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[SOLVED] Custom overworld pallete reverts on event trigger


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Why do you PRINT SMWC THREADS?!?!?!? anyway
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EDIT: i think god wanted me to figure this out instantly because the MOMENT I CHECKED THIS QUESTION smwcentral gave me the following tip:
Originally posted by smwc tip
Tip: Palettes 0-3 do not work correctly on the overworld unless you use LM's option to disable the event reveal animation.

AH.

i'll keep this in case anyone has the same problem.

SOLUTION: overworld editor > options > extra options > tick "Disable event path fade effect (frees up colors 1-7 or palettes 0-3 and C-F, GFX slots SP3 + SP4, etc)."

i made an overworld with a custom pallete, and added colors to pallete 2 and 3 for different types of ground and improving some graphics, i tested the same hack with actual levels put in place, and as soon as i triggered an event, all tiles with pallete 2 or 3 started to flicker and then turn black (to the original colors).


intended graphics (screenshot after reloading save file)



actual graphics (screenshot after completing the first level "walk before running")



this is the bps patch of my romhack

i have no idea why it did this, the only thing that changed is the pallete so it probably has something to do with it
I am a professional doofus.
My art
My website (not smw related!!!)
My main/other... website..... (not smw....)
Just to make sure: You did save the overworld after ticking the option, didn't you? Since the BPS has got the option disabled.

Code
Why do you PRINT SMWC THREADS?!?!?!? anyway
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Originally posted by MarioFanGamer
Just to make sure: You did save the overworld after ticking the option, didn't you? Since the BPS has got the option disabled.


yes, the bps file was posted for reference before i found the solution.

it works perfectly fine now
I am a professional doofus.
My art
My website (not smw related!!!)
My main/other... website..... (not smw....)