Have you ever been showing somebody SMW, usually a beginner to gaming in general, and they just refuse to use the run button, finding it more manageable to react to obstacles at a walking pace? Well, this "hack" was inspired by them.
After watching one of our friends play SMW for the first time, my friend Vaccime made a small ROM edit that disables the ability to run while still maintaining the X and Y buttons' other functions. So, we tried beating the game, and this limitation proved to be a fun new challenge on 11-exit, putting a new spin on levels that have become so familiar over time. However, there are a few levels with layer 2 timings and a handful of other issues throughout the 96 exit run. Some of my friends proposed using orb glitch to clear those problem exits, but being unable to do that myself, I found this answer unacceptable and took it upon myself to make it RTA clearable for normal players like me. This is the result! I found this to be a lot of fun and even pretty challenging in places, and I hope you all enjoy it.
As a technical note, every level is
clearable albeit cape is extremely helpful for most of the game and even required to make it over some of the bigger gaps. There are also a few levels where either blue Yoshi or eating a blue shell with
Yoshi is required for an exit. For this version, my design goal was to make my edits as minimal as possible while not just completely breaking/bypassing any challenge in the levels I had to change. Another thing worth noting is that I wanna say I only made changes to like 4 or 5 exits maybe? So most of this is basically just vanilla Mario with running disabled. I have considered making a version that's has Yoshi wings and cape removed but that will take a lot more care and editing than I feel like doing right now. Also I guess this might have been done before? If so I'm sorry? idk lol I've spoken too much, enjoy!