Before you download the bps, know there's a hard mode difficulty which I recommend as that's what v2 mainly focuses on! More information under "Hard Mode" further down, thanks!
Super Mario World: 30th Anniversary Edition v2
It's been a long time coming for this! I've been hauling ass on this for the last 6 months after the last C3. For those of you who don't know or are to lazy to click the link, a started a hack to celebrate SMW's 30th anniversary and here's everything it had to offer then:
-Luigi and Peach have different graphics.
-Lives, powerups, Yoshi color, dragon coins, coins, etc are all saved now (similar to sma2).
-You can save at any time now on the map by pressing select.
-Various levels have cosmetic changes to match their placement on the map (including beta bg's).
-Various enemies have cosmetic changes to them.
-Some changes have been made to enemies in the credits.
-There are now 5 special colored Yoshis outside the normal Green Yoshi and each have a special gimmick/power but they can't be used outside their levels until all 96 exits have been found. Trying to use them in any level beforehand will prompt the No Yoshi sign entrance (every level has a unique one and the Yoshi color on the sign changes based on the one you have). Some levels won't allow Yoshi at all regardless simply bc the level is impossible to pass while keeping the Yoshi.
-All level songs now have Yoshi bongos with some exceptions (like bosses).
-Yoshi can enter most castles now (and boss rooms).
-Yoshi can now eat much more enemies, can you find out which?
-Some level layouts have changed to introduce new "unused" areas or match their sma2 counterpart.
-All levels except switch palaces now contain Dragon Coins. Collect 5 or more in each level will change them into Peach coins like sma2.
-Beating special world no longer triggers the fall palette, instead you must now find all 96 exits. This will not only change the map palette and the 1st page enemies like in the vanilla smw, but also every level will now have a new palette and even more enemies will have different appearances (as well as make you be able to take Special Yoshis in most levels).
-A "hard mode" exists which can be activated by going to either Yoshi's House or the Top Secret Area, pausing the game, inputting the konomi code, and then unpausing the game. If done right, a message prompt will appear.
-Hard mode changes the behavior of various enemies (and bosses) as well as adding new ones not previously seen throughout certain levels. Normally the losing powerup system now functions like SMA2 (you first turn into Big Mario and then if you get hit again the box item will drop), in hard mode you automatically turn small like in vanilla smw but the item box is disabled. Midway points also won't give you a powerup.
The hack itself went through quite the bug fixes during its initial release and I sort of expect the same. I was working on this hack until last second and even then, I didn't get everything I wanted done T_T (status screen patch and was expecting some credit cutscenes edited). Maybe those can be integrated in future updates, which will be available in this thread after c3. Back to what i was tryna get at, you guys will essentially be my guinea pigs lol.
Super Mario Advance 2 Cutscenes
In collaboration with Yoshifanatic (which I'm sure a lot of you guys have already checked his thread, and if you haven't please do so and leave a comment, the dude was a fucking madman and he's one of the most helpful people I've ever met), the Super Mario Advance 2 cutscenes have now been recreated and my hack now features these! All have been recreated and to make them play (outside the default intro) it's nearly the same as the GBA version, simply collect 5 or more Yoshi Coins in every level that has a coin counter on the overworld to unlock the All Dragon Coins cutscene and find all 96 exits for the All Exits cutscene. There is an alternative intro cutscene which I won't spoil how to get hehehe, let's see who the first person is that can unlock it! There are some slight differences, the most noticeable one being the title screen logo and brown drawn map. The map in my hack is much more faithful to the gba scale wise.
Go into either Yoshi's House or the Top Secret Area, pause the game, enter the Konami code, unpause the game, hard mode has been unlocked.
