Once again I'm posting Super Mario Zeal at C3. Super Mario Zeal has seen quite a lot of progress since the previous C3 Expo. World 2 and World 3 are basically almost done and 99% percent playable. I will be releasing some updates as the expo goes on (such as an updated world map border that will hopefully be coming very soon). I look forward to hearing your critique and I hope you'll enjoy the current demo and perhaps look forward to future releases from me and my colleagues in the SMBX Community, Without their help I doubt that Super Mario Zeal would have gotten as far as it did. Thank you.
King Bowser has teamed up with King Wart and King K. Rool in a new alliance known simply as "The Rotten Regents". Together these Kingly Konquerers have stolen and scattered the power stars for their own (as of yet unknown) diabolical ends. It it now up to Mario and his friends to recollect the scattered Powers Stars, discover what the Rotten Regents are up to, and put a end to their sinister scheme!
World 1: Mint Island
Hub World 1: Lake Shroomperior
World 3: Ship-Break Slough
World 4: Relic Ravine
World 5: Cursed Cryptlands
World 6: Wario's Island
[*]Fixed all Yoshi's arms colour
[*]Change the Black, Pink, Orange and Cyan's Yoshi's colours to use actual SMW Colours
[*]Finally made a unique animated loading screen icon
[*]Fixed a rather embarrassing glitch where 2-C: Cobrat's Crawlway was missing it's backgrounds, configs and AI files
[*]Implemented MrDoubleA's Accurate Koopas API for the SMW Koopas
[*]Implemented MrDoubleA's updated accurate SMW Costumes for Mario, Luigi and Toad
[*]Greatly improved the classic Goomba's appearance and colouration
[*]Fixed a minor visual oversight where the Snifit's bullets death effect was missing
[*]A new fancy map transition system for worldmap pipes, barrel cannon, and regular cannons has been
coded and implemented by MrDoubleA. Now going between worlds is faster while still being immersive
[*]Created P-Balloon sprites for Toad and improved Mario and Luigi's P-Balloon sprites
[*]Power Stars now rotate like in Super Mario 64. Level ending power stars have black outlines,
non-level ending power stars have coloured outlines instead.
[*]Which means that Toad is once again playable!
[*]deprecated powerup_guard.lua and Implemented anotherPowerDown.lua
[*]Fixed the missing unique sound effects in 3-B: Alternate Antiquity
[*]Fixed the somewhat amusing "fade out" bug in 3-A: Swamp Romp, but at the expense of losing the
water's enemy concealment
[*]1-1: First Step Fields and Mint Island Village's backgrounds have been improved.
[*]A new fast travel system between towns has been implemented. Visit your nearest FUNKY Flights
for more information
[*]The secret exit in 2-13: Honey Hive Hop has been tweaked to be appropriately more difficult
[*]The Green Switch Palace is now available
[*]Almost all of World 2 and all of world 3 (except for it's actual boss fight) is now complete!
[*]Bully and Birdo now have new sprites
[*]The SMB3 and SMB1 Bowser's sprites have been replaced with my edit of Gambare-Lucifer's Bowser Sprites
[*]Both Bowsers can now be spin-jumped on (although there is no level with 'em yet)
[*]Super Mario Zeal now has a fancy-ish Launcher Page and Achievements. Gotta catch 'em all!
Download (Google Drive)
Secondary Download (Dropbox)