A giant Buzzy Beetle boss, inspired by SMWCP. It will wait for Mario to approach it, after which it will spin in its shell and chase him. When it hits a wall, a rock will drop down. If Mario grabs the rock and tosses it at the boss, it will turn upside-down and expose its underside, which Mario can jump on to damage it.
By default, it takes 5 hits to defeat. Its attacks will become more aggressive after 2 hits. After defeating it, it will charge to the left and die when it hits the wall.
If the extra bit is set, the level will end when the boss dies.
Check the ASM files for configuration options.
Black Goku Description:
This is the Giant Beetle Boss by dahnamics,Sa-1 compatibility, updated by me.
The health of the boss is customizable, check the asm to set the amount of hits it takes to defeat him.
1.0 version: First release of the sprite. Sa-1 compatibility.
Black Goku Update:
1.1 version: -Removed leftover code from an older version of the sprite. You can use the following graphics as a alternative for the included graphics:
Considering the sprites were created by dahnamics, credit him.
- Lunar Magic 3.30;
- SA-1 1.40;
- ZMZ 1.08;
- PIXI 1.31 (the newest one has a tiny glitch in my computer due to unicode)
While it's working... I will have to reject it. You see, as this sprite is, it won't work in LoROM, because you actually modified the absolute address manually, before adding the flags. You should know that things like $787A|!Base2 won't work in LoROM, and you did it for all the absolute RAMs you used that aren't sprite tables. So, rejected. Fix this, and test your sprite in LoROM as well. It should be enough to accept this.