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Super Mario World: A Super Mario Adventure 3

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Hello guys, and welcome to my Minecraft Let's Play. Today we will be showing off the newest demo for Super Mario Adventure 3!

Exits: 48. Last level: 'What do I name this'.

New thing come with this update. Let's talk about them! If you don't care, download the patch here.

-World 6
-Fixed Chucks, there blue now.
-Added flying Power-ups to some levels.
-Many small level edits.
-Koopa shells no longer crash the game when kicked into a Luigi Coin.
-Improved Overworld.
-You need to press Select to save the game on the Overworld. Have fun looking around the map!
-Addition of HMDA gradient to levels that lacked.
-Fixed Red Goombas.
-Add Luigi coins to levels that were missing some.

And many over things.

Notable issues.
-You can still kill Dolphins with shells and goombas. This is probably why Yoshi can't eat them in the US Version.
-In levels with foreground wave effects, you see a glitchy mess takes up half the screen when loading into the room. Have no Idea on how to fix this.

Things that you would think would be bugs, but are not.
-You can Boos with Shell, turn blocks, and goombas.
-World 6's painting is a garbled mess, there's a reason to this. Due to gems being scattered and not at there resting place, the game is starting to take effect. This can also be seen in the World's Ghost House.

Over things:
We're halfway point of development. And I'd like to know, do you think Super Mario Adventure 3 (so far) is better Super Mario Adventure 2? I wanna make sure the final game in the series is the best one.

Welp, thats everything! Have fun, don't die! #smrpg{y}
On the run.
! Progress Update !

In the past 5 days, a lot of Progress has been done, so let's talk about it.

I've gotten a lot of World 7 done, like, I've gotten 5 of the 7 levels in this World done. So if your planning on testing for the firth demo, heavily suggest you WAIT for sixth one.

World 7: Boo's Woods. (Info)

World 7 is a very spooky world, with a lot of spooky ghosts. It has 7 levels, and 9 total exits. In my opinion, I'd say this World has real step in difficulty. Many challenges await Mario in this world. Having a Joshi and the using Spin Jumps is recommended!

Notable additions:
-You can see progress to 100% completion on the Overworld border now.
-Mario can perform a new move now, will go into more detail when demo comes out.
-Marco can now slide kill Boo's and Eerie's! Why? Because it's funny.

Things I've notice and fixed. (also spoilers)

RTX on: Doilus Stage 3:

-Fixed the start of the level having no music.
-Fixed weird graphical glitches with Mario's hand when riding Yossy.


Casino Skies:
-Finally fixed Weird Mole tile.
-Added Bouncing Rexes

Simple Platforming:
-Added 3 missing Luigi coins.


Forest Fire, AHHH!!:
-Gave the player more time.


That's about it. Cya when the demo comes out! #smw{:TUP:}
On the run.
Hey KaidenThelens I'm currently on hold of the testing. As of the previous rom I didn't found any bugs.
Who is your favourite player?

"Cristo Ronaldo, Suey!" - iShowSpeed



P.S. 10 years of using SMWCentral... I think that's not enough.
Welcome back! I've got a new demo for Super Mario Adventure 3! Lets talk about it.


Download it here.
Exits: 57
Last Level: Castle of Big Boo.

New Demo, new things:
-World 7, Boo's Woods.
-New ability! Airspin, hit A in the Air to activate.
-Fixed the start of the level having no music, and -Fixed weird graphical glitches with Mario's hand when riding Yossy in 'RTX on: Doilus Stage 3.'
-Fixed weird mole tile in Casino Skies.
-Quality-of-life improvements.
-Add Yoshi coins to level that needed them.
-More Overworld improvements.
-More Cutscene improvements.

And lots more!

And I'd like to know, do you think Super Mario Adventure 3 (so far) is better Super Mario Adventure 2? I wanna make sure the final game in the series is the best one.

Welp, thats everything. I'm extremely hungry, so I'm going to get something to eat. Have fun, don't die! #smrpg{y}
On the run.
Super Mario Adventure 3 Sixth Demo by KaidenThelens









I'd say that this hack is better than Super Mario Adventure 2, and by a quite significant margin.
The levels and worlds feel a lot grander and cleaner.
The design is very nice, with interesting elements and stuff.
The story fits well with the hack.
And honestly, I had a better time with this hack than with Super Mario Adventure 2, not sure exactly why, but I had.

