So, it's been another year since my last post (and two since my first) on usb2snes explorations. Figured it was time for an update.
As a quick explanation, mostsd2snesFXPaks have a usb port on top of the cart. There's a lot of cool stuff you can do with it. Below are some of the things I've experimented with using said usb port.
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I finally figured how to get the usb port to work with SA-1 SMW Hacks, which opens some useful possibilities in the future.
Here's a little teaser showing off some of the Chat Hacks features on the well known SA-1 hack Diagonal Mario 2:
I'm planning to actually do an SA-1 Enhanced Chat Hacks stream on my Twitch channel at 4 PM PDT on Tuesday the 6th. Come by if you wanna see something cool. Or lots of crashes. Either way.
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My really big hacking project last year was the SMW x SMRPG Multiworld Randomizer exhibition.
I modified the SMW Randomizer and the SMRPG Randomizer to produce roms where SMRPG items--including Key Items like the Bambino Bomb--were hidden in SMW levels and each SMW game's useful Mario abilities--like switch blocks, use of powerups, non-exploding yoshis--were hidden in SMRPG. Using USB magic and the power of the internet, I got three other players and my SNES connected together so that we could move items between eachother's games.
If this all sounds confusing, it kinda was. Just watch this clip of me getting earthmeLon killed.
I was fortunate to get to exhibit this twice.
Once during Rom Hack Races's Hack Attack 2020 Marathon, with Reze, MrMightyMouse_ and earthmeLon playing SMW, while I played SMRPG.
And again during Speedgaming's SNES Super Stars 2020, with GlitchCat7, TASagent and earthmeLon playing SMW, while I played SMRPG again.
For both of the runs, pidgezero_one joined in on commentary as both an expert on SMRPG speedrunning and a developer of the SMRPG Randomizer. Had a lot of fun playing it, even when it broke during the stream.
As for why it's not being publicly released...well:
tl;dw: It needs a serious rewrite to be viably buildable/playable outside of my home.
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Almost forgot! I made this silly little thing where I could say sprite names and make them spawn in game: https://twitter.com/patcdrttv/status/1355079905902432260
It never really went anywhere, but it was a fun afternoon project.
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That's all I got this year. Everything else I've been up to is of the far less interesting behind the scenes stuff variety, like my automated editing/Youtube scripts. Feel free to ask any questions about how this stuff works. Always happy to answer questions.
As a quick explanation, most
----
I finally figured how to get the usb port to work with SA-1 SMW Hacks, which opens some useful possibilities in the future.
Here's a little teaser showing off some of the Chat Hacks features on the well known SA-1 hack Diagonal Mario 2:
I'm planning to actually do an SA-1 Enhanced Chat Hacks stream on my Twitch channel at 4 PM PDT on Tuesday the 6th. Come by if you wanna see something cool. Or lots of crashes. Either way.
----
My really big hacking project last year was the SMW x SMRPG Multiworld Randomizer exhibition.
I modified the SMW Randomizer and the SMRPG Randomizer to produce roms where SMRPG items--including Key Items like the Bambino Bomb--were hidden in SMW levels and each SMW game's useful Mario abilities--like switch blocks, use of powerups, non-exploding yoshis--were hidden in SMRPG. Using USB magic and the power of the internet, I got three other players and my SNES connected together so that we could move items between eachother's games.
If this all sounds confusing, it kinda was. Just watch this clip of me getting earthmeLon killed.
I was fortunate to get to exhibit this twice.
Once during Rom Hack Races's Hack Attack 2020 Marathon, with Reze, MrMightyMouse_ and earthmeLon playing SMW, while I played SMRPG.
And again during Speedgaming's SNES Super Stars 2020, with GlitchCat7, TASagent and earthmeLon playing SMW, while I played SMRPG again.
For both of the runs, pidgezero_one joined in on commentary as both an expert on SMRPG speedrunning and a developer of the SMRPG Randomizer. Had a lot of fun playing it, even when it broke during the stream.
As for why it's not being publicly released...well:
tl;dw: It needs a serious rewrite to be viably buildable/playable outside of my home.
----
Almost forgot! I made this silly little thing where I could say sprite names and make them spawn in game: https://twitter.com/patcdrttv/status/1355079905902432260
It never really went anywhere, but it was a fun afternoon project.
----
That's all I got this year. Everything else I've been up to is of the far less interesting behind the scenes stuff variety, like my automated editing/Youtube scripts. Feel free to ask any questions about how this stuff works. Always happy to answer questions.