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Super Mario World: A Super Mario Adventure 3

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What is up my fellow gamers, I've started working on a new hack because I've been bored these past few weeks.

Super Mario World: A Super Mario Adventure 3!



I know it's a bit soon to announce 3rd game but I've got nothing else to do right now.

As of this demo, this hack has 14 exits, final fully playable level is "College Park" in World 2.

Some known issues:

1. Rain breaks when Mario dies.


2. Small broken line of pixels in levels with this dark coding.


Please make sure to tell me about any glitches, softlocks, crashes, or maybe even some criticism, I don't mind. I wanna make sure this 3rd and final game is the best it can be!

Download the patch here!

Have fun! Don't die! #smw{:peace:}
On the run.
Super Mario World A Super Mario Adventure 3 First Demo by Kaiden Thelens

Oh neat, the title screen is playable!
Though there are some issues with it, like Mario being clouds and this piranha plant being in the air.



I know that this is unfinished, but I just love how it's presented.



Let's begin our first level!

A Adventure Awaits!:

Should be An Adventure Awaits.
I love the first level, it looks amazing, the music is fitting and the atmosphere is stellar.
The subarea could use a bit of work, mostly with a bit more enemies.

Deforestation.:

Amazing second level, but the song is too gosh darn loud compered to the previous level.
I think that the level could use a bit of cut down trees, since there are saws and the level is called deforestation.
The subarea, like in the previous level, could use a bit more enemies.

Into the Depths.:

The above ground section, again, could use some more enemies and a bit of decor.
Oh hey! I recognize both this song and this tileset. The song is my old Sky High Zone port and the tileset is Lush Mountain, which was ripped by ModernKiwi.
You can wedge yourself into this block and die.



These leaves are cool but sometimes you get glitched GFX like this.



The second part of the level could use some polishing, mainly with a bit more challenge and enemies, maybe a few coins.

Mountaineering.:

Another great level! I love the vertical aspect of the level, really well done.
The ending section could use more enemies, as it feels kinda empty now.
Also found this small cutoff in the ending section.



Yoki's Skys.:

Should be Yoki's Skies.
Oh, brickblocks port of Giddy Sky, nice choice of music.
There should be an incentive to stay on the platforms, like coins or powerups.
Could also use more enemies, maybe even custom ones.
The second section feels kinda empty, you just jump on platforms and wait for the next one to show up.
Not boring per se but a bit dull.
The secret exit is a bit weird.
First off, it's all flat, with no enemies or coins.
Second off, when you touch the SMB3 Goal, the game freezes for a bit then the underwater theme plays, which shouldn't happen.

Yellow Switch!:

The Castle entrance appears for some reason.
This cement blocks has a blue outline.



The HDMA disappears when you hit the switch.



Level itself is kinda short, it has a fun challenge to overcome the thwomp, but that's about it.
It can use a bit of extending.

Wooden Castle.:

Woah, this is really interesting.
First off, it starts like a regular castle but then you enter a painting!
Really cool concept, though, the regular castle part is a bit empty near the end.
The wooden castle itself is not that interesting, it has barely any ground dwelling enemies, and most are stationary (bowser statues).
It can use some koopas and maybe a few dry bones.

Oh boy, this was a really fun world, feels good to play Super Mario Adventure again.

Hold it, before we move on, we hear my first port, mainly, the Mario is Missing! (NES) - New York USA port. (oh boy, it can use some work.)
Anyway, let's move on.

Welcome to the City:

Really neat looking level! Though itself, it's not that interesting to play.
Fairly low amount of enemies and it looks more like a village than a city.

Downtown Rexville.:

It's what it says on the tin.
Yup, a Rex town level. Pretty cool, though it can use some more rexes.
The secret area is kinda weird, you gave me a baby Yoshi but no way to get him to regular Yoshi.
The Area has a fairly low amount of enemies. Could use some more.

Rooftop Parkour.:

The ropes and platforms move a bit weirdly on the downwards going slopes.
I like the level, it's fairly difficult and straightforward.
Though the background doesn't really fit your general style of the hack.

Segment Sewer Zone.:

Fairly solid sewer level, like other levels, it needs some more enemies.

College Park.:

A lengthy level, with quite a few enemies.
This one is really solid, i liked the autoscroll at the beginning and the rain effect near the end.
Would be cool if the castle was set during a thunderstorm, but that's just a suggestion.

Well, that's the end of the demo!
Let's get onto the conclusion, overall opinion, overview, whatever I decide to call this segment.

Conclusion:

Overall, the hack is amazing, but It has 1 crucial flaws.
Compered to the last hack, this one has less enemies, making it easier.
Not sure if that was your goal, but if you plan to keep the consistency between hacks, I suggest you increase the difficulty of this one.
Didn't find many glitches or softlocks, mainly just flaws in design and a cutoff.

