File Name: | Spawn Carried Sprites with L/R |
Submitted: | by Koopster |
Authors: | Koopster |
Type: | Level |
Includes GFX: | No |
Includes Hijack: | No |
Featured: | No |
Description: | Allows the player to use L/R to spawn a sprite, normal or custom, in a carried state in Mario's hands. This code also allows for each of the shoulder buttons to spawn a different sprite. Includes checks so sprites won't spawn when they shouldn't, such as when something's already being carried. |
Screenshots: | ![]() |
Code
LDA $00|!dp,y ;\ STA !7FAB9E,x ;/set custom sprite # JSL $0187A7|!bank ;clear custom sprite stuff + JSL $07F7D2|!bank ;clear regular sprite stuff LDA #$09 STA !14C8,x ;sprite is in carried state
You didn't consider that $07F7D2 will clear out the custom sprite flag as any sprite which would spawn also would have been a custom sprite, not to mention all the tweaker bytes set for the custom sprite would have been overwritten by $07F7D2. As a result, you can only spawn a carried sprite with the same number as the custom sprite's acts like.
While we're at the removal of your patch: You can spawn a sprite while you're flying with a cape. Just noting since this does have some potential for jank so you could make it at least toggleable.
Moderated with:
- Lunar Magic 3.30
- SA-1 Pack v1.32
- UberASM v1.4
- PIXI v1.32
- Better SMB2-styled POW
- BSNES v115