This hack was pleasant with its overworld, music and graphics.
It was nice seeing your musics in action in a level. Also thanks for using my port, it's very appreciated.
I've succeeded in beating the 4 first levels without a game over. I know the moves requested are not hard but I always kind of mess up my plays because I don't play that much things to begin with.
My nitpicks are all related to the lack of consistency along the solidity of tiles.
In the 3rd level (water level), there is a moment near the goal post where I can catch a Yoshi coin by using a falling platform. I've tried to get back on the higher ledge but Mario bonked off it instead because it acts like 130? Who is evil enough to have tiles that should be rope-like become rock-like? If you really want them acting like 130... Put some better visual clue like a skinny horizontal pipe. Ok, granted that there was a space before that where I could experiment and see it unharmed.
In the 4th level (beeg city), you have Reznor post signs at the top of buildings. They look the same but one of them is pass-through. Why? Confusing!
I also have observed few instances where you can fall from a high point and grab coins, but underneath the coins is a pit. Please be wary of that since most players now use coins as guides to where it's safe to land.
And now I'll try to beat this city.
Edit: Upon starting again the city level... The midway entrance has me fall in the pit directly. You may want to revise that.
Also having an ON/OFF block placed only 2 tiles from the ground is not good, you can hit them from below multiple times at once and have them flip-flopping. You would want to place them at leat 3 or 4 tiles up from the ground.
To be honest, I didn't much like the 2nd part of this level since it looks greatly unfocused, at lots of moments I'm just wondering where I'll land.
Last little nitpick that I acknowledge can be hard to change: the SMB3 running meter produces a coin sound. It's rather confusing.
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