Can't wait for the next demo! #smrpg{y}

Lots of love, S1Z2 #w{<3}
Thanks for your testing, pal! #smw{:TUP:}

I will considering making again is it harder. And I'd loved to add some lightning effects, but I don't think this one works with minimum status bar, and I really don't know of any others.

I'm planning to switch to this status bar, been having some problems with Mario little 8x8 hand things not showing up properly though. So if someone could help me with this that would be ideal.



Anyways, thanks again! Cya in about a week or two when World 3 is done! #smw{:peace:}
On the run.
! Progress Update !

I don't have much new to show in levels, so fell like I should update on what I have been working on.

I've decided to focus on fixing existing issues and World Maps before working on new things. I don't wanna miss anything like last time.

So here's a list of improvements you should expect to see in the next.

- Added story.
- Fixed rain drops bugging out when player dies.
- Fixed the line of dead pixels in the dark coding doors.
- Fixed some spelling errors.
- Fixed weird wind and getting stuck in blocks in 'Into the Depths.'
- Added enemies and fixed cutoff in 'Mountaineering' (ending section)
- Fixed HDMA disappearing in the Yellow Switch, also made it a bit longer.
- Finished World 2's castle
- Made 'Yoki's Skies' less dull.
- Status Bar is now on the bottom screen.
- Added offscreen indictor for when you are above the screen.
- Finished all the World maps.
- Made the game over all harder.
- Changed the name of 'Segment Sewer Zone.' to 'Segment1Sewer2.'
- Started work on World 3. (Level 2 is about to be done.)

And some smaller things I probably forgot to mention.

New demo should be out sometime soon, I hope. #smw{¬_¬}
On the run.
Hi Kaiden

I'm currently playing thru the 1st one right now. If the sequel and this one is anything like the 1st one, I'm very excited to play them.

Keep up the great work!
What is up, my Super Mario World gamers. #smw{:TUP:}

I'm back with demo 2 for Super Mario World: A Super Mario Adventure 3! If you don't care about all the changes and just wanna play the game, download it here.

Exits: 22
Final Level of this demo: Plumber's Pendulum.

Changes/Updates.

-Added all of World 3.
-Added Birds
-Changed many things in 'Mountaineering'.
-Added a new song to the end of 'College Park'.
-Small changes to Mario Sprites.
-Fixed SMB3 goal playing water theme.
-Added Yoshi coins to some levels.
-Changed many things in the city levels.
-Fixed small a Wooden Spike being off place in 'Wooden Castle.'

And many more things.
(Also if you wanna we all the world maps, you hit UP on the 'End of Demo' level.)

I hope you Enjoy! And sorry for the bit of a wait.

Have fun! Don't die! #smw{B)}
On the run.
Super Mario World: A Super Mario Adventure 3 Second Demo by Kaiden Thelens







Well, that's it for the second demo!
You did an amazing job Kaiden, I really like how it's coming together so far.
Keep up the good work! #smrpg{y}
Thanks for your testing, again, pal! #smw{:TUP:}

I wish I could do more to fix some of the slowdown, but I don't really know how.

'Doilus Stage! #1' IS finished. But how the secondary entrance must have vanished or something. Also I kinda like castle entrance and blue outlines in the Yellow Switch. I'm planning on keeping them, same with the single gray pixel on Mario's mustache. And the fog becoming 50 shades of gray, I can't really do much about that without removing the the fog, which would not be epic.

Next demo with be out soon! Featuring World 4 (Sky World), airships and Yoshi's!

Cya soon gamers. (Oh and nice new layout Segment.)
On the run.
Heya KaidenThelens well I just want to say I really like the project you are currently working on, and I think I'm gonna beta test it soon.
Who is your favourite player?

"Cristo Ronaldo, Suey!" - iShowSpeed



P.S. 10 years of using SMWCentral... I think that's not enough.
What's up my fellow ROM hackers #smrpg{y}

New demo, news things. Download here.

31 exits. Last level of this demo is 'Doomsday Airship'.

Lets getting listing.

-World 4
-New tittle screen level, which doubles as a new level for World 1.
-Cleaned up the overworld maps.
-Mario's overworld map sprites now use Main Mario's palette. Which means if Mario has fire power, Overworld Mario will be affected.
-Fixied speal eorres in cuntsens.
-Palette edits in World 3.
-Palette edits to Mario.
-Big upgrades to the opening cutscenes.
-Fixed a glitch where kicking a shell into a Yoshi Luigi coins would crash the game, sadly this means Shells can't collect coins anymore.
-Fix berry's becoming Donuts.
-FastROM.

And some over things.

Have fun, don't die! #smw{;)}

Edit: World 4's painting is using a glitched version of World 2's painting. This is just a place holder, Because I don't feel like making one right now.
On the run.
Looks like I started getting what's wrong with the rom you sent me, as I started playing, the game instantly crashes before I see the message box. Weird, isn't it?

