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Super Mario World: 30th Anniversary Edition™ v2 (SMA2 Cutscenes Added +more!)

Super Mario WorldFull Hack Release

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Fanatical like a Demon


Before you download the bps, know there's a hard mode difficulty which I recommend as that's what v2 mainly focuses on! More information under "Hard Mode" further down, thanks!

Super Mario World: 30th Anniversary Edition v2

It's been a long time coming for this! I've been hauling ass on this for the last 6 months after the last C3. For those of you who don't know or are to lazy to click the link, a started a hack to celebrate SMW's 30th anniversary and here's everything it had to offer then:

Originally posted by LadiesMan217
Changes:
-Uses sa1
-Luigi and Peach have different graphics.
-Lives, powerups, Yoshi color, dragon coins, coins, etc are all saved now (similar to sma2).
-You can save at any time now on the map by pressing select.
-Various levels have cosmetic changes to match their placement on the map (including beta bg's).
-Various enemies have cosmetic changes to them.
-Some changes have been made to enemies in the credits.
-There are now 5 special colored Yoshis outside the normal Green Yoshi and each have a special gimmick/power but they can't be used outside their levels until all 96 exits have been found. Trying to use them in any level beforehand will prompt the No Yoshi sign entrance (every level has a unique one and the Yoshi color on the sign changes based on the one you have). Some levels won't allow Yoshi at all regardless simply bc the level is impossible to pass while keeping the Yoshi.
-All level songs now have Yoshi bongos with some exceptions (like bosses).
-Yoshi can enter most castles now (and boss rooms).
-Yoshi can now eat much more enemies, can you find out which?
-Some level layouts have changed to introduce new "unused" areas or match their sma2 counterpart.
-All levels except switch palaces now contain Dragon Coins. Collect 5 or more in each level will change them into Peach coins like sma2.
-Beating special world no longer triggers the fall palette, instead you must now find all 96 exits. This will not only change the map palette and the 1st page enemies like in the vanilla smw, but also every level will now have a new palette and even more enemies will have different appearances (as well as make you be able to take Special Yoshis in most levels).
-A "hard mode" exists which can be activated by going to either Yoshi's House or the Top Secret Area, pausing the game, inputting the konomi code, and then unpausing the game. If done right, a message prompt will appear.
-Hard mode changes the behavior of various enemies (and bosses) as well as adding new ones not previously seen throughout certain levels. Normally the losing powerup system now functions like SMA2 (you first turn into Big Mario and then if you get hit again the box item will drop), in hard mode you automatically turn small like in vanilla smw but the item box is disabled. Midway points also won't give you a powerup.


The hack itself went through quite the bug fixes during its initial release and I sort of expect the same. I was working on this hack until last second and even then, I didn't get everything I wanted done T_T (status screen patch and was expecting some credit cutscenes edited). Maybe those can be integrated in future updates, which will be available in this thread after c3. Back to what i was tryna get at, you guys will essentially be my guinea pigs lol.

Version 2

Super Mario Advance 2 Cutscenes
In collaboration with Yoshifanatic (which I'm sure a lot of you guys have already checked his thread, and if you haven't please do so and leave a comment, the dude was a fucking madman and he's one of the most helpful people I've ever met), the Super Mario Advance 2 cutscenes have now been recreated and my hack now features these! All have been recreated and to make them play (outside the default intro) it's nearly the same as the GBA version, simply collect 5 or more Yoshi Coins in every level that has a coin counter on the overworld to unlock the All Dragon Coins cutscene and find all 96 exits for the All Exits cutscene. There is an alternative intro cutscene which I won't spoil how to get hehehe, let's see who the first person is that can unlock it! There are some slight differences, the most noticeable one being the title screen logo and brown drawn map. The map in my hack is much more faithful to the gba scale wise.

