Hey all,
thought I'd sign up to show a bit of what I've been working on in the last 6 months.
It's a Super Mario Bros 3 (SNES) graphics hack and, yes, on the face of it, perhaps not the most exciting thing to some of you. Thing is, SMB3 is my favourite game and while I prefer the style of the original, I prefer the more polished elements that the SNES brings to the table such as blue overalls for the bros, drawing the edge of the screen properly etc. So, I'm trying to aim for a sort of best of both worlds. It's still some way off finished (I'm aiming to have it done by the end of the year) but I've done quite a lot of work on it already, so I'd like to share a few screenshots on what I've been doing and hopefully demonstrating what I'm trying to achieve.
Please understand that although this is a graphics hack, it's involved far more than simply overwriting tiles in YYCHR. I've had to add a ton of objects back into the level data that were removed
during the porting process, as well as, in many cases rewriting the code which was deleted, which I've been doing with no prior experience with ASM. I've been working on this alone, although Yoshifanatic has kindly been helping me where I've gotten stuck with things.
Anyway, here goes...
Not done much with the title screen so far but I've made the letters all blue like in the original. I've not quite decided how much I'll be changing it......
Clouds from the original which were graphically updated for SMAS but went unused when they decided to go with detailed backgrounds instead. Also, screw panels cast a shadow on the background once more...
Those cool random powerup holograms/clouds...
Pyramids...
1-5 with its more "cool" original appearance...
Coloured airships once more, along with the moving cloud sprite restored by Yoshifanatic...
Bros enemies...
Fortress...
Ice...
Thanks for viewing!
thought I'd sign up to show a bit of what I've been working on in the last 6 months.
It's a Super Mario Bros 3 (SNES) graphics hack and, yes, on the face of it, perhaps not the most exciting thing to some of you. Thing is, SMB3 is my favourite game and while I prefer the style of the original, I prefer the more polished elements that the SNES brings to the table such as blue overalls for the bros, drawing the edge of the screen properly etc. So, I'm trying to aim for a sort of best of both worlds. It's still some way off finished (I'm aiming to have it done by the end of the year) but I've done quite a lot of work on it already, so I'd like to share a few screenshots on what I've been doing and hopefully demonstrating what I'm trying to achieve.
Please understand that although this is a graphics hack, it's involved far more than simply overwriting tiles in YYCHR. I've had to add a ton of objects back into the level data that were removed
during the porting process, as well as, in many cases rewriting the code which was deleted, which I've been doing with no prior experience with ASM. I've been working on this alone, although Yoshifanatic has kindly been helping me where I've gotten stuck with things.
Anyway, here goes...
Not done much with the title screen so far but I've made the letters all blue like in the original. I've not quite decided how much I'll be changing it......
Clouds from the original which were graphically updated for SMAS but went unused when they decided to go with detailed backgrounds instead. Also, screw panels cast a shadow on the background once more...
Those cool random powerup holograms/clouds...
Pyramids...
1-5 with its more "cool" original appearance...
Coloured airships once more, along with the moving cloud sprite restored by Yoshifanatic...
Bros enemies...
Fortress...
Ice...
Thanks for viewing!