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Super Mario bros. Star Quest *New Boss*!

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Cool, it's really nice to see that the hack is still being worked on! My only complaint is fix Mario's palette in the minecart. ;D Everything is looking great so far.
meh
Dude, that is some serious hacking right there.



Ok, here's a new video for The project. This is just a test of an idea I had; See below vid for full description.

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Description from Youtube:

'Here's a level that represents a moment of inspiration I had not too long ago. This level features a very large green Tank (Made by NObody of MFGG) that Mario must persue through this lengthy, auto-scrolling level.

This demo is very beta: At the moment the Tank doesn't shoot anything. The two smaller cannons will fire bullet bills, whereas the large front cannon will periodically fire Big bullet bills (Not banzai bills, a custom sprite 32x32 bullet).

This is also merely a test level. The final level will probably change drastically, I just wanted to show you guys the motion of the Tank.'

Any points for improvement?
Well, all I can say is... Hope that the shooter sprites you add will last throughout the level. Reason? Once, I put some shooter sprites on a Layer 2 Falls level and at a certain point, the shooter sprites stopped functioning. Of course, that was probably a different issue, but yeah...
Your layout has been removed.
Originally posted by The Thunder
Well, all I can say is... Hope that the shooter sprites you add will last throughout the level. Reason? Once, I put some shooter sprites on a Layer 2 Falls level and at a certain point, the shooter sprites stopped functioning. Of course, that was probably a different issue, but yeah...

Well someone suggested that I put the Tank on layer 1 and the level on layer 2... Except that there's no adequaite layer 2 scrolling sprite
Yep, this is still happening...

Amyway, here's a new (BETA) Boss. Right now it's merely Maxx's Newbie's custom bos sprite, but I like it all the same. It works, to say the least.


Culex, from SMRPG.

Surprisingly, the whole thing only uses 1 palette, and 1.5 ExGFX slots. Not too bad.

Culex himself is on layer 1, and the Newbie's custom boss sprite is invisible and placed about where his face is.

Comments? Suggestions?
Originally posted by Doomdragon
Comments? Suggestions?

Yes. What will you do for its attacks? And they say that with the newbie boss, the environment can make it a little more interesting (obstacles, for example). But the choice is yours. The nice thing about the newbie boss is that you get a decent selection of possibilities.
Your layout has been removed.
Originally posted by The Thunder
Originally posted by Doomdragon
Comments? Suggestions?

Yes. What will you do for its attacks? And they say that with the newbie boss, the environment can make it a little more interesting (obstacles, for example). But the choice is yours. The nice thing about the newbie boss is that you get a decent selection of possibilities.

I'm mainly using the Newbie boss because of the HP and the fact that you can teleport when it's dead.

For it's attacks I'll mostly use shooters positioned around the stage and on Culex himself.
Hehe... That boss is real nice! Thats kinda funny because thats how I make my bosses.
And I might have to resolve to doing that myself.
Your layout has been removed.
Looks very nice! Great work Doomdragon! It reminds me to a Brutal Mario boss...:P
Also, I can't wait until the demo.
Thanks guys.

I seen to be having trouble with Maxx's custom boss sprite (version 1.43, I think).

It says if you set gravity to 00 it'll float, however I tried that and it just fell to the floor like some limp, dead fish.

Also, the graphics thing is messed up because I changed the graphics to four seperate tiles, but instead it just drew 4 of the same tile and looked really glitchy.

Finally, either Maxx can't tell his left from his right, or something else is wrong: In the asm file if you set one part of the code to 00 it should face left... But it appears to face right. (Well that's where it throws it's hammers, anyway).

Has anyone used this sprite before that can give me some pointers?
Originally posted by Doomdragon
Thanks guys.

I seen to be having trouble with Maxx's custom boss sprite (version 1.43, I think).

It says if you set gravity to 00 it'll float, however I tried that and it just fell to the floor like some limp, dead fish.

Also, the graphics thing is messed up because I changed the graphics to four seperate tiles, but instead it just drew 4 of the same tile and looked really glitchy.

Finally, either Maxx can't tell his left from his right, or something else is wrong: In the asm file if you set one part of the code to 00 it should face left... But it appears to face right. (Well that's where it throws it's hammers, anyway).

Has anyone used this sprite before that can give me some pointers?

