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Chargin' Chuck disasembly stuff...

Yes I'm making a custom boss based on a GFX edited Chargin Chuck (Like in mario oddysey).

What part of the code do i have to edit to

a). Change the HP, and

b). Change the x speed of when he's charging?

It's just not immediately obvious in the asm file.

Thanks
Originally posted by Doomdragon
Yes I'm making a custom boss based on a GFX edited Chargin Chuck (Like in mario oddysey).

What part of the code do i have to edit to

a). Change the HP, and

b). Change the x speed of when he's charging?

It's just not immediately obvious in the asm file.

Thanks


a)You can find the hex code in the ROM Map section of this site.

b) I would like to know too, because I'm making a boss out of a chargin'chuck too.
Originally posted by Super Mario 64
a)You can find the hex code in the ROM Map section of this site.

This would affect all other Chargin' Chucks in the game, and he probably doesn't want that.


 
Doomdragon is talking about the disassembly of Chargin' Chuck, which is available in the custom sprites section.

@Doomdragon - as far as the HP goes, there is an area that talks about "stomp count" - that is the HP. Try using the "Find" function of your notepad program.

[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
Originally posted by andy_k_250
Doomdragon is talking about the disassembly of Chargin' Chuck, which is available in the custom sprites section.

@Doomdragon - as far as the HP goes, there is an area that talks about "stomp count" - that is the HP. Try using the "Find" function of your notepad program.

I honestly scanned it last night (When I was tired, admittadly) and found something called stomp count, but editting it had no effect.

I will look again now. thanks for all your help guys
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*Edit* Oh, it was just me being a dumass. I was just editting the wrong thing.

Well thats the HP problem solved. Any thoughts on charging speed?
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*Edit again* Actually i changed that as well, but still he died after only 3 hits. Could someone take a screenshot of what I have to edit around the stomp count?

I've found the count itself, but whatever I edit has no effect.



I changed whats highlighted from 03 to 20, but that didn't work. Any thoughts?
Im not sure with that, but looking through the disassembly, it seems that this

ADDR_02C579: STZ $B6,X ; Sprite X Speed = 0

is the x speed.

Not sure what exactly to do with it, but there were alot of tables being stored to it...
Your layout has been removed.
Originally posted by GuYoNfIr3
Im not sure with that, but looking through the disassembly, it seems that this

ADDR_02C579: STZ $B6,X ; Sprite X Speed = 0

is the x speed.

Not sure what exactly to do with it, but there were alot of tables being stored to it...

I'm not sure how that works though... because presumably if the sprite's x speed was 0, it wouldn't be moving, right?
Yeah, I'm assuming it's a table?

I haven't done ASM in a while, so I'm not sure...
Your layout has been removed.
I don't want to make a new thread of this question, but how i can make the Chuck hurt Mario if Chuck is stunned and Mario jumps on it's head?
I'm making a boss out of Chuck too.
I love myself.