Hard Mode
Go into either Yoshi's House or the Top Secret Area, pause the game, enter the Konami code, unpause the game, hard mode has been unlocked.
Hard mode has now been revamped and what I spent most of these last 6 months overtaxing myself on. In version 1, hard mode only added new enemies in some levels and changed how the bosses behaved, in v2 I went through the entire game and made various hijacks on nearly every single sprite and gave them different behaviors for hard mode. Hard mode now offers a new and more challenging experience for anyone who wants to test their skills at the og game. It's not kaizo difficulty, but in my opinion is comparable to say playing hard mode on Contra III. Some enemies simply move faster, some have slight different behaviors such as always facing the player, others are more drastic which I won't spoil, some even have different interactions so you may wanna be cautious on what you thought you could jump or even spin jump on heh. I highly encourage everyone to play hard mode as that's what v2 mostly focuses on! The difficulty fluctuates between levels but SMW already did that so i felt it fit as is.

Misc Changes
-Some levels were slightly edited, some more than others. Most edits were done to make Star Road much different to access than the original game to give add a bit to that explore feel SMW originally had. There's a some new rooms and exits and particularly one added secret that's reserved for a potential secret boss in the future so props to anyone who finds this "new area". For this reason, the hack has been locked.
-You can change between Mario and Luigi on the overworld using the R button. This of course makes re-entering castle a pain so I'll have to change that sometime in the future.
-Yoshi has had nearly every interaction fixed! He can now be brought into Reznor rooms and instances that would directly hurt you while riding Yoshi have been fixed (this includes touching hurt blocks from the sides and bottom).
-Golden Yoshi had to given a slightly different ability in castles since it caused a lot of glitches with enemies, even crashing the game.
-The game no longer softlocks at the end, you can press any button and you'll be taken to Yoshi's Island. It's important to save the game after the credits play if you want to save progress in case you activate some flags (no spoilers). Resetting the game mid credits or even during the end will not save any progress you may have made.

Upcoming Plans?
Possibly for a version 3, I'd like to get the 2 missing patches I named above integrated when finished (status screen and credit cutscene edits). Additionally I have a patch by Lui to enable Luigi tto have his jump justt like the GBA version but it's not tested to the point of being sure there's no bugs. There's also the idea of having a choose a game menu and making the classic Mario bros arcade minigame. I talked to a certain someone, who may speak out if they'd like, who gave a possible collab in the future to introduce more features into the hack such as co op so we'll see!

That's all I have at the top of my head so there ya go, enjoy the hack and have fun! Please let me know of any bugs and I'll do my best to try fix them (like I said, this was worked on until last second so you guys are my guinea pigs, but the hack was tested daily as additions came so hopefully no new bugs were introduced). If there's any changes you'd like to see, let me know and I'll take it into consideration (especially of a lot of people agree with it). The hack was test using the latest BSNES, so if bugs are present in other emulators but not BSNES, I probably won't try fixing them so use BSNES cores!

Special Thanks and Shoutouts
-Yoshifanatic1 and imamelia get the biggest shoutouts here and were the ones who extensively helped me out with A LOT of things. Whether it be asm help, debugging, questions about decisions, etc, you name it, these 2 have been helping me all the way through despite how much I probably pestered and annoyed them but they always stood by my side and answered when they could and I can't thank them enough for the massive help they had for v2 of this hack.
-I had an anonymous friend help me out with some GFX and the asm for an enemy’s hard mode behavior. It'd be a disservice not to mention them at all despite them not wanting to be named so I asked their permission for this shoutout, thank you.
-Alcaro game in clutch last second and made a base system for me to use for hard mode. I can't say much about it bc I don't want to give hints.
-Everyone else from v1 who is named which you can check the link for last C3.
-The community who made the various resources used for this hack. Your work, no matter how big or small, contributed to this hack and I thank you guys!

Challenges for you guys to try out!
-Find all 96 exits
-Find 5+ Dragon Coins in every level (without using Yoshi wings).
-Pass every level in hard mode without switching back.
-Find the new areas.
-Unlock all 4 cutscenes.
-Beat every level on hard with no Yoshi.
-Beat every level on hard with no powerups.
-Beat every level without losing Yoshi once (for all 5 colors).
-Find the golden mushroom.

Post C3: Make sure to follow the thread here if you'd like to see future updates on this.
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Well now, this is absolutely amazing!! I missed out on last C3, so this is even more surprising to me.

