Language…
9 users online:  AmperSam, Dispace, ImNotMark, Mario's GameBase, Munk, OEO6, Shiki_Makiro, team_love, VuongDucAnh281107 - Guests: 138 - Bots: 102
Users: 65,903 (2,190 active)
Latest user: VuongDucAnh281107

Eudaimonia (DEMO)

Kaizo/PitSuper Mario WorldDemo

  • Pages:
  • 1
  • 2
Originally posted by qantuum
those side-springs that can bounce throw blocks undefinitely are wonderful. Are they custom blocks or do they use a tile number behaviour? If so, which one? Curious about it.


In my hack they're slope tiles but i think idol and snn's vldc entry used other map16 tiles since their springs don't interact with Mario
I suck at ASM and AMK
I remember seeing some of these levels before.
It's great to see that you've progressed that much.
I really like the concept of your final level (the design as it reminds me of my KLDC20 level and the plot that the old world gets destroyed and a new world is created). #tb{:]}
This hack also has one of the best names I know #tb{:j}








As I said in the works in progress subforum this seems like a pretty amazing hack Nerdose. I also love the aesthetics, really got that vldc feeling that you were going for. I especially loved the thrown block gimmick of that last stage, was simple but allowed for very creative setups at the same time.

I should also say however that i'm not a fan of the "ending", in that it's really strange and i don't see it quite fitting the theme of the level or the hack, but I think it's just my opinion here (my very nitpicky opinion lol)
  • Pages:
  • 1
  • 2

Kaizo/PitSuper Mario WorldDemo