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Detail: List of valid $9C values |
$9C value | Description | 00 | Do nothing, keep it at the current tile. | 01 | Empty (025), sets item memory setting bit. | 02 | Empty (025). | 03 | Vine (006). | 04 | Solid bush tile, used by berries (049). | 05 | Always turning turn block (048). | 06 | Coin (02B). | 07 | Tree background, used by the mushroom scales (sprite 8F) (0A2). | 08 | Mole hole (0C6). | 09 | Invisible solid block (152). | 0A | Multiple coin turnblock (11B). | 0B | Multiple coin question block (123). | 0C | Turn block (11E). | 0D | Used block (132). | 0E | Note block (113). | 0F | Note block (115). | 10 | 4-way note block (116). | 11 | Turn block you can bounce off from the side (12B). | 12 | Translucent block (12C). | 13 | On/off switch (112). | 14 | Side of pipe, left (168). | 15 | Side of pipe, right (169). | 16 | Used block (132), sets item memory setting bit. | 17 | O block from 1up game (15E), sets item memory setting bit. | 18 | Sets low byte of current and below tile to 25 (making both invisible, even if it's wrong), sets item memory setting bit. Used by Yoshi coin. | 19 | Creates an empty net frame. The frame is 48x48, but due to alignment, it edits a total of 16 tiles. For some strange reason, it doesn't generate any tiles; it just edits the VRAM. | 1A | Creates a net door (48x48). This one is similar to 19, but it's not empty. | 1B | Creates an invisible 32x32 block and sets the low bytes to 25. Probably used by switch palaces. |
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This update doesn't seem meaningful enough to be approved, as the only change was "Valid Values" -> "List of valid $9C values", which is already clear from the address field (also the column names in the details, but same reasoning).
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