Same thing happened to me when I tried using the sprite. Meh, I have no luck with that sprite. Any way, I've already put this on my hacks to play list.
Hello there, here is my new blog. I will usually update it every day.
My Pokemon:

Party Image cause I feel lazy.
Originally posted by Doomdragon
I seen to be having trouble with Maxx's custom boss sprite (version 1.43, I think).

It says if you set gravity to 00 it'll float, however I tried that and it just fell to the floor like some limp, dead fish.

Huh... is that so? Man, I was looking forward to using that sprite and that happened to you? I wonder how they made it work in SMW2+3: The Essence Star?

Originally posted by Doomdragon
Also, the graphics thing is messed up because I changed the graphics to four seperate tiles, but instead it just drew 4 of the same tile and looked really glitchy.

Finally, either Maxx can't tell his left from his right, or something else is wrong: In the asm file if you set one part of the code to 00 it should face left... But it appears to face right. (Well that's where it throws it's hammers, anyway).

You ppl who tried it set the extra bit (X2), right? This sounds like something that should be consulted with Maxx.
Your layout has been removed.
Originally posted by The Thunder
Originally posted by Doomdragon
I seen to be having trouble with Maxx's custom boss sprite (version 1.43, I think).

It says if you set gravity to 00 it'll float, however I tried that and it just fell to the floor like some limp, dead fish.

Huh... is that so? Man, I was looking forward to using that sprite and that happened to you? I wonder how they made it work in SMW2+3: The Essence Star?

Originally posted by Doomdragon
Also, the graphics thing is messed up because I changed the graphics to four seperate tiles, but instead it just drew 4 of the same tile and looked really glitchy.

Finally, either Maxx can't tell his left from his right, or something else is wrong: In the asm file if you set one part of the code to 00 it should face left... But it appears to face right. (Well that's where it throws it's hammers, anyway).

You ppl who tried it set the extra bit (X2), right? This sounds like something that should be consulted with Maxx.
Yes, it should Maxx should get consulted about this because I had the extra bit on x2.

Hello there, here is my new blog. I will usually update it every day.
My Pokemon:

Party Image cause I feel lazy.
I inserted everything properly.

Wow, noramlly I expect to get at least 1 problem, but to have 3 problems with one sprite is definately a record for me.

I'll take it upo with Maxx, if I can be asked
The boss looks great, Doomy!
Everything is true, nothing is permitted.
Originally posted by Ashley Williams
The boss looks great, Doomy!

Cheers! =D

More unrelated screenshots coming today or tommorow...
Wow, this is a great game. I mean, you put in contra, castlevania, SMRPG, and THE FREAKING CD-I GAMES! Here are some ideas---


1. Some more SMRPG ExGFX. I mean, that is one of the best games out there for the SNES.

2. Some more CD-I based things. I mean, we need LOTSA SPAGETTI!!!1!
Ignoring that last sentence, the hotel graphics from that are actually pretty good, and you could have a "hotel" based stage, with maybe a boss or two from the game.

3. MJ Moonwalker graphics. Ok, this isn't as serious, but it would be a good game to rip from, as the BG and the FG of the city part would be a good level (or two). Also might be a good tribute to teh "King of Pop" to have at least a custom music version of his greater songs, like "Bad", "Beat it", "Smooth Criminal", or "thriller".
Originally posted by magickoopa24
1. Some more SMRPG ExGFX. I mean, that is one of the best games out there for the SNES.

2. Some more CD-I based things. I mean, we need LOTSA SPAGETTI!!!1!
Ignoring that last sentence, the hotel graphics from that are actually pretty good, and you could have a "hotel" based stage, with maybe a boss or two from the game.

3. MJ Moonwalker graphics. Ok, this isn't as serious, but it would be a good game to rip from, as the BG and the FG of the city part would be a good level (or two). Also might be a good tribute to teh "King of Pop" to have at least a custom music version of his greater songs, like "Bad", "Beat it", "Smooth Criminal", or "thriller".

1). I agree that it's one of the best SNES games, but the perspective is wrong for a platformer Mario game. The Culex fight is fine, because the BG is abstract, not in any kind of perspective, if that makes sense.

2). I also agree tjhat despite all it's faults, the Hotel mario graphics were reasonable. I actually planned a Hotel level ages ago, and I might bring it back.

3). I never really liked MJ that much, and never played the game. I'll look into it though.

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