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DMA Queue and Block Change Optimize by imamelia, mario90
Forum Index - Valley of Bowser - Moderation Questions - Patches - DMA Queue and Block Change Optimize by imamelia, mario90
Pages: « 1 » Link
File Name: DMA Queue and Block Change Optimize
Submitted: by mario90
Authors: imamelia, mario90
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This is a combination of a patch and UberASM code that provides a DMA queue system, allowing you change GFX in VRAM easier. It also optimizes SMW's block change routine to allow more blocks to be changed in a single frame without overflowing V-blank (black bars). More details in the readme.
Screenshots:
While certainly a very useful patch (I could make use of it with Inline Layer 3 Messages), it unfortunately breaks growing/shrinking pipes for some reason:

This only happens when the pipe is fully stretched out and removes the pipe tiles when respawning.
This happened with a modified ROM with SA-1 Pack and ExAnimations or with but also with an almost unmodified one sans this patch, UberASM and Lunar Magic.

Moderated with:
  • Lunar Magic v3.30
  • SA-1 Pack v1.32
  • UberASM v1.4
  • GPS V1.4.21
  • PIXI v1.32
  • Bomb Blocks (from the kirby series), updated at 2016.02.18 (Y.m.d)
  • BSNES v115
  • SNES9x v1.60
Pages: « 1 » Link
Forum Index - Valley of Bowser - Moderation Questions - Patches - DMA Queue and Block Change Optimize by imamelia, mario90

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