SMA2 was my first experience with Mario World, so this brings back a lot of memories. It's interesting to see all the little layout changes.
Plus I love all the original changes, too, like the Chucks being blue to match their modern iterations, or the waterfalls in the background of Yoshi's Island 3.

I haven't gotten further than Donut Plains 1 since trying this out, but this breathes enough new life into the game that I'm definitely going to beat it (and hopefully 100% it - I'm really curious about these new Yoshis and level palettes).
Wow, this Super Mario World: 30th Anniversary Edition hack looks very interesting, I'll play it, it looks fun#smw{:TUP:}
This looks really cool, I'm digging all the quality of life improvements and minor changes to make the game feel fresh while still keeping its own charm.

I'm genuinely curious on how Hard Mode looks like, I wanna try it out later.
Like I said in another thread I really am all for adding in all the extra SMA content into SMW for the SNES so we really get a "definitive" edition of the classic game.

I'm quite looking forward to giving this a try and seeing the Beta Content been implemented into the levels as well as the Hard Mode.
I think we all can agree SMW is super easy so having an option to enable some extra challenge is always a win in my book.

Great Work LadiesMan217, I can't wait to give this a go! #smrpg{y}
I tried playing this on my SNES Classic, but it seems like it sometimes saves when I save it and sometimes doesn't. I'm liking the hard mode, but the save issue is making it difficult for me to enjoy the game.

Click the character on the right side of my layout to visit my Discord server and discuss and play and look at and get updates and sneak peeks of the games and other things I'm making.

The authors of these 2 My Little Pony fan games have removed their games from the Internet.
Rise of the Clockwork Stallions has been updated! Download My Little Pony: Rise of the Clockwork Stallions DX: Director's Cut and My Little Pony: Magic Shards now! Spread this link!

I remember starting to play an older build of this when you showed it off in our top-secret fortress Discord group DM. I'll have to check out this finished version. Now...WHERE ARE THE GLASSES!?
Quintesson Judge: Silence, or you will be held in contempt of this court!
Hot Rod: I have nothing but contempt for this court!
- Transformers the Movie (1986)
Oh wow, i'm glad to see you're still working on this! I had a lot of fun playing it last time, and it seems to just keep getting better!

I remember the Hard Mode was the one thing that was still lacking on the last version (like how many levels were left unchanged from vanilla SMW), so it's nice to see that was your focus, as it really feels like the turning point to make SMW more exciting (since, as 1UPDudes said, the vanilla game is very easy for the most part).

I'll be sure to give this another go as soon as i can!
My Youtube Channel
Seriously, I really want this new version of SMW 30th since forever, and now I loved it so much thanks to new cutscenes and, of course, hard mode!

Well done, LadiesMan217! I'm proud of you. #smw{:peace:}
Happy 31st Anniversary, PuyoPuyo!! 『いけいけ団長、頑張れ頑張れ団長!』
Help us raise funds for the Armed Forces of Ukraine. #ДопомагаємоРазом / #HelpTogether
“Even if you personally are so dissatisfied with life that you want the world to end, surely the cruel reality is that it will continue on, unchanging. All the better for someone perfectly content, like me.”
Aya Shameimaru, Touhou Suzunaan ~ Forbidden Scrollery
Fanatical like a Demon
Originally posted by LuigiTime
SMA2 was my first experience with Mario World, so this brings back a lot of memories. It's interesting to see all the little layout changes.
Plus I love all the original changes, too, like the Chucks being blue to match their modern iterations, or the waterfalls in the background of Yoshi's Island 3.

A lot of enemies got cosmetic changes, most being from the credits such as hammer bro's platform, or the bony enemy’s palettes. As a kid I always wanted those designs to be in game bc I found them fascinating!

Originally posted by LuigiTime
I haven't gotten further than Donut Plains 1 since trying this out, but this breathes enough new life into the game that I'm definitely going to beat it (and hopefully 100% it - I'm really curious about these new Yoshis and level palettes).

Best of luck! Lemme know which challenges you were able to complete!

Originally posted by jardeson01
Wow, this Super Mario World: 30th Anniversary Edition hack looks very interesting, I'll play it, it looks fun#smw{:TUP:}

Lemme know how it goes!

