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Sprites Are 1derful (Demo)

Kaizo/PitSuper Mario WorldDemoScreenshots

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Title: Sprites Are 1derful (Demo)
Exits: 21
Tags: Vanilla, Music, ASM, Traditional, SA-1
Patch: https://bin.smwcentral.net/u/35216/SpritesAre1derfulDEMO.bps

SPRITE SPAM

No term invokes more contempt. It's artificial difficulty. It's lazy. It's uninspired. And now... it's what this hack is about.

Should you choose to play, it will challenge your perception, prediction, and reaction like never before. It will expand your skillset without resorting to unintuitive ASM.

Is it fair? Not entirely, but I think it's more fair than people give it credit for. The only consolation I can give is that I designed and tested everything without save states.

Some other characteristics:
+All vanilla edit levels.
+Uses SA-1 and dynamic spriteset system.
+Lightly decheesed.
+Kaizo?

If you are interested in using the Dynamic Spriteset System, please read the wiki thoroughly and respect the creator's wishes. https://github.com/TheLX5/DynamicSpritesetSystem/wiki

Credits:
+Tools: Asar, GPS, UberASM, Pixi, Lunar Magic, AddMusicK
+Thanks: KevinM
+ASM: Alcaro, Arujus, Darolac, Ladida, lx5, KevinM, lolcats439, Mandew, p4plus2, Romi, Tattletale, Vitor Vilela, xHF01x, yoshifanatic
+Music: Atma, Dippy, EDIT333, FPI, HaruMKT, Hooded Edge, LadiesMan217, musicalman, NewPointless, Ruberjig, Torchkas, Vitor Vilela, Wagokoro, Wavee
+Playtesting: Kezcade













NewPointless
I like how honest you are! This is fun, but I kinda suck at it.
I think that honesty is the best policy. It draws the audience that would enjoy my hack the most. But I am still proud of this hack. I think it's a lot of fun.
NewPointless
tfw missed opportunity to put 1nspired instead of uninspired

i like how this manages to be honest and wacky at same time, will surely play this one.
While this hack may not be for me (sprite spam isn't exactly something I flock to), I'll consider giving it a shot regardless. Who knows, I just might have a fun time with it. That one screenshot with the Pitchin' Chucks reminds me of a level from the original YUMP.
Huh. Took long enough for people in kaizo to use the DSS, but this looks promising. I won't able to play because of my skill level, but good luck with the project. #smrpg{:3}


Originally posted by Anorakun
Huh. Took long enough for people in kaizo to use the DSS, but this looks promising. I won't able to play because of my skill level, but good luck with the project. #smrpg{:3}


It took some doing to get instant retry to work with DSS, so that may have something to do with it. There was a KLDC level that used it.
NewPointless
Sprite spam, huh. That actually sounds interesting and promising to me, I will probably be playing it soon.


Well, at least I will try lol
Just some Ys fan lol
@NewPointless: Be careful. The retry patch, while great, may lead to weird things if not used right. Your hack looks good.
I can always appreciate when someone takes a dumb idea and just runs with it.
Originally posted by Rykon-V73
@NewPointless: Be careful. The retry patch, while great, may lead to weird things if not used right. Your hack looks good.


I haven't noticed too much weird stuff in testing but I'll keep an eye out.
NewPointless
This is definitely an awesome exploit of lx5's DSS. It brings good amount of possibilities and can free all of us of the tyrany chains of ExGFX files. I hope you don't have any compatibility issues with common resources we normally use on kaizo hacks.

Fantastic, NP!
I played a few levels and it is pretty fun and tough.
Move over EXGFX! If I werent' super far into my hack I'd use DSS myself. How hard wasit to set up?
Originally posted by Darkbloom
Move over EXGFX! If I werent' super far into my hack I'd use DSS myself. How hard wasit to set up?


For me it was tough lol. I have never used SA-1 before, so it was hard to figure out if the problems were SA-1 or DSS. I was getting graphical issues on overworld transitions. Also, I think I'm doing it wrong because all the sprites are invisible in Lunar Magic. I just press 5 to display the hex data. #smrpg{:D}

Also, for those wondering how to make it compatible with Instant Retry, you will want to replace the SA-1 freeram defines in retry_table.asm like this:

Code
; *** in case you're using SA-1 *** (if not, you may skip this)
!freeram_SA1 = $40C700              ; 12 bytes, changed from $40C000 at KevinM's behest
!freeram_checkpoint_SA1 = $40C70C   ; 192 bytes
!freeram_custobjdata_SA1 = $40C7CC  ; (!max_custom_midway_num*4)+1 bytes (33 bytes for $08)

NewPointless
I'm not too into tougher hacks but I must say I find your palettes found within your levels really appealing.
I like how dark and moody they are instead of been overly bright.

Using that method of having a lot of different sprites be able to appear in one level is actually tempting me to play it as I've not really seen too many hacks utilise it yet. #smrpg{haha}
Stacked munchers? 10/10
Just finished the demo! Very good hack, I had a lot of fun!#smw{:TUP:}

Do you want some suggestions ?
My 1st romhack in progress (testing avaiable)...
(beta)
sure
NewPointless
I'm amazed on how honest you are about this hack and that even your "low effort" work is pretty fun.

DSS is also something new to kaizo hacks, I wonder where this will go in the future.
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Kaizo/PitSuper Mario WorldDemoScreenshots