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Tip: Try playing around with the Horizontal Level Settings in Lunar Magic. You can create some uniquely-designed levels unlike anything seen in the original Super Mario World.
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SMW Walk-Only
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Have you ever been showing somebody SMW, usually a beginner to gaming in general, and they just refuse to use the run button, finding it more manageable to react to obstacles at a walking pace? Well, this "hack" was inspired by them.

After watching one of our friends play SMW for the first time, my friend Vaccime made a small ROM edit that disables the ability to run while still maintaining the X and Y buttons' other functions. So, we tried beating the game, and this limitation proved to be a fun new challenge on 11-exit, putting a new spin on levels that have become so familiar over time. However, there are a few levels with layer 2 timings and a handful of other issues throughout the 96 exit run. Some of my friends proposed using orb glitch to clear those problem exits, but being unable to do that myself, I found this answer unacceptable and took it upon myself to make it RTA clearable for normal players like me. This is the result! I found this to be a lot of fun and even pretty challenging in places, and I hope you all enjoy it.

As a technical note, every level is clearable albeit cape is extremely helpful for most of the game and even required to make it over some of the bigger gaps. There are also a few levels where either blue Yoshi or eating a blue shell with Yoshi is required for an exit. For this version, my design goal was to make my edits as minimal as possible while not just completely breaking/bypassing any challenge in the levels I had to change. Another thing worth noting is that I wanna say I only made changes to like 4 or 5 exits maybe? So most of this is basically just vanilla Mario with running disabled. I have considered making a version that's has Yoshi wings and cape removed but that will take a lot more care and editing than I feel like doing right now. Also I guess this might have been done before? If so I'm sorry? idk lol I've spoken too much, enjoy!



https://bin.smwcentral.net/u/46351/Super.Mario.World_walk.bps
This is a pretty interesting concept actually; in fact, I downloaded this and had to try it out pretty much immediately upon seeing this thread. If I ever decide to do a full playthrough of SMW again, I might just use this patch slightly spice things up a bit.

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Aw thanks for trying it out! It was a lot of fun to make and clear, albeit a little frustrating at times haha. I definitely used save states instead of powerup/yoshi farming in places, so if you plan on using only vanilla saves it will likely require a fair bit of patience. If you do end up playing more, good luck and I hope you enjoy it!
I just played a 12-exit run of SMW using this walk-only version, and I'm not sure if I have the patience to beat the game without the Star World or with all 96 exits. Regardless, this put an interesting twist on many obstacles in the game, especially towards the end. In the event that I do play more of this hack, I think I'd like the harder levels more; many of the beginning levels were really slow and didn't have much of anything to do. My favorite level that I played with this was Front Door, although I don't think Room 5 is possible. (I ended up playing Room 1 and Room 6.) The Bowser fight was easier than I expected, and I should probably at least give the Special World levels a shot. A level such as Awesome would probably be a nightmare.

This was a slow (but fun) time.
Awesome I'm glad you liked it! The special world was definitely tough when I cleared it. I agree for the most part about the earlier levels but there are still some jumps here and there that become gut clenchers without running! Good luck if you do end up attempting Special World.
Maybe you could edit the levels so that the obstacles are closer together? That will prevent slow gameplay.



Hack.
YY-CHR > Photoshop
Originally posted by BlueToad
Maybe you could edit the levels so that the obstacles are closer together? That will prevent slow gameplay.


Originally posted by djEnby
For this version, my design goal was to make my edits as minimal as possible while not just completely breaking/bypassing any challenge in the levels I had to change.


While the levels could be improved, yes, keeping edits minimal retains the authenticity of SMW. If you started changing levels to make them more enjoyable, you might as well make your own hack out of the walk-only feature rather than just heavily editing the ones provided by SMW.
Yes, I did mean minimal edits.



Hack.
YY-CHR > Photoshop
Yeah like MinishYoshi said, for this one I was really trying to do the least amount possible (partially for the game's sake and partially for my own #smrpg{haha}) but I have considered trying to make some walk-only kaizo levels. I appreciate the feedback though!
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