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Removal log of submissions (except hacks)

Link Thread Closed
Custom Block Removed:
Title: Power-up block
Submitted by: ggamer77
Description: Gives Maio a specific powerup when touched on a certain side of the block.
Normal from bottem.
Fire from top.
Cape from sides.

Removal reason
The jump table is not set up correctly, carrying the potential of unwanted effects.

You need 3 more JMPs.
My blog. I could post stuff now and then

My Assembly for the SNES tutorial (it's actually finished now!)
ExGFX Removed:
Name: [BG] Astro Man Maze 2 BG Loop
Type: Original
Palette: 0x2
Author & Submitted by: ShUriK KiD
Description:
-Requested by Fakescaper-
This is Fakescapers Astro Man Maze 2 BG Loop. He drew it, I ripped it and put the pallete in the correct order.
Uses pallete 2
Give credit both (Fakescaper and myself), if you want it.

Reason: Please include a sample level next time. Also I suggest overwriting tiles in FG1 and FG2 before you start overwriting FG3, for obvious reasons.


ExGFX Removed:
Name: [Exanimation] laser beams
Type: Original
Palette: Custom
Author & Submitted by: darkguitar4life
Description:
not the best work but looks fine
as shown in screenshot you can use any palette

Reason: ExGFX including ExAnimation must include a sample level.
Custom Music Removed:
Name: Super Mario Bros. Classic Beep Boop Boop Music
Author: wolf529

-------------------------------------------

Reason:


It is not even a port. Read the submission rules next time.
Sprite removed.
Name: [Sprite] SMB2 POW
Author: ghettoyouth
Submitted by: GameGuy10
Description: Kills all sprites which are on the screen.

Reason of removal:
A sprite like this already exists on SMWC, and all you did to it was a simple edit - the sprites don't turn into coins, they turn into smoke instead.
I find that too little of a noteworthy sprite edit to allow it on SMWC.

Sprite removed.
Name: [Shooter] SMB1 Styled Elevators
Author: GameGuy10
Submitted by: GameGuy10
Description: I edited the normal shooter 4 asm file to make the sprite be 0x62 and no sound. You must place this next to a right line-guide and in the middle in order to work. Have fun!

Reason of removal:
I don't have a lot of fun with a sprite that breaks the rules even more than the aforementioned sprite.
The only things from Davros' sprite you changed were the sprite number it generates and the sound effect to generate.

PLEASE REFRAIN FROM SUBMITTING SIMPLE EDITS LIKE THESE!!!
THIS IS A GENERAL MESSAGE TO EVERYONE WHO PLANS TO SUBMIT SPRITES BASED OFF ANOTHER ONE. THINK BEFORE YOU SUBMIT.

--------> Don't follow "Find Roy's Dignity", my hack. Because it's pretty outdated. <--------
Sumbum yoho party!
...

Tool Removed:
Title: Notepad++ v5.4.5 (new version)
Submitted by: Super Mario Project
Description: English:
Notepad++ is a free source code editor and Notepad replacement that supports several languages. Running in the MS Windows environment, its use is governed by GPL License. This file is only in English and Portuguese programmed. Accept language ASM, among others...

Português:
Notepad++ é um editor de código-fonte aberto com objetivo de substituir o clássico Bloco de Notas e suporta vários idiomas. Licenciado pela GPL. Este arquivo está apenas em Português e Inglês. Aceita linguagem ASM, entre outros...

Official Site (Site Oficial): http://notepad-plus.sourceforge.net/uk/site.htm

Removal reason
I think I remember this submission...

Anyway, how is this even related to SMW hacking? The one we are currently hosting is because it's 65c816 ASM language pack. But come on, seriously people, stop submitting stuff people can easily google!
My blog. I could post stuff now and then

My Assembly for the SNES tutorial (it's actually finished now!)
Removed "FuSoYa's SMB3 Screen Scrolling Pipes", "pipeinstall - FuSoYa's SMB3 Screen Scrolling Pipes Installer" by SWR's request. Also removed "Screen Scrolling Pipes" since I've realized that right below that one has an updated one. It even says to remove the one I just removed.