Anyway, that's it for me! See ya next demo!
Once again, thinks for testing Segment.

I guess It's time to clear up some confusion.

Bone-Dry Dunes is inspired by oil ocean from Sonic 2, where the oil acts the same way. Maybe adding theme from that level will make the reference more obvious.

Kumo no mori I guess is a ruins level, because of the dark atmosphere, statues, and song in level literally being called Ruins, so I guess it is one?

Also maybe I'll do a candy themed world future hack, because I did have lots of fun make Katie's Candies. ​

World 8 info.

World 8 is a planned 8-bit, based off of the 8-bit themed levels in Adventure 2. These levels are planned to be bigger and better than the ones in though, with more themes than just Mario Brothers 1, even bootlegs will get there time to shine! More info soon!

Cya next demo! #smw{:TUP:}
On the run.
KaidenThelens yesterday I got some issues with Internet, so I didn't post any feedback temporarily.
But I'm still testing 7-world demo, and, after I finish testing, I will post some feedback, and then I will wait for the full version.
Who is your favourite player?

"Cristo Ronaldo, Suey!" - iShowSpeed



P.S. 10 years of using SMWCentral... I think that's not enough.
Hello, welcome! It's time for the 7th demo of Super Mario Adventure 3! Just in time for C3 as well!

This demo has lots for new things so let's talk about them.

Exits: 63 Last Level: Somari's Lair. Download the demo here.

Demo has new stuff?? Woah.
-World 8
-Add Yoshi's house to World 1
-Leafs fall on the World 1's overworld map now. (Thanks Segment.)
-Green switch spits out green blocks now.
-Added message boxes to some levels.
-Added bomb koopa too Kori no mori.
-Castle and Switches now get crashed on the overworld map.
-Spike Ft. Skikes? has been read named to What is a Skike? and is in the sky now.

And lots more! Have fun, Don't die! #smw{^_^}
On the run.
! Progress Update !

Welcome back! It's time for another Progress Update. If your planning on testing, I suggest waiting for Demo 8.

World 9 Info:
World 9 is Rainbow Road from Mario Kart! I hope you have lives in reserve, because this world really steps up the difficulty! This World has 8 exits, and 7 levels, In this world you can also find both the Blue Switch and Blue Yoshi! 6 of the 8 exits are finished.

Fixes to pre-existing levels:

Castle of Big Boo:
This level has been changed a lot. It's been given a new song and some dark coding as well! These even a new secret boss. Can you find it?


Somari?:
Fixed these spots where it was possible to clip into the floor tried hard enough. Sorry if you fell victim to these spots while play the C3 demo!


8-bit Waters:
It's been made slightly harder, also the player has been given an additional 100 seconds.

Somari's Lair:
During the battle with Somari, things like mushroom where yellow, there back to red now. Also you can't bring Boshi into this level anymore.

-Cutscenes will now use this UberASM instead of my kinda outdated way of using doors, meaning you can skip them now, Yay!

New demo should be out soon, Cya! #smrpg{y}
On the run.
Welcome back! Demo 8 is finished and ready for testing!

Last Level: The Chase
Exits: 71.
Progress: 77.2% finished.
Download: Here.



New editions:
-World 9, Rainbow Road.
-New Intro
-Cutscenes now use a UberASM instead of doors.
-Castle of Big Boo has some new Aesthetics, and a new secret boss!
-Turning SFX
-Fixed spots where it was possible to clip into the floor in Somari.
-In 8-Bit World, Boshi is automatically exterminated. He was causing a bit too many problems.

Didn't really add much in terms of fixes, but I guess that's a good thing.

Notes:
-You can play the first level of World 10, but as of right now it's just a simple parallax test. If you would like to see a very early level and unfinished level for this World, just heed over to Level ID 118.
-Some cutscenes like the Darkness in Cave scenes in the opening or the shaking in the Doomsday ship are lacking their respective effects, they don't really want to work with the cutscene ASM.

So yeah, thats it. Have fun! #smw{:peace:}
On the run.
Super Mario Adventure 3 Eighth.5 Demo by Kaiden Thelens

Context before I get onto testing.
I received this version from Kaiden himself on discord, and as such has some issues fixed.
I was requested to test this specific version, so I'll do just that and skip the eight demo under the assumptions that it has mostly the same issues.

