Originally posted by Alucard648Another idea to use that many switch palaces: Impossible Lair - styled final level. It`s otherwise obnixious difficulty can be reduced, one hazard at time, by switch palaces, scattered around the world.
you know what that's actually probably the best use of this.
Originally posted by AnorakunFinally, threatening escape sequences. I also love the vertical displacer stuff. Now that's some great power you have given to us. Thank you so much for the fun stuff.

Vertical displacer stuff is definitely something to mess around with, as I believe they can add a whole new layer to level designing. Could even combine it with metroid timer, who knows?
Originally posted by 1UPdudesThat Pipe one is super cursed. How come its coded so oddly in the original SMW? Is it how the game checks which blocks Mario is in contact with on a given frame?
Basically not only is it tracking which frame it's considered "enterable", but it's whatever frame is safe + the random number it generates every time Mario fails to enter. It's basically impossible to know when you're able to enter it, which gives it it's full "randomness".
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That's it for C3, thank you so much for all the generous comments. There is one thing that I will mention before the forums close, which for some of you still awake, this might be interesting to know.
I have actually hid a puzzle inside of "This Hack Has Every Switch Palace Switch". Nobody has solved it without me hinting it yet. Can you find the true ending?