Why do you PRINT SMWC THREADS?!?!?!? anyway
EDIT: i think god wanted me to figure this out instantly because the MOMENT I CHECKED THIS QUESTION smwcentral gave me the following tip:
Originally posted by smwc tip
Tip: Palettes 0-3 do not work correctly on the overworld unless you use LM's option to disable the event reveal animation.
i'll keep this in case anyone has the same problem.
SOLUTION: overworld editor > options > extra options > tick "Disable event path fade effect (frees up colors 1-7 or palettes 0-3 and C-F, GFX slots SP3 + SP4, etc)."
i made an overworld with a custom pallete, and added colors to pallete 2 and 3 for different types of ground and improving some graphics, i tested the same hack with actual levels put in place, and as soon as i triggered an event, all tiles with pallete 2 or 3 started to flicker and then turn black (to the original colors).
intended graphics (screenshot after reloading save file)
actual graphics (screenshot after completing the first level "walk before running")
this is the bps patch of my romhack
i have no idea why it did this, the only thing that changed is the pallete so it probably has something to do with it
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