EDIT: removed "[IPS] Screen Scrolling Pipes Patch". The patch is horribly outdated:
[22:57:08] <SWR> This thing is mega broken
[22:57:20] <SWR> The patch itself doesn't even work, nonetheless the asm.

Also removed "[IPS] SMB 3 + Screen Scrolling pipes" since it is outdated.

Also removed "[IPS] SMW Redrawn + Fusoya's SSPipes v2" since it is outdated. The only updated, 'real' pipes are located here: click

Gah, so many dupes with minor edits of one single screenscrolling pipes feature. What a waste of space.

EDIT2:
Also removed "[IPS] SMB3R+ FSSP", since it was outdated. In case you want SMB3 redrawn for whatever reason: click
My blog. I could post stuff now and then

My Assembly for the SNES tutorial (it's actually finished now!)
Patch removed.
Name: [Manual] LevelASM
Author: BMF54123
Submitted by: Alcaro
Description: The successor to PalASM; uses a safer ROM table instead of palette entries

Reason of removal:
This patch is so outdated, I don't even know why it's still here. There's even an Xkas version for it.

Patch removed.
Name: [Manual] BMF's Level Names
Author: BMF54123
Submitted by: S.N.N.
Description: Allows you to add custom text to the top of the screen, based on current level number

Reason of removal:
Same as above.
--------> Don't follow "Find Roy's Dignity", my hack. Because it's pretty outdated. <--------
double post frenzy

Patch removed.
Name: [IPS] Skinny Corners Patch
Author & Submitted by: Manuz, the OW Hacker
Description: This patch will add my SKINNY CORNERS!!!!!!
Enjoy

Reason of removal:
*insert what Ersan already said about these edited versions of the screen scrolling pipes*

Patch removed.
Name: [IPS] Level Names (easier)
Author: KPhoenix
Submitted by: Alcaro
Description: This is a kit for BMF54123's LevelNames ASM hack that makes the process alot easier. Most of the work is already done, so just follow the Instuctions.txt. Some hex knowledge is needed.

Reason of removal:
Xkas version exists, and I don't think this patch is easier than the Xkas version.


Patch removed.
Name: [IPS] KPhoenix's Laser Suit
Author: KPhoenix
Submitted by: System
Description: This patch will create the Laser Suit Powerup in a ROM. It makes all of Mario and Luigi's small and big forms have an odd palette, but picking up a Fire Flower gives them their normal palette. (Note: DO NOT use in your own hack. Doing so will result in some pwnage. It is just for playing use.)

Reason of removal:
I never liked the fact that it was in the patches section.
But it's a bit of SMWC's history, so hey, what do you know.
I transferred it to the File Bin, since it fits much better there.
--------> Don't follow "Find Roy's Dignity", my hack. Because it's pretty outdated. <--------
Custom Block Removed:
Title: Custom Coins
Submitted by: GameGuy10
Description: These are blocks that give you coins. Includes a coin that gives you 1 coin, a coin that gives you 3 coins and a coin that gives you 5 coins. Read the text document for more info.

Removal reason
The block already exists in the custom blocks section. Look harder before submitting.
My blog. I could post stuff now and then

My Assembly for the SNES tutorial (it's actually finished now!)
Custom Block Removed:
Title: "Hard Block"
Submitted by: Iceyoshi
Description: This block will shatter when it is hit by Mario from below a configurable # of times (5 by default). It can be set to play SFX too.

Removal reason
No matter what you set the amount of smashes to, the block always shatters randomly around the given value. It is because the amount of frames Mario touches the block. Seriously, haven't you noticed this issue yourself during the testing of the block? 2 or more shatter blocks on 1 screen also won't really work.

Hint: Set Mario's Y speed to downwards
Hint 2: Set the free RAM address to 0 in the shatter code so you can have 2 or more shatters blocks in 1 level.
My blog. I could post stuff now and then

My Assembly for the SNES tutorial (it's actually finished now!)
Nuked ROM:
03BD2 | $00:B9D2 | 3 bytes | Misc. | Change from 20 D9 B9 to EA EA EA to disable the silver P-switch from turning sprites into coins. Munchers will still turn into coins however.
03BD2 | $00:B9D2 | 3 bytes | Misc. | Change from 20 D9 B9 to EA EA EA to disable the silver P-switch from turning sprites into coins. Munchers will still turn into coins however. (delete previous, start bit is $02:B9D2)

Dupe addresses.

