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On/Off everything line guides
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2021 - On/Off everything line guides
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On/Off everything line guides

NOTE: This is a modification/replacement of Line Guide Acts-Like Fix. Without their hard work, this wouldn't be possible so I won't be submitting without the okay of imamelia and/or worldpeace. They could make it better anyway #smw{;)}



Map16



ExAn

This is a game changer.
I can smell some wild Ultra Star levels being created with this. I'm both scared and excited to see this in action.
POGGERS. That's definetly a game changer, too many setup options we could have now!
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I'm looking extremely forward to this. Using line guides is a complete mess, and this seems to fix the issues.
Oh jeez, this looks wacky. I can imagine a lot of insane setups being made with this, especially in Kaizo hacks. Nicely done.

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I was imagining sprites on line guides upon skimming through this thread's title, not actual ON/OFF line guides other than the diagonal ones.
This is definitely game-changing! Awesome work, pal.

And yeah, I can foresee future Ultra Star levels being 100% more unmerciful...
I hope to see this being applied on something other than ultrastars, like come on guys...

Excellent work! This is one of those things I'm surprised no one's done before and I'm glad exists now. Truly a lot can be done with these.
Ok, like Katerpie, i was thinking on a different direction when i came here. It seemed like this was a variation of "line Guided Everything" that i've seen released last time.
So this was a pleasant surpise! It's definitely a game-changer! We've already seen so much done with just diagonal On/Off line guides, now imagine what we can do with all of them!

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Interesting extension of the line-guide acts like patch. I must confess I can see wilder versions of Way Cool being designed over this patch. Nice work. Like the others said, it is a game-changer.

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Originally posted by Koopster
I hope to see this being applied on something other than ultrastars, like come on guys...

Excellent work! This is one of those things I'm surprised no one's done before and I'm glad exists now. Truly a lot can be done with these.


Ultrastar ONLY, sorry lol
I should also mention that you have full control of the "act as" in both the on and off states, via table defines. That means you can have a line guide end that turns into a straight line. Or a horizontal line that turns into a vertical line. Really whatever you want, if you're willing to do the extra exanimating.

It should also work with the castle tileset straight lines, but far less useful.
Now I don't have to use the diagonal line when I want a branching path. This is just simply useful. Cool!

(also I think some people will make some great troll setups with this)
This is what we needed for years, and it's finally here!
I'm really surprised this hasn't actually been done before seeing how common and well used Line Guides are in hacks these days due to their interaction with sprites and such.
I wonder what you could create combined with that sprite that can make nearly all sprites be Line Guide compatible?

Excellent Work. I can see this been a very well used resource. #smrpg{cool}
This is fantastic, I probably will be using it in my romhack, many thanks!

I gather the download link is not out yet because you'll wait imamelia's approval, if I am mistaken where can I find it?

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I didn't know you did asm but this looks very cool as it gives way more options to line-guides design than just the standard diagonal ON/OFF lines. I'm now wondering if this would be possible to make just by using custom blocks that change their act as based on the ON/OFF state (using the line guides acts as fix patch, of course)? The first thought is no, as the patch only checks for the fixed act as (the line-guided sprites don't actually run normal block interaction as far as I remember).
Originally posted by KevinM
I'm now wondering if this would be possible to make just by using custom blocks that change their act as based on the ON/OFF state (using the line guides acts as fix patch, of course)? The first thought is no, as the patch only checks for the fixed act as (the line-guided sprites don't actually run normal block interaction as far as I remember).


This is true. The line guided sprites actually look ahead to find the next potential block to interact with, and if it's determined that it is a line tile, the interaction happens. The first check in making this determination, however, is if the tile being processed is on page 0. Hence, the need for the act as fix, which resolves the tile being processed to its page 0 counterpart.
Would there be a version where instead of changing the behaviour depending on the on/off state, you can use the p-switch state or a similar RAM address?
It's cool to see more versatility with line-guides, considering they are their own block type due to using a non-standard Map16 interaction compared to our standard blocks which encompasses just player, default sprite, cape and fireball interactions.

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Pages: « 1 2 » Link
Forum Index - Sunken Ghost Ship - C3 Museum - Summer 2021 - On/Off everything line guides

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