Originally posted by Ezel
This looks really cool, I'm digging all the quality of life improvements and minor changes to make the game feel fresh while still keeping its own charm.

I'm genuinely curious on how Hard Mode looks like, I wanna try it out later.

It's definitely worth investing time in! It's a breath of fresh air giving more challenge while maintaining the og game's overall design as you said, charm. I tried not to mess to much with that feeling and I'm hoping I balanced that out with the new difficulty added!

Originally posted by 1UPdudes
Like I said in another thread I really am all for adding in all the extra SMA content into SMW for the SNES so we really get a "definitive" edition of the classic game.

I'm quite looking forward to giving this a try and seeing the Beta Content been implemented into the levels as well as the Hard Mode.
I think we all can agree SMW is super easy so having an option to enable some extra challenge is always a win in my book.

Great Work LadiesMan217, I can't wait to give this a go! #smrpg{y}

That's been my goal, to make what we can all arguably consider the "definitive" SMW game and experience. On the surface it may not look a lot (especially on normal mode), but the stuff in this hack coding wise is... ugh. I'm so happy to finally have gotten through it lol. Let me know how it goes!

Originally posted by DPBOX
I tried playing this on my SNES Classic, but it seems like it sometimes saves when I save it and sometimes doesn't. I'm liking the hard mode, but the save issue is making it difficult for me to enjoy the game.

That is very odd, I didn't have this issue at all in BSNES. Is it bc I'm using the latest sa1 version (not yet hosted here)? Are the castle and ghost house saves at the very least working? I hope this inconvenience doesn't draw you out of the game T_T.

Originally posted by Gamma V
I remember starting to play an older build of this when you showed it off in our top-secret fortress Discord group DM. I'll have to check out this finished version. Now...WHERE ARE THE GLASSES!?

Definitely check it and I don't know what you're talking about! *proceeds to run*

Originally posted by ECS.98
Oh wow, i'm glad to see you're still working on this! I had a lot of fun playing it last time, and it seems to just keep getting better!

I remember the Hard Mode was the one thing that was still lacking on the last version (like how many levels were left unchanged from vanilla SMW), so it's nice to see that was your focus, as it really feels like the turning point to make SMW more exciting (since, as 1UPDudes said, the vanilla game is very easy for the most part).

I'll be sure to give this another go as soon as i can!

It definitely lacked considering all it did was change the boss behaviors and add beta sprites in some levels. I'm glad this revamp completely brought back interest in the game! Let me know how that experience plays out for you! There's even more beta enemies!

Originally posted by Klug
Seriously, I really want this new version of SMW 30th since forever, and now I loved it so much thanks to new cutscenes and, of course, hard mode!

Well done, LadiesMan217! I'm proud of you. #smw{:peace:}

Thanks you so much ☺️! I was desperately wanting to cram everything before the 31st year of SMW. Hoping v3 can get those last few ideas done before then T_T.
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Huh, I could have sworn that I've commented on this thread. Oh well.
The work you have put into 30th Anniversary Edition is impressive.
Any manual saves I did didn't work. The save at the Yellow Switch Palace didn't work. The save at the first castle did.

Click the character on the right side of my layout to visit my Discord server and discuss and play and look at and get updates and sneak peeks of the games and other things I'm making.

The authors of these 2 My Little Pony fan games have removed their games from the Internet.
Rise of the Clockwork Stallions has been updated! Download My Little Pony: Rise of the Clockwork Stallions DX: Director's Cut and My Little Pony: Magic Shards now! Spread this link!

It was quite a bit of work getting those cutscenes in and helping you debug a lot of the issues that came up with them and other stuff. But, the end result was worth it!