13BD2 | $02:B9D2 | 3 bytes | Misc. | Change from 20 D9 B9 to EA EA EA to disable the silver P-switch from turning sprites into coins. Munchers will still turn into coins however. (right address this time)

Offscreen sprites still become coins. And I'm sure I've seen something like this before...
...yep.
0AD28 | $01:AB28 | 4 bytes | Misc. | Change to EA EA EA EA to prevent on screen sprites from turning into silver coins when the silver POW is active (USE WITH $12BA1)
12BA1 | $02:A9A1 | 1 byte | Misc. | Change to 80 to prevent off screen sprites from turning into silver coins when the silver POW is active (USE WITH $0AD28)
<blm> zsnes users are the flatearthers of emulation
Custom Block Removed:
Title: Spin Jumping Block
Submitted by: lolcats439
Description: When standing on it, it makes Mario do a spin jump.

Removal reason
If you touch it when not small, the game freezes, probably because you're missing an RTL at the end.


 
-> ExGFX Removal
ExGFX Name: [PLAYER]Ninten & Ness Incomplete
Type: Rip
Palette: Custom
Author: Dynablade61 - Submitted by: Dynablade61
Description:
Ripped Ness and Ninten sprites..They are incomplete but can be finished..Etc..If there is anything you dont understand,read the readme....If I did something wrong Im sorry,its my first upload so just pm me and yes I know the picture wasnt that good...OOOF..

-> Removal Reason(s):
The main reason for removal has to do with the fact that this is an INCOMPLETE rip. I'm sorry, mate, but we do not accept incomplete ExGFX submissions around this place, especially if they are somewhat related to the player graphics.

There were also a few minor details that didn't allow me to approve this submission, such as the following:


Is this animation frame even supposed to be displayed when I attempt to crouch?


I am pretty sure Ninten is not supposed to be colored like that... is he?


Aside from overwriting palette 08 itself, the palette file you included also overwrites some other colors (included within other palette rows). Not really a reason for removal, but I think this could be easily avoided.

That's about it. Fix these issues, and this shall be approved.
Removed 4 sprites:
- Arrow Shooter and Arrow Bullet
- DK Status
- DK Zingers
- Fire Magikoopa

Submitted by: Roberto zampari
Author: Roberto zampari

All of them were Japanese sprites. For your information:
DO NOT REDISTRIBUTE SPRITES WITHOUT THE PERMISSION OF THE AUTHORS.

This rule doesn't only apply to hacks. This applies to EVERY file submission.

Next time I catch you uploading stuff without permission, and claim that you are the author like you just did, I will slap a ban on you.
My blog. I could post stuff now and then

My Assembly for the SNES tutorial (it's actually finished now!)
Patch removed.
Name: [Xkas] Turn Block Bridge Fix
Author & Submitted by: Sonikku
Description: This fixes the minor graphical error with the Turn Block Bridge, where the last tile of it is flipped horizontally, while the rest aren't.

Reason of removal:
This patch adjusted one single ROM address, one byte.
That is NOT sufficient for a patch - why not submit it to the ROM map?
Don't bother on doing that with this address anymore though, I already did.
But do remember this for next time - patches have a minimum size, or at least in the case of patches which do not require freespace.
--------> Don't follow "Find Roy's Dignity", my hack. Because it's pretty outdated. <--------
Looks like it's time to nuke!

Sprite removed.
Name: [Shooter] SMB1 Styled Elevators
Author: GameGuy10
Submitted by: GameGuy10
Description: This will keep generating sprite command 0x62 like the elevators in SMB1 1-2. You must put this next to a right vertical line-guide object and in the middle to make it work. Have fun!

