5 days in the Basic forum with no answer, I'm assuming it's more than a simple fix.
Now then, I've inserted SNN's Status Exit Block and rearranged the Status Bar as such (moved the normal Bonus counter over). However, even after placing it, all it does is count Bonus Stars, like the normal one. How is this block used correctly?
BTW, this was inserted using BlockTool: Super Deluxe, and the Animated Hurt Block doesn't work either...
I used Blocktool. Anyway, it worked for me. Did you remove the Big Star Counter?
Originally posted by uNkNowN5642
I used Blocktool. Anyway, it worked for me. Did you remove the Big Star Counter?
Originally posted by AlexJS
...Now then, I've inserted SNN's Status Exit Block and rearranged the Status Bar as such (moved the normal Bonus counter over)....
You're supposed to remove it altogether? O_O
My block uses the UNUSED star counter, as opposed to the large one. You'll have to edit out the big number completely, and then place the block at Mario's starting point. Once you do that, it should work.
Hmmm .. I should also probably note that you will need to set a different counter to count Bonus Stars, if you plan on using those in your hack. If you DO plan on using them, then you will have to use an alternate method than the block.
So basically, you can have either the Bonus Star counter or the Exit Counter...
For now, I'll remove the Bonus Star counter, but I'll see if I can stumble onto another way to do this.
...or see if anyone else knows how to do this.
(Meaning I'll have to use Goal Spheres for now, I'm thinkin' pallete swaps for animation...)
Originally posted by AlexJS
BTW, this was inserted using BlockTool: Super Deluxe, and the Animated Hurt Block doesn't work either...
Did you see the topic smkdan made on BTSD? With the blocks that worked fine with Block Tool, that don't work properly with BTSD, you have to open up the bin file in a hex editor, and look for every instance of the line "05 BD 7E D0 ??" (it doesn't matter what the question marks sre representing as their velue). Change those lines to "05 BD 7E EA EA", and the blocks should work right.
Originally posted by Knight of Time
Originally posted by AlexJS
BTW, this was inserted using BlockTool: Super Deluxe, and the Animated Hurt Block doesn't work either...
Did you see the topic smkdan made on BTSD? With the blocks that worked fine with Block Tool, that don't work properly with BTSD, you have to open up the bin file in a hex editor, and look for every instance of the line "05 BD 7E D0 ??" (it doesn't matter what the question marks sre representing as their velue). Change those lines to "05 BD 7E EA EA", and the blocks should work right.
OMG, it CAN'T be that simple...
Gimme a sec.
It's NOT that simple. It didn't work. I thought that might be the case with the other block, but at 7 bytes, that's not the case.
In other words, neither work. Maybe it'll work inserted as ASM?
.bin blocks must be left as .bin
Quote
Did you see the topic smkdan made on BTSD? With the blocks that worked fine with Block Tool, that don't work properly with BTSD, you have to open up the bin file in a hex editor, and look for every instance of the line "05 BD 7E D0 ??" (it doesn't matter what the question marks sre representing as their velue). Change those lines to "05 BD 7E EA EA", and the blocks should work right.
No, you just download version 040.
Originally posted by smkdan
.bin blocks must be left as .bin
I did...
Originally posted by smkdan
No, you just download version 040.
There's a version 040? I have 038, I can't find a 040...
Nevermind, found it. Trying it out now...
I've cleared my saves as a precaution, but the status bar exits still don't work. I've removed the Bonus Star Counter via Smallhacker's Status Bar Editor, and left the small one. What exactly is supposed to be done?
well i dont have anything else to say since you have tryed almost everything else i suggest just forgetting it.
Originally posted by sasuke2277
well i dont have anything else to say since you have tryed almost everything else i suggest just forgetting it.
Firstly, you haven't said anything in the first place...
Secondly, I don't give up that easily.
Just to clarify, the Status Exit Block still doesn't work. Has no one actually used this block, or had problems with it?
hm...
Could you explain what this block is supposed to do? Cause I can't really understand it by just the name "Status Exit Block" =/
It displays the amount of levels you've beaten. For those who want it to be a Xkas patch (where you can actually change the position of the counter), I'll submit it shortly after I'm done with some other things.
EDIT: Here you go!
EDIT: Dead Link removed.
Tested on a 1MB and 4MB ROM and it worked fine. In case you've already hijacked the code at xFC4, please PM me and we will find another spot to hijack. ;)
If you find bugs (which is kinda unlikely) PM me as well or post them in here.
Yea, I'm bored, lol. I haven't tested it with that much levels yet, since I don't want to play the whole game, xD. But I guess it should work, otherwise PM me, if you tried it already. ;)
Looking at the code, and I'm sorry to say it, but this won't work.
You have stored everything into one status bar-adress, and not several, which already is one problem(It'll only show stuff in one 8x8 tile,)
That also results to that passing 9 exits, it'll start writing letters instead, A-Z. Then it'll start writing other crap like signs and random, useless, glitchy Graphics =/
I might make this later next week, but this weekend I'm busy, so I'm sorry I can't help D=