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Super Mario bros. Star Quest *New Boss*!
Forum Index - SMW Hacking - Works in Progress - Super Mario bros. Star Quest *New Boss*!
Pages: « 1 2 3 413 14 » Thread Closed
---*Boxart*---



---*Screenshots*---



---*Userbar*---





---*Beta-Testers*---

1). SonicSurfer77

2). Dimentio

3). Grishnax


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Looks nice, I like your tasteful use of ExGFX. I'm not too fond of the redrawn Mario but it does go well with the health bar.

I'm actually kind of looking forward to this, as opposed to most hacks with AllStar graphics.

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I made a standalone game once, look for Seabug Stampede on Google Play.
Pretty hack is pretty. It looks awesome.
Thanks. Oh, and another thing. I've finally got round to making a new title screen:


New!!!


Old...

By comparison, the default 'Super mario world' looks really mono-chrome and crappy. I'm working on fixing the palette on the yellow bits on the red letters. i think it might be a hard-coded part of the palette.

With regards to your opinion of redrawn mario, I'm thinking of changing it to SMB3 Mario. What do you think?




*Edit* If anyone wants me to upload any of the ExGFX, be it FG, BG or title screen I'll... consider it.

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I've fixed the title screen. *Edit* Apologies for double post...



What is wrong with Palette 6, colour number 4? It animates and glows, as well. Anyone know about that?

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I think that's the color the coins, coin blocks, and Yoshi coins use.

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harpy

tits


tumblr
I think you may be right. Is it hard-coded then?

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In reguards to your "redrawn mario".. I like it a lot! If you want to use SMB3 mario it'd be cool too, but I like this one more personally. It looks more... Original. Your doomship is amazing, it puts the 'regular' exgfx to shame.

Titlescreen is nice.

--------------------


Voice actor. Composer. Musician.


.





Thanks. And... redrawn mario isn't exactly mine, nor is the doomship. I made the doomship from a tileset, but yer

adn thanks about the title screen. I was pleased with that too
__________________

Edit: introduction scene. The princess is in another castle.
I've fixed the few glitchy tiles you can see, and fixed the odd red palette that is included with the ExGFX.

i also added the shadowy tiles you can see next to the walls (Ripped from a sprite sheet).



It seems that this hack has accidentally taken on a SMB3 theme. I can asure you, that is in appearance only.

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Originally posted by Doomdragon
Well, technically I know where it is, but it's on the third page and if I post I'll be eaten by moderators.

Actually, you can bump your own hack thread.... Anyway, it looks pretty good! I'll find something to critique you on later.

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Originally posted by Anti-matter Drone
Originally posted by Doomdragon
Well, technically I know where it is, but it's on the third page and if I post I'll be eaten by moderators.

Actually, you can bump your own hack thread.... Anyway, it looks pretty good! I'll find something to critique you on later.

Can you really bump your opwn thread???

Wow, I'll remember that for when this one goes under

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Everything looks really nice.Glad your not using SMB 3 Mario.Personally,that one get's used way to much.
meh. Personally I think redrawn mario is more overused, but I'm inclined to agree with you there.

Daily screenshot:



I finally put in the time to get screen scrolling pipes working. They will probably be exensively used in the hack.

--------------------
Daily screenshot:

I wonder how long I can keep this up for...



Sorry not very good today. just an inevitable marine pop level i made ages ago. I've changed the palette, and tweaked it so both the pop and the torpedoes move faster (You can also have more torpedoes on screen than before).

Tommorow's screenshot will be the level after Twilight Walkway (Level 1-1, of sorts) and will feature my first ever custom boss!!! ooOOooOOOooh....

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Daily screenshot:

A couple to show today.


Goomboss bridge! As I said yesterday, the first level to feature an entirely custom boss. I'm not going to show it to you though- not until it's 100% finished. (Right now it's about 50% there).


It features a DKC2 background, a nice custom palette on the ground and 'broken bridge' tiles which actually work as slopes (Which 'm very pleased with.

...How do you get to that pipe, you may ask?

Well, to find out you'll either have to beta test, or wait until I release a demo.


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Ok not a screenshot, but a userbar!!! Hooray.

Because the online designer didn't woprk on my comp, I had to manually make this on photoshop. Not too difficult, but not easy either.



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Originally posted by Doomdragon
pics & stuff

Reminds me of SM64.
Nice job though.

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*WARNING: due to cosmic radiation, Quantum fluctuations, or earth going into sector x79352C, the world may end at any moment. Have a nice day.

Current Project:



Status:Complete

Previous project status: Failed/Quit

Current Issue

C++ : fsteam help



I like it. But what makes it different from other Mario games? I think the over use of the princess is captured is kinda boring. Please explain the plot. Besides the plot I think this will turn out very well.

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Your layout has been removed.
Me likey. This has got my attention.

For some reason I am getting tired of the original SMW graphics, even though now i see more of the SMB3 oriented GFX.

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Looks good! But you should fix the status bar palette.
Pages: « 1 2 3 413 14 » Thread Closed
Forum Index - SMW Hacking - Works in Progress - Super Mario bros. Star Quest *New Boss*!

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