Reason of removal:
I DO NOT ALLOW RESUBMISSIONS! See this as a warning!
Look, I'm really tolerant when it comes to sprite errors - I won't (probably) ever ban anyone for that.
But when it comes to resubmitting (as well as banvading), don't try to pull that trick on me.
Now it's only nuke time, but next time I see a resubmission, it will be WAM BAM BAN time.
I sent you the link to this post so you will actually read this.

Sprite removed.
Name: [Sprite] SMB2 POW
Author: ghettoyouth
Submitted by: GameGuy10
Description: Kills are sprites which are on screen.

Reason of removal:
Apfelstrudel. Congratulations, you just broke the same rule twice in one removal log.

Sprite removed.
Name: Random SMB3 Sprites
Author: smkdan
Submitted by: GameGuy10
Description: Name: Random SMB3 Sprites
Author: smkdan
Compatible with Romi's Sprite Tool?: Yes
Compatible with Sprite Tool?: No
Description: Random SMB3 Sprites that can be used with SMW.

Includes:
- Rocky Wrench
- Fire Snake
- Angry Sun
- Kuribo's Shoe

More sprites coming soon. Enjoy!

Reason of removal:
And that's three.
smkd: 'Don't submit this to the custom sprites section. Only when I'm done with this I'll submit it myself.'
So don't, then.
Also, I lol'd at the 'More sprites coming soon' part. How would you know? :S

Sprite removed.
Name: [Sprite] Cobrat
Author: Sonikku
Submitted by: GameGuy10
Description: Cobrat from the Desert worlds in SMB2. It waits and when Mario gets close, it pops out running and shooting balls. The GFX file is simular to mikeyk's SMB2 Sprites except it has the cobrat. Enjoy!

Reason of removal:
And that's four. Congratulations, you broke two rules twice (2 x 2 = 4) in one removal log.
(Read: No permission. If you do have permission, I want to hear it from Sonikku himself. And I doubt he gave you permission.)

*yawn*

Sprite removed.
Name: [Sprite]SMA4 Firebar
Author: Unknown
Submitted by: GameGuy10
Description: I went into mikeyk's firebar and grand firebar to make them act like the ones in SMA4.

Reason of removal:
And that's number fiiiiiiive. (And the last one for now.) Too simple of an edit to be allowed to the sprites section.

THINK BEFORE YOU SUBMIT YOUR SPRITES!!! (Again.)
--------> Don't follow "Find Roy's Dignity", my hack. Because it's pretty outdated. <--------
Tool Removal

Name: Clean SMW ROM
Description: Here is a clean SMW ROM.
Author: nickmett - Submitted by: nickmett

---


No matter where you upload them, ROM submissions on SMWC are not tolerated, and the punishment for them is a 72 hour ban.
Sprite removed.
Name: Ceiling generator.
Author & Submitted by: Kaijyuu
Description: This is a generator that prevents mario from going above the screen. It makes it so you don't have to place a row of blocks at the top of the screen to stop mario from going above the level.
Should be pretty easy to convert to levelasm if desired.

Reason of removal:
This is almost good, but I noticed one error that is worthy mentioning.



I'm able to jump off-screen here. When I land, and jump again, I can still jump off-screen.
But when I land on the second-highest object, and try to jump off-screen, it blocks me.
I'm not entirely sure how to fix that error, as I didn't see anything wrong in the code, but if you can somehow fix this, then it would be a really useful sprite.
Keep it up!
--------> Don't follow "Find Roy's Dignity", my hack. Because it's pretty outdated. <--------
-> ExGFX Removal
ExGFX Name: Spiny to Muncher
Type: Original
Palette: Custom
Author: Lunar Rico - Submitted by: Lunar Rico
Description:
This will turn Spiny into Muncher. Not the spiny eggs. TPL included.

And do not ask about the Rotom GFX, I am not giving that out anytime soon.

-> Removal Reason(s):
Anyone can replace Spiny's graphics with Muncher's in less than 5 minutes or so, as well as set up the palette perfectly. I'm sorry, buddy, but things that are THAT easy to be made are generally frowned upon.
ExGFX Removed

ExGFX: [OW] Mario Classic Outfit OW Sprite
Author: lolcats439


Reason(s): It was just a recolor of the original OW Mario GFX...
Link Thread Closed