I think I should wait for next rom and then test it.
Who is your favourite player?

"Cristo Ronaldo, Suey!" - iShowSpeed



P.S. 10 years of using SMWCentral... I think that's not enough.
Are you sure? It's working fine for me. Maybe it's the emulator you're using, I've been using SNES9x.

I guess where just going to haft to wait and see if Segment have the same issue.
On the run.
I'm trying to test it using ZMZ emulator, and well, it works, because there were some ZSNES issues, I often use ZSNES.

So that means I'm not going to wait for next rom, I will start beta testing using ZMZ, because it's more accurate that ZSNES.
Who is your favourite player?

"Cristo Ronaldo, Suey!" - iShowSpeed



P.S. 10 years of using SMWCentral... I think that's not enough.
Not finished with the testing just yet, I'm just letting you know that the hack is GUARRANTEED to work on Snes9x.

I'll also suggest for you ForthRight, to fully switch to ZMZ, since most modern hacks/resources AREN'T compatible with ZSNES and can cause issues such as a crashing rom.

Edit: Finished the testing, here are the results.

Super Mario World A Super Mario Adventure 3 Third Demo by Kaiden Thelens







Anyway, good luck with fixing these issues, as well as working on World 5.
Thanks for your testing, again, again, Segment.

I'm not really sure how to fix deep voice Yossy, it's kinda like the high-pitched jump sound when up sometimes wall jump. it's more than annoyance than anything.

Also I'm not really sure HOW to use color math. All I really know how to do is making gradients, darkness, and wave effects.

This demo was kinda rushed, because I'm handing out for vacation for a few days tomorrow, and I'll have little time to work on this, this is why the last two levels are kind of bland. So sorry about that.

I'll be back soon! Cya in a bit! #smrpg{y}
On the run.
What is up my Mario World gamers, I'm back with a new demo. Got this one out fast. It's the cave update, 1.17!

This demo has 38 exits. Last level is 'Underground Keep'

Download button.

New things are in this demo, let's list them.

-World 5
-Added more overworld decorations, like animated balloons and fish.
-Palette changes, like differently colored Goomba shoes.
-Yoshi changes. He can now eat Boos and Erie's.
-Addition of birds in Worlds 2 and 3.
-Changed story.
-Less Lag in Bubble Blast, aka removal of sprite buoyancy.
-Luigi.
-Changes to Casino Skies and Doomsdays Ship to make them less bland.
-Many slight improvements.
-Add painting graphics for World 4.
-Boom Boom added to World 1

And lots of other things. Have fun! Don't die! #w{=D}

World 6 information:

World 6 is going to be a Grass Land-ish World, it doesn't really have a theme. It will be one of the longer worlds, and have 2 secret exits. Also Yellow Yoshi.

Edit: Beaver Dam is still called, well Beaver Dam, forgot to change the name lol.

Edit 2: This demo was built off of demo 2, to fix a bug with game crashing at the start of the game, which was in demo 3. If you find any inconsistencies between this and demo 3, let me know!
On the run.
I'll give it a go! I'm not the best at testing, but I do usually like things!
Super Mario World A Super Mario Adventure 3 Fourth Demo by Kaiden Thelens








Well, that was the fourth demo done!
I really liked World 5, it has some really nice moments, especially the first few levels.
OH GOD, I'M DIZZY!
I feel like was rushed, since it was relatively unfocused and had a softlock.

Anyway, I'm excited to see the fifth demo!
Keep it up!
Thanks for your testing, again, again, again, Segment.

I fixed many of these things, so these when world 6 comes out. But things like weird Yossy voices I'm not planning on fixing because I have no idea how to.

Also, I can't really make the Green Switch spit on green blocks, because that would mess up Mario's shoes. So I'm just going to make the blocks it spits out blue, as a 'close enough'.

New demo will be out soon, cya!
On the run.
! Progress Update !

Been a bit since the last one 'eh? I'm going to try and do one of these every Monday if I've got anything good to talk about.

I've had a lot of fun making World 6. If World 4 didn't exist, this one would be my favorite.

World 6 is a Grassland themed World, but doesn't always stick to its theme. I'm not going to spoil anything, but this World does have some strange levels!

This World has a total of 10 exits. Making it the longest World so far. And 7 of these exits have been finished.

There's also been many changes outside of World 6, like fixes to things like the Grey Fog and or Bubble Blast being laggy. And some small Level Design cages like the addition of flying Power-Ups the player out!

Some other things to mention are:

-Koopa shells no longer crash the game when kicked into a Luigi Coin.
-improvements to Main Map. (Which is call Self-made Island by the way.)
-Addition of HMDA gradient to levels that lacked.
-Revamped the World 8 map. (Addition of pirated graphics.)

If everything goes good, World 6 should be out in no time! Cya soon!
On the run.
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