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Non-official KLDC 2017 Compilation
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - Non-official KLDC 2017 Compilation
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Hello friends. Hope you all are doing well.

Some of you already know I took a forgotten idea, which it came up when KLDC 2017 happened years ago. This idea was to make a compilation hack, like VLDC/OLDC. Well, after ran out ideas for my own projects I decided to take this and make that compilation.
Here's the original thread.

It was impossible to make all levels accesible to play because there were some broken download links, some resources were not included, etc. Despite of that, those levels have their own space in the overworld, but aren't available to play. There are 33 playable levels.

About the overworld, I suck doing them lol so I tried my best, hope you notice the effort. I added a checkmark to be able to see what levels are cleared, and also added an autosave (iirc should save your midways too).

Heres the bps patch: DOWNLOAD (updated)

Please let me know if there are something broken, or if there are something acting differently than original levels, and also, feedback about overworld stuff will be appreciated :D

Have a nice day.
Hey, I have a suggestion for the level names:

In ExExOWLevelNames.asm, go to line 78 and change the #$6250 to #8250, then go to line 93 and change the #$8250 to #$4253.

After reapplying the patch, the level names will look like this, just like in the official collabs:


--------------------





YouTube
Nice work bro! And the overworld is decent, but having some cutoffs.
King, I love that this exists. It's a shame that some of the levels from the collab couldn't be put in, but this is an EXTREMELY valiant effort.
One of the room in the level "Rupture" is not working properly (the platform just fall to the right instead of going back and forth), making it currently impossible to beat.
Originally posted by Green Jerry
Hey, I have a suggestion for the level names:

In ExExOWLevelNames.asm, go to line 78 and change the #$6250 to #8250, then go to line 93 and change the #$8250 to #$4253.

After reapplying the patch, the level names will look like this, just like in the official collabs:


That's quite useful. I will add it for sure, thanks!!

Originally posted by eduard11
Nice work bro! And the overworld is decent, but having some cutoffs.


Thank you for your feedback! I will try to get rid of all those cutoffs.

Originally posted by Darkbloom
King, I love that this exists. It's a shame that some of the levels from the collab couldn't be put in, but this is an EXTREMELY valiant effort.


Thank you, king #smrpg{<3}

Originally posted by SuperMarisa1999
One of the room in the level "Rupture" is not working properly (the platform just fall to the right instead of going back and forth), making it currently impossible to beat.


Thanks for this!! That is an easy edit that I have to do in the lineguideactfix.asm, in order to fix this room
Many thanks for taking your precious time to compile KLDC entries and doing what I couldn't finish due to real life mishaps. I appreciate it!
Hey friends!
The bps patch is updated (first post in this thread).

List of changes:

- Edited authors and rankings position, as Green Jerry suggested.
- Fixed the screen 1D4 in AFH's level, as SuperMarisa1999 said. Now the line-guided platform has the correct behaviour.
- Also fixed the autowalking sprite in the same 1D4 screen (it wasn't working in the previous rom).

Originally posted by Katerpie
Many thanks for taking your precious time to compile KLDC entries and doing what I couldn't finish due to real life mishaps. I appreciate it!

The compilation is for everyone, so it is a pleasure to do this for you all. After some testing and/or feedback by the people, I will release it publicly in the hacks section.
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