Aight, good, let's get onto it.












Well that surely was a fun experience!
Can't wait for the next demo.
! Progress Update !

It's time for another Progress, things have been going well! #smw{:TUP:}

World 10: Bowser's Volcano. (Progress 95% done)

World 10 is Bowser's Volcano from adventure 1. Expect to see some very hot enemies here! This World has 9 exits, and 7 levels. This world is like a combination of all 3 games.
It has themes and location's based off of 1 and 2 with the level design 3.
This is the games final Non-Doilus world.

This world is basically finished, I just need to polish somethings here and there.

World 11 plans:

World 11 is a Doilus world, it has a planned 11 levels and 12 exits. This World will have new levels based off of all the past worlds, these will be some the most challenging in the game and will really test your skills! You will also refight the respected world's boss at the end of a level.

Break:

I'm going on a break for a bit, nothing to long probably just for 3 or 4 days. I've been working on this hack almost daily since the start of this year, and I'm kinda getting a bit burned out. #smw{x_x} Demo 9 should be out by the time I get back to working though!

Cya somewhat soon! #smw{;)}


On the run.
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!
New demo, let's go.

Exits: 80
Final Level: Journey's End
Download.

Fixed:
-Severed dolphin heads.
-Spel the eror.
-Weird fireballs in Balloon Ride 2.
-Blue Switch spitting out Red Blocks on the Overworld.
-Broken walls in Plant Gang Ft. Ice.
And over stuff that i'm too lazy to write.

New Stuff!!!!!!!!!!!
-World 10.
-Shrugio, he's back!

Don't have much else to say, uhh... Have fun! #smrpg{y}

Time to beat Segments high score in Calculator!

On the run.
Originally posted by KaidenThelens
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!
New demo, let's go.

Exits: 80
Final Level: Journey's End
Download.

Fixed:
-Severed dolphin heads.
-Spel the eror.
-Weird fireballs in Balloon Ride 2.
-Blue Switch spitting out Red Blocks on the Overworld.
-Broken walls in Plant Gang Ft. Ice.
And over stuff that i'm too lazy to write.

New Stuff!!!!!!!!!!!
-World 10.
-Shrugio, he's back!

Don't have much else to say, uhh... Have fun! #smrpg{y}

Time to beat Segments high score in Calculator!
Originally posted by edwinmusic
Originally posted by KaidenThelens
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!
New demo, let's go.

Exits: 80
Final Level: Journey's End
Download.

Fixed:
-Severed dolphin heads.
-Spel the eror.
-Weird fireballs in Balloon Ride 2.
-Blue Switch spitting out Red Blocks on the Overworld.
-Broken walls in Plant Gang Ft. Ice.
And over stuff that i'm too lazy to write.

New Stuff!!!!!!!!!!!
-World 10.
-Shrugio, he's back!

Don't have much else to say, uhh... Have fun! #smrpg{y}

Time to beat Segments high score in Calculator!


Soooooooooooo true.
On the run.
! Progress Update !

Why do I hear boss music?

World 11: Champions Road.
Progress: 35% done.
Exits: 13 (as of now)


Click the image to see them dance!

As of now, 3 levels are done. Just started making the 4th one.
These levels are based off the past worlds you have visited, there also high difficulty. Hope you got liv- wait... what do you mean you have alright 99? #smrpg{gasp}



This world is still heavy progress, so things may change!

Changes:
1. Decreased the Airspin cooldown.
2. Heavy World 2 changes, cleaner levels and flowers now dance!
3. Fast Overworld, every time, all the time.
4. Funny Mariso Man uses different bottom half when looking up.
5. Forgot to add the "Special Thanks" text in the credits, fixed that.
6. Made the final level less BS.
7. Redid the World 11 map.
8. Small graphic improvements to World 3 and 4.

New demo might come out a little later than usual, this funny thing call school is back in session. #smw{._.}

Cya soon!

On the run.
! Progress Update !

Welcome back to the Vlog!

World 11: Champions Road.
Progress: 50% done.
Exits: 14 (As of now)




3 more levels finished. Cosmic Balloons, Cosmic Icecap, Cosmic 3D Blast.

