statues).
It can use some koopas and maybe a few dry bones.
Oh boy, this was a really fun world, feels good to play Super Mario Adventure again.
Hold it, before we move on, we hear my first port, mainly, the
Mario is Missing! (NES) - New York USA port. (oh boy, it can use some work.)
Anyway, let's move on.
Welcome to the City:
Really neat looking level! Though itself, it's not that interesting to play.
Fairly low amount of enemies and it looks more like a village than a city.
Downtown Rexville.:
It's what it says on the tin.
Yup, a Rex town level. Pretty cool, though it can use some more rexes.
The secret area is kinda weird, you gave me a baby Yoshi but no way to get him to regular Yoshi.
The Area has a fairly low amount of enemies. Could use some more.
Rooftop Parkour.:
The ropes and platforms move a bit weirdly on the downwards going slopes.
I like the level, it's fairly difficult and straightforward.
Though the background doesn't really fit your general style of the hack.
Segment Sewer Zone.:
Fairly solid sewer level, like other levels, it needs some more enemies.
College Park.:
A lengthy level, with quite a few enemies.
This one is really solid, i liked the autoscroll at the beginning and the rain effect near the end.
Would be cool if the castle was set during a thunderstorm, but that's just a suggestion.
Well, that's the end of the demo!
Let's get onto the conclusion, overall opinion, overview, whatever I decide to call this segment.
Conclusion:
Overall, the hack is amazing, but It has 1 crucial flaws.
Compered to the last hack, this one has less enemies, making it easier.
Not sure if that was your goal, but if you plan to keep the consistency between hacks, I suggest you increase the difficulty of this one.
Didn't find many glitches or softlocks, mainly just flaws in design and a cutoff.
Can't wait for the next demo!
Lots of love, S1Z2
