Originally posted by BlueToad
You can open a path using "Direction to enable when normal exit passed" in the
dialog. You can also set different directions for each secret exit.
Layer 2 Events are used to update the overworld visually only.
That's what's not making sense to me though. I've got a barebones grid-like overworld that I'm using for testing levels, the layer 1 paths are down,
and the "Direction to enable" things are set, but if it's set to "no event" then I can't move. I've got it set to
enable movement without requiring a clear and it works perfectly fine, but the moment I remove the ability to move without clearing,
I can't move anymore, even with the direction enabled and the level cleared.
I guess I'll understand eventually, this is just such a huge pain, and I can't seem to wrap my head around it