I was bored so i made the
SRB2 doom console in mesen-s. Much like in the original
SRB2 doom, I plan for this to become more useful as a quick debug/cheat menu for both players and programmers.
How to use: Show/Hide Open Mesen-S > Debug > Script window > File > Open > console.lua
you can change the open and close console keys in the script window or the file itself. They are the first variables that appear on top.
open = open/close console
confirm = confirm command
skins setup: Show/Hide Before i begin i have to mention that custom palettes are not supported yet, and i have not taken account for 2 players mode. Regardless, this can be done in any SMW hack.
First, create a folder at the same folder as Mesen-S called LuaScriptData , and inside it another folder called console . Now you need all 4 GFX files related to the player (GFX00-10-28-32) they would be named GFX##, change them to custom_player's_name##. Put those files into console and you're suited.
now if you load the script and input "skin custom_player's_name" you should have the custom skin on.
Changelog: Show/Hide v1:
- initial release with 5 commands: help, color, clr, read, write
v1.01:
- command spacing no longer has to be exact
- you can now write word values
- numpad inputs are now read by the console
- fixed an error where values "e0/e1/..." are interpreted wrong
- added a second help page which has... nothing yet.
v1.1:
- added 7 new commands
- removed extra file commands.lua
- added SA-1 compatability
v1.2:
- added skins
- added more commands
- added "devmode" commands which enables commands that alter gameplay
- the number of lines in the console is no longer constant
- you can now scroll up and down if the number of lines is too much to fit in the console
don't open VLDC9 with this it will be unfunny
Download v1.2
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