Originally posted by Big AlHope everything goes well! Can't wait to try this out!
Thanks! I hope this doesn't dissapoint!
It's time to unveil the boss I was going on about. I can garuntee it's better than Goomboss.
No way.
yes way! it's Whispy Woods from Kirby!
(Layer 1 disabled so you can see it better).
This looks almost Carol Grade, right? Wrong! It's nothing more than a modified version of Maxx's Newbie's Custom Boss Sprite! (The eyes also animate so it looks like it's blinking).
The idea came to me a few days ago, and decided to run with it. it's perfect!
Well, not quite.
As you can see, due to it's size there are some tiles missing. I've tried all the sprite memory settings, and this is the best result I got.
(What it's meant to look like).
Another flaw is with the Waddle Dees (Goombas) that are generated above the tree. They are glitchy. They are the SMW Dissasembly goombas, because I've applied the Classic Goomba patch. They don't work quite right, leae it with me.
Things to do:
-Fix the Waddle Dees.
-Change the sprite clipping.
-Fix the memory issues.
-Add in a generator for Whispy's wind attack (I've got the graphics ready).
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*Edit*
here is a video of the glitchy goombas. what the hell is wrong?
<embed width="448" height="361" type="application/x-shockwave-flash" wmode="transparent" src="http://i165.photobucket.com/player.swf?file=http://vid165.photobucket.com/albums/u67/doomdragon_2007/merged-2.flv">
As you can see, once stomped, rather than flipping over they move faster, and don't hurt you when you walk into them. They only hurt you when you grab them.
Also, note when they're thrown upwards, they fly really fast and fall back down again equally quickly. Any help with this?