I think I've said this before, but a lot of these types of SMW hacks (ie. Hacks that enhance SMW or expand it) tend to not be very interesting and/or lazily made. SMW, except I changed the palettes! SMW, except I put two of every enemy next to each other! However, the work you put into your hack goes well beyond that and is something that is definitely worth playing. And that was what I felt about the previous version. I'll have to give the newest version a look at some point! :)
My Hacks:
Mario's Strange Quest V1.6
Yoshi's Strange Quest V1.3 / V1.3.1 Beta 4.6
Mario & Yoshi's Strange Quests (7/8/2022 Build)

Other stuff:
My SMW/SMAS/SMAS+W disassembly
Yoshifanatic's Discord Server: A place for fans of my stuff and/or Yoshi to chat with others.
I keep meaning to check this out but I'm kind of glad I didn't have time to play V1 since V2 is now out with more additions.
SMA2 cutscenes in original SMW? Heck yeah! Do you happen to have video footage of it? (Might give the hack a try myself later on, but the cutscenes are definitely what I'm most interested in).

I've always played with the idea of porting all the SMA2-exclusive content to the SNES version, especially the cutscenes, but ultimately, I was just way too lazy. Nice to know someone beat me to the punch! 🙂👍
Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
Incredible seeing the SMA2 cutscenes in here. Definitely planning on playing through this (on hard mode, of course)!
Fanatical like a Demon
Originally posted by FireSeraphim
Huh, I could have sworn that I've commented on this thread. Oh well.
The work you have put into 30th Anniversary Edition is impressive.

Much appreciated!

Originally posted by DPBOX
Any manual saves I did didn't work. The save at the Yellow Switch Palace didn't work. The save at the first castle did.

maybe I can ask some people around and see if there's a solution for this. In the mean time I'd just suggest any emulator that can handle BSNES cores.

Originally posted by yoshifanatic
It was quite a bit of work getting those cutscenes in and helping you debug a lot of the issues that came up with them and other stuff. But, the end result was worth it!

I think I've said this before, but a lot of these types of SMW hacks (ie. Hacks that enhance SMW or expand it) tend to not be very interesting and/or lazily made. SMW, except I changed the palettes! SMW, except I put two of every enemy next to each other! However, the work you put into your hack goes well beyond that and is something that is definitely worth playing. And that was what I felt about the previous version. I'll have to give the newest version a look at some point! :)

Hahaha thanks bud! You're the true MVP here along with imamelia for constantly dealing with me haha! I can't thank you enough for the support and help you've given me these last 6 months!

Originally posted by Ninja Boy
I keep meaning to check this out but I'm kind of glad I didn't have time to play V1 since V2 is now out with more additions.

Get to it this time or ima chase you down O_O (lemme know what ya think)

Originally posted by RPG Hacker
SMA2 cutscenes in original SMW? Heck yeah! Do you happen to have video footage of it? (Might give the hack a try myself later on, but the cutscenes are definitely what I'm most interested in).

I've always played with the idea of porting all the SMA2-exclusive content to the SNES version, especially the cutscenes, but ultimately, I was just way too lazy. Nice to know someone beat me to the punch! 🙂👍

I don't but check out Yoshifanatic's thread! I'll upload mine sometime when I can. The hack truly is a fresh fun new take on an old game we all love, definitely give a play in its most difficult mode!

Originally posted by Luigi-San
Incredible seeing the SMA2 cutscenes in here. Definitely planning on playing through this (on hard mode, of course)!

Yooooo! Lemme know what challenges you managed to do!
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
So I feel a little bit cheated since I started playing v1, and then you brought about this update and I'm like "shit" lmao. It's all incredible, I saw a stream of the first world today and I had to stop watching because now I wanna restart my run on this update since Hard Mode actually looks like it's not just "hey new enemies, sometimes" since like the update says now the normal enemies are tweaked to be waaaay tougher.

If I had a suggestion, perhaps a harder bonus game (Level 0/100) would've been cool since barely anyone changes it at all.
!!! YOUR SAMPLES ARE COMING SOON !!!

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Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.




Ladiesman, you have just given me a huge feeling of nostalgia from just playing this definitive version of Super Mario World! SMA2 was the very first Mario game I ever had, so I've very fond memories over it!

I've seen your stuff for a brief moment on #showoff and YouTube, but it's fantastic to see it all in-game! #smrpg{<3}
Feeling aimless, going under therapy to recover from trauma.
It's really good to see such modification to the original SMW which really makes the original game a better playing experience. I especially like the Hard Mode idea and the SMA2 cutscene!
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Super Mario WorldFull Hack Release