Hard mode has now been revamped and what I spent most of these last 6 months overtaxing myself on. In version 1, hard mode only added new enemies in some levels and changed how the bosses behaved, in v2 I went through the entire game and made various hijacks on nearly every single sprite and gave them different behaviors for hard mode. Hard mode now offers a new and more challenging experience for anyone who wants to test their skills at the og game. It's not kaizo difficulty, but in my opinion is comparable to say playing hard mode on Contra III. Some enemies simply move faster, some have slight different behaviors such as always facing the player, others are more drastic which I won't spoil, some even have different interactions so you may wanna be cautious on what you thought you could jump or even spin jump on heh. I highly encourage everyone to play hard mode as that's what v2 mostly focuses on! The difficulty fluctuates between levels but SMW already did that so i felt it fit as is.
-Some levels were slightly edited, some more than others. Most edits were done to make Star Road much different to access than the original game to give add a bit to that explore feel SMW originally had. There's a some new rooms and exits and particularly one added secret that's reserved for a potential secret boss in the future so props to anyone who finds this "new area". For this reason, the hack has been locked.
-You can change between Mario and Luigi on the overworld using the R button. This of course makes re-entering castle a pain so I'll have to change that sometime in the future.
-Yoshi has had nearly every interaction fixed! He can now be brought into Reznor rooms and instances that would directly hurt you while riding Yoshi have been fixed (this includes touching hurt blocks from the sides and bottom).
-Golden Yoshi had to given a slightly different ability in castles since it caused a lot of glitches with enemies, even crashing the game.
-The game no longer softlocks at the end, you can press any button and you'll be taken to Yoshi's Island. It's important to save the game after the credits play if you want to save progress in case you activate some flags (no spoilers). Resetting the game mid credits or even during the end will not save any progress you may have made.
Possibly for a version 3, I'd like to get the 2 missing patches I named above integrated when finished (status screen and credit cutscene edits). Additionally I have a patch by Lui to enable Luigi tto have his jump justt like the GBA version but it's not tested to the point of being sure there's no bugs. There's also the idea of having a choose a game menu and making the classic Mario bros arcade minigame. I talked to a certain someone, who may speak out if they'd like, who gave a possible collab in the future to introduce more features into the hack such as co op so we'll see!
That's all I have at the top of my head so there ya go, enjoy the hack and have fun! Please let me know of any bugs and I'll do my best to try fix them (like I said, this was worked on until last second so you guys are my guinea pigs, but the hack was tested daily as additions came so hopefully no new bugs were introduced). If there's any changes you'd like to see, let me know and I'll take it into consideration (especially of a lot of people agree with it). The hack was test using the latest BSNES, so if bugs are present in other emulators but not BSNES, I probably won't try fixing them so use BSNES cores!
Special Thanks and Shoutouts
-Yoshifanatic1 and imamelia get the biggest shoutouts here and were the ones who extensively helped me out with A LOT of things. Whether it be asm help, debugging, questions about decisions, etc, you name it, these 2 have been helping me all the way through despite how much I probably pestered and annoyed them but they always stood by my side and answered when they could and I can't thank them enough for the massive help they had for v2 of this hack.
-I had an anonymous friend help me out with some GFX and the asm for an enemy’s hard mode behavior. It'd be a disservice not to mention them at all despite them not wanting to be named so I asked their permission for this shoutout, thank you.
-Alcaro game in clutch last second and made a base system for me to use for hard mode. I can't say much about it bc I don't want to give hints.
-Everyone else from v1 who is named which you can check the link for last C3.
-The community who made the various resources used for this hack. Your work, no matter how big or small, contributed to this hack and I thank you guys!
Challenges for you guys to try out!
-Find all 96 exits
-Find 5+ Dragon Coins in every level (without using Yoshi wings).
-Pass every level in hard mode without switching back.
-Find the new areas.
-Unlock all 4 cutscenes.
-Beat every level on hard with no Yoshi.
-Beat every level on hard with no powerups.
-Beat every level without losing Yoshi once (for all 5 colors).
-Find the golden mushroom.
Post C3: Make sure to follow the thread here if you'd like to see future updates on this.