Tip: A common level trope to avoid is "item babysitting". This involves forcing the player to carry P-Switches, springboards, or other items all around the level. Usually, this doesn't end up being very fun or engaging, so use another level gimmick if you can.
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Super Mario: The Friends' Rescue is cancelled, BUT...
It's good to see you've continued to work on a project with SMW after the older one was cancelled.
I'll be busy moderating any hacks that are released over C3 so even if I don't moderate this one I'll give it a go and try to get back to you with some feedback.
Also I really like those Muncher Replacements you have in the Night Time level screenshot!
From the screenshots it's looking solid so far! It's understandable to cancel a hack when you improve as a hacker and learn new tricks to put up your sleeve, and the new title screen does look more impressive than the old one. The title text and the machine really stick out which is interesting to look at. (maybe a bit too much even?)
There's a invisible vine to the right of the grass platform, maybe if I put some coins it will be more obvious.
Hmm yeah pretty please, I've mashed up and down and I am yet to find it - invisible stuff is neat but for the first level it's maybe a bit too much. I wonder whether I'm the only one not finding these things.
I suggest you use some kind of graphics to indicate invisible blocks, or even Exanimation. Anyway, you're improving a lot in aesthetics, edgar. I'm a bit busy because of C3 and moderation, but I plan to play your hack after the event, just like many other fun projects.
Despite its initiative and the aesthetics being varied and colorful, the level design does not seem to be that intuitive. Instead of using invisible blocks, use dotted blocks.
I don't know if other people have already commented but I enjoyed the experience of your "surprise". I expected a joke, but it was much better than I imagined: beautiful graphics and tricky (but engaging) gameplay.
"If you imitate someone, you can never surpass them."