Cosmic Balloons:
One of the hardest levels in the game. The 2nd sequel to Balloon Ride, mixed with the bubbles from Bubble Blast! Bonus level for World 4.

Cosmic Icecap:
Bumptys, cool waters, ice physics. Bonus level for World 5... The cave world... #smw{o_O?}

Cosmic 3D Blast 5:
Bonus Level for World 6! A abstract place with 3D-ish looking graphics.

Box Art:
I've made some simple box art for Adventure 3, 4 in fact.
You can use them if you play on a SNES Classic.
Click here for Box Art.
Also started working on a Read Me.

Updates:
-Changed Mario's ducking sprite, based off of the beta sprite seen on the left.


-Changed World 2 overworld palette.
-Changed number of exits, add two more. 94 instead of 92.
-Add Capespin During Flight Fix.

That's about it.
Final demo coming soon! #smw{:TUP:}


On the run.
! Progress Update !

I'm running out of things too say. #smw{¬_¬}

World 11: Champions Road.
Progress: 75% done.
Exits: 14


Only got 2 levels done this time, oh well!

Cosmic Cherries: Spooky ghosts and cute cherry trees! You even see those moving platforms from 1-4 in SMB3!

Cosmic Bootleg: A level themed after the pirated NES bootleg version of SMW. All sprites, besides the ground tileset, have been ripped by me! (Maybe posting soon?)

Updates:
-Small Mario has a 3rd frame when walking/running now!
-Made new ducking sprites for caped Mario.
-Changed the underground area in Mountaineering.

-Many small changes to Mario's sprites.
-Many small changes to the Overworld maps.
-Finished post-special world palette.
-Finished ReadMe.
-Changes to opening.

-More Easter Eggs for snooping players. #lm{sprites}#lm{objects}
-Changes to final level cutscene.

Final demo is VERY soon! Only 5 more exits!!
Cya soon! #smrpg{y}


On the run.
! Progress Update !
I wanna be in a Netflix series, twitter do yo thing. #smw{<_<}

World 11: Champions Road.
Progress: 90% done.
Exits: 14


2 more level too show!

Cosmic Saws: (place holder name.)
A extremely hectic level, chainsaws EVERYWHERE! There's even one chasing you throughout the level. A very high level of difficulty here.

Cosmic Switches:
A level about ON/OFF switches! Many challenges themed around these switches are featured here. One of the most open levels in the game. Fairly challenging... #smw{¬_¬}

Trailer:
I've made a trailer of Adventure 3! You can see it here. Funny link go brrrrrrrrr.

Updates:
-Added waterfalls to World 1.

-Changes to 'Casino Skies' and 'Ship Exploration' color palette.
-Fixed weird flashing with sky gradients when message boxes where hit.
-Small level design changes.

New coming demo soon! #smrpg{y}

On the run.
AT LAST, WE HAVE A NEW, DANG, DEMO!!! It's about time!

Exits: 94
Last Level: Into the Stars/Journeys Real End.
Download: Download

New stuff/changes.
-World 11
-Changes to 'Casino Skies' and 'Ship Exploration' color palette.
-Fixed weird flashing with sky gradients when message boxes where hit.
-Small level design changes.
-Small Mario has a 3rd frame when walking/running now!
-Made new ducking sprites.
-Changed the underground area in Mountaineering.
-Many small changes to Mario's sprites.
-Many small changes to the Overworld maps.
-Finished post-special world palette.
-Finished ReadMe.
-Changes to opening.
-More Easter Eggs for snooping players.
-Changed World 2 overworld palette.
-Changed number of exits, add two more. 94 instead of 92.
-Add Capespin During Flight Fix.
-Decreased the Airspin cooldown.
-Heavy World 2 changes, cleaner levels and flowers now dance!
-Fast Overworld, every time, all the time.
-Funny Mariso Man uses different bottom half when looking up.
-Forgot to add the "Special Thanks" text in the credits, fixed that.
-Made the final level less BS.
-Redid the World 11 map.
-Small graphic improvements to World 3 and 4.
-Changed most level names in World 11

Also, this is the final demo before release, so thats cool. #smw{:TUP:}

Have fun! #smrpg{y}

On the run.
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