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Tip: Using Lunar Magic's "Change Properties in Sprite Header" dialogue, you can adjust the sprite slots in which sprites can spawn. For example, by using a sprite memory setting that doesn't use slot 07, you can easily prevent Reznor breaks in your hack.
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Eudaimonia (DEMO)
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2021 - Eudaimonia (DEMO)
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Originally posted by qantuum
those side-springs that can bounce throw blocks undefinitely are wonderful. Are they custom blocks or do they use a tile number behaviour? If so, which one? Curious about it.


In my hack they're slope tiles but i think idol and snn's vldc entry used other map16 tiles since their springs don't interact with Mario

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I suck at ASM and AMK

My Youtube

KLDC 2021

OLDC 2021
I remember seeing some of these levels before.
It's great to see that you've progressed that much.
I really like the concept of your final level (the design as it reminds me of my KLDC20 level and the plot that the old world gets destroyed and a new world is created). #tb{:]}
This hack also has one of the best names I know #tb{:j}

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As I said in the works in progress subforum this seems like a pretty amazing hack Nerdose. I also love the aesthetics, really got that vldc feeling that you were going for. I especially loved the thrown block gimmick of that last stage, was simple but allowed for very creative setups at the same time.

I should also say however that i'm not a fan of the "ending", in that it's really strange and i don't see it quite fitting the theme of the level or the hack, but I think it's just my opinion here (my very nitpicky opinion lol)
Pages: « 1 2 » Link
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2021 - Eudaimonia (DEMO)

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