Tip: If you make a change to your ROM that you regret, just go to File > Restore > Restore ROM to Previous State in the menu. From there, you can select a restore point and revert your ROM to a previous state.
So, it's been another year since my last post (and two since my first) on usb2snes explorations. Figured it was time for an update.
As a quick explanation, most sd2snesFXPaks have a usb port on top of the cart. There's a lot of cool stuff you can do with it. Below are some of the things I've experimented with using said usb port.
I finally figured how to get the usb port to work with SA-1 SMW Hacks, which opens some useful possibilities in the future.
Here's a little teaser showing off some of the Chat Hacks features on the well known SA-1 hack Diagonal Mario 2:
I'm planning to actually do an SA-1 Enhanced Chat Hacks stream on my Twitch channel at 4 PM PDT on Tuesday the 6th. Come by if you wanna see something cool. Or lots of crashes. Either way.
My really big hacking project last year was the SMW x SMRPG Multiworld Randomizer exhibition.
I modified the SMW Randomizer and the SMRPG Randomizer to produce roms where SMRPG items--including Key Items like the Bambino Bomb--were hidden in SMW levels and each SMW game's useful Mario abilities--like switch blocks, use of powerups, non-exploding yoshis--were hidden in SMRPG. Using USB magic and the power of the internet, I got three other players and my SNES connected together so that we could move items between eachother's games.
For both of the runs, pidgezero_one joined in on commentary as both an expert on SMRPG speedrunning and a developer of the SMRPG Randomizer. Had a lot of fun playing it, even when it broke during the stream.
As for why it's not being publicly released...well:
tl;dw: It needs a serious rewrite to be viably buildable/playable outside of my home.
It never really went anywhere, but it was a fun afternoon project.
That's all I got this year. Everything else I've been up to is of the far less interesting behind the scenes stuff variety, like my automated editing/Youtube scripts. Feel free to ask any questions about how this stuff works. Always happy to answer questions.
Ninja Boy Forum Moderator, Discord Moderator, and Public Relations
Location: Keeping it weird
This is so interesting see how you can in a sense modify and play multiple roms that effect each other on separate consoles even over the internet and I will never not be amazing by the creativity and ingenuity of the rom hacking communities.
NopeContest Discord Moderator and Public Relations Muncher
One thing I forgot to write about. I ended up adding some twitch channel points incentives for when I'm doing FFV Four Job Fiestas, a type of variant run when you are stuck with a pool of only four jobs chosen by a Twitter bot.
Anyway, from Twitch people can change the color of the menus (both white and hot pink are shockingly popular), make the screen shake for a while and change the characters' names.
The last one is a lot trickier than you'd expect, because names like Lenna and Faris are baked into the RPGe translation's script. Had to re-edit the script a bit and write some new ASM to support names properly.
And, of course, I have in game Twitch alerts:
Oh, and the hud at the bottom is an automatically updating display of what jobs every character currently has equipped, but I wrote that forever ago, so it doesn't count.
DeppySlide Discord Moderator and Public Relations Pop-Tart Cat
This concept of the game receiving data from outside the cartridge has had me thinking about some cool stuff lately.
Randomizer/CrowdControl type stuff is hella cool already, and I envisioned a cartridge with some kind of Micro attached that can download content from the Internet at runtime. So like every time you